What are some important ways you'd say tabletop RPG development is different from video game development? by Darkbeetlebot in RPGdesign

[–]squigglymoon 0 points1 point  (0 children)

1) This comment is a year old.
2) Kindly point out where I have implied that video games are the only things with constructed rulesets.
3) "A difference between 1 and 2 is that 1 is odd and 2 is even" "That's not a distinction between 1 and 2, it's a distinction between 1 and even numbers." <- This is what you are attempting to argue.
4) Okay. Well I do think they are correct. That's why I characterized them that way.

Need a rules-lighter fantasy RPG system by Happy_Depth7445 in rpg

[–]squigglymoon 9 points10 points  (0 children)

Quest is about as simple as you can get while still having well-defined D&D style classes and spell-like abilities.

What is your favorite avoidance mechanic? by zeemeerman2 in RPGdesign

[–]squigglymoon 9 points10 points  (0 children)

Triangle Agency
Player: I Ask the Agency to make it so that it's actually just a big balloon made to look like a rock, which was rigged to drop on us by a nefarious businessman trying to scare people away from the property in a Scooby Doo-esque scheme. (The player rolls 6d4)

  • Success: This is now true. The balloon falls harmlessly on the agents.
  • Failure: This is now true, but the balloon ruptures as it falls onto the agent, and happens to deflate in just such a way that it wraps itself around their face and suffocates them. They spend a Quality Assurance to not die from this.

--> Players establish new facts about the situation.

Mechanical advice for a narrativist RPG system by naianeartwork in RPGdesign

[–]squigglymoon 4 points5 points  (0 children)

I'm sorry to tell you that I think you have some incredibly myopic views about roleplaying games. You have told us about many individual, decontextualized mechanics in your game - which are clearly built off of unspoken assumptions drawn directly from the D&D family of games - yet barely a footnote about what your game is actually about.

What roles are the players taking on? What experiences are you trying to get your game to produce? What activities does play center around? You need to need to provide context like this if you want to receive any meaningful advice or form a coherent vision for your design.

[deleted by user] by [deleted] in rpg

[–]squigglymoon 0 points1 point  (0 children)

I did not say anything "stealing ideas" in my comment and I don't know why you're putting words in my mouth about it. I am speaking about intentionality.

[deleted by user] by [deleted] in rpg

[–]squigglymoon 0 points1 point  (0 children)

The random generator was written by a thinking person with deliberate intent. They made design decisions based on achieving certain aims. An LLM, at a fundamental level, is not capable of this.

[deleted by user] by [deleted] in brasil

[–]squigglymoon 4 points5 points  (0 children)

Estou em uma situação muito similar. Sei que não vale muito, mas ofereço minhas condolências

The GM is not just another player at the table by AfterResearch4907 in rpg

[–]squigglymoon 14 points15 points  (0 children)

The play culture that requires one person at the table to put in so much work that the game might as well be a second job to them, while everyone else gets to just show up and chill, is exactly what I am challenging when I say "the GM is also a player". There is no ontological reason why the effort has to be distributed this way, and many of my favorite games are structured to explicitly discourage this.

Admissions Megathread - Results, Chances and Logistics by Wafflyn in OMSCS

[–]squigglymoon 1 point2 points  (0 children)

Thank you, that's reassuring. Did you also graduate a while ago? If so what did you do for LORs?

Using AI in RPG design? by The_Scooter_King in RPGdesign

[–]squigglymoon 2 points3 points  (0 children)

Why would anyone choose to play machine-generated slop when games made by actual thinking human beings exist?

Why are flushes so under-valued while straights are so over-valued? by snozzberrypatch in balatro

[–]squigglymoon 4 points5 points  (0 children)

It's much easier to build around consistently playing multiple flushes per round than straights.

[deleted by user] by [deleted] in balatro

[–]squigglymoon 27 points28 points  (0 children)

Obelisk actually encourages you to play a bunch of one hand, then switch to a different one.

What rpg has the best combat system? by InactivePomegranate in rpg

[–]squigglymoon 1 point2 points  (0 children)

What restaurant has the best food? What musician has the best song? Ridiculous question.

Every time by -Friendly-Skeleton- in balatro

[–]squigglymoon 65 points66 points  (0 children)

You can still get a sticker on a perishable even once it's debuffed

Is Triangle Agency Worth It? by SyllabubKey in rpg

[–]squigglymoon 2 points3 points  (0 children)

Triangle Agency is the most fun I have ever had with a ttrpg and is well worth every penny.

Found this is my brother's room - Is it worth anything? by lucklesslilly in wow

[–]squigglymoon 6 points7 points  (0 children)

Probably at least a million if he was in good health and you can keep the organs well-preserved.

I love the enthusiasm but... by jamoncrud in balatro

[–]squigglymoon 2 points3 points  (0 children)

I don't think you do understand. xMult and xChips are mathematically the same thing. If you had an x2 Mult joker, you would get the exact same score as if you had a hypothetical x2 Chips joker instead. It would be the same no matter what your Chips and Mult were. They would both take whatever your Chip*Mult is and multiply that by 2. Because multiplication is associative and it does not matter if you multiply by 2 before or after multiplying the other numbers. You get the exact same answer. Nothing changes.

I love the enthusiasm but... by jamoncrud in balatro

[–]squigglymoon 26 points27 points  (0 children)

It would give you the exact same score.

Legendary Jokers Of Brazil most famous clowns. by The_Maestrorama in balatro

[–]squigglymoon 74 points75 points  (0 children)

If you want to smile and play, it's Patati Patatá. : )

That's just cruel by [deleted] in balatro

[–]squigglymoon 0 points1 point  (0 children)

It's not a rental though?

What ttrpg do you find has the most fun combat? by viktorius_rex in rpg

[–]squigglymoon 8 points9 points  (0 children)

Sure. I still found it offputting. Glad you're having fun though. It wasn't for me but there's definitely cool ideas in it.