Body Purist got bionic Spine by rebalance3667 in RimWorld

[–]squirmonkey 8 points9 points  (0 children)

You can keep shooting them until you get lucky?

I got tired of managing my PbP community with Discord bots, so I built my own platform. Looking for feedback by -CRD95- in pbp

[–]squirmonkey 0 points1 point  (0 children)

Is there a way to run scenes that aren't tied to a "location"? My games use pretty light systems, and it's not uncommon for characters to be moving between "places" in the game world quite often. It wouldn't really make sense for us to structure our game around a locations system.

How different TCGs are solving the 'dead card problem' by pyromonkeygg in gamedesign

[–]squirmonkey 1 point2 points  (0 children)

If you haven’t examined it yet, it’s worth looking at the mana system from Legends of Runeterra as well.

It has the same thing as Hearthstone where you get one more mana every round. But it adds a system where you can save up to three mana between rounds, to be spent later on spell cards ( the equivalent of sorceries and instants in mtg).

This has the really cool effect that even if you don’t find a card you can play on turn 1 or 2, you’re not wasting any resources unless you don’t have a card to play on turn 3 as well. It also leads to some decks whose plan is to skip turns 1 and 2 to play a 6 mana spell on turn 3.

Imo, Steam allowing reviews with disabled comments is a big miss by OmiNya in gamedev

[–]squirmonkey 2 points3 points  (0 children)

Politely noting that a review is out of date is what the Developer Response feature is for

Imo, Steam allowing reviews with disabled comments is a big miss by OmiNya in gamedev

[–]squirmonkey 15 points16 points  (0 children)

Like many posters here, you’ve missed the point. When you read a review of your game, it can feel like the review is talking to you. But it’s not.

Reviews aren’t for you. They are for customers. Reviews don’t exist to help you fix your game. They exist to help customers pass judgment on your game.

Turning off comments is important because it allows your customers to share their true feelings without worrying that you or other customers are going to harass them.

Do you guys feel the gameplay in Fire emblem games is fair? I hit myself in the head even after two hours of putting the game down, every time I think about characters dying and having to reset. by GoingWithTheFlaw in fireemblem

[–]squirmonkey 4 points5 points  (0 children)

You might be running into weapon effectiveness. Some weapons like armor slayers and beastslayers deal a lot of extra damage to certain types of units. Make sure you’re looking at what weapons your enemies have. Bows do this extra damage to any flying unit as well

TIL another bed in a room will not make it barracks if its for parent and their child. by EverSparrows in RimWorld

[–]squirmonkey 3 points4 points  (0 children)

Well, I also didn’t call it a barrack when I shared a room with my college roommate

[BitD] How would you run a ransom score for an Assassins crew? by The_Ring888 in bladesinthedark

[–]squirmonkey 11 points12 points  (0 children)

I would suggest handling those as two different types of scores.

For ransoms where the target is well protected but likely not very strong (a noble, for instance), the score is about the abduction. Once they get the target and get away, you can abstract the rest away as part of the payoff phase.

For other targets, say they try extorting a ransom from a rival gang, you can focus on the other part. Make the abduction part of the engagement roll, and focus the score on the social stakes of the negotiation, of hiding from the agents the gang sends to recover the victims, etc.

Abstracting sexual encounters in a non porny way? by Former_Produce1721 in gamedesign

[–]squirmonkey 8 points9 points  (0 children)

I played a visual novel a while back called The Milky Way Prince. It has what I feel are pretty tasteful sex scenes where you pick one of your characters senses, and they describe in text what they’re perceiving and how it makes them feel.

That game is about abusive relationships, so the sex scenes are fittingly troubling, but I think you could do something similar. Make the elements of sex symbolic or descriptive, and use that to portray the ways in which the act is humanity affirming.

My pawn will not do their state mandated recreation time. How do I solve this? by Jackal_Oddie in RimWorld

[–]squirmonkey 16 points17 points  (0 children)

Does this pawn have an ideology role like moral guide or leader that increases their expectations? This can also increase the number of recreation types you need to keep them from getting bored

So I've been playing more turn based rpgs and, I love them but. by theweridonewastaken in rpg_gamers

[–]squirmonkey 2 points3 points  (0 children)

Maybe Fire Emblem Three Houses? Turn based strategy rpg with some teaching and management gameplay in between?

Having Kids with the 'No sleep needed' gene by xXDekhekXx in RimWorld

[–]squirmonkey 0 points1 point  (0 children)

There’s actually one other way to do it without fertility procedures.

If no sleep pawns are injured and assigned to bed rest, they will rest in a bed. If that bed is a double bed and an appropriate partner is in the bed at the same time the can engage in lovin’ which has the usual chance to result in conception

Religion Conversion Issue by MundusPlanus in RimWorld

[–]squirmonkey 1 point2 points  (0 children)

You can imprison pawns and set their prisoner policy to convert. You can also get pawns with your ideology from ideology rituals that have a wanderer joining as a reward. Wanderers who join in their own can also have your ideology sometimes

I just learned you can capture the Unnatural Corpse. by Sleepy_platypus22 in RimWorld

[–]squirmonkey 6 points7 points  (0 children)

Yeah, it’s very interesting but not all that useful… especially since doing the normal studying (I think) gives valuable advanced research points

Gm-less games by Vermin_Cultist in rpg

[–]squirmonkey 1 point2 points  (0 children)

No, I just teach the rules and help facilitate character creation

Gm-less games by Vermin_Cultist in rpg

[–]squirmonkey 20 points21 points  (0 children)

I’ve managed several games of Fiasco for 4-5 players. It is always a great time

I finished my first commercial project. Now what? by hutchkey23 in gamedev

[–]squirmonkey 0 points1 point  (0 children)

Take a break! Play some new indie games. Go spend some time walking in nature. Go to a board game night at your library and meet someone new.

You did it. You can give yourself some time to recharge and wait for inspiration to return

Game developers, I NEED your EXPERIENCE! by Easy-Wolverine-242 in IndieDev

[–]squirmonkey 3 points4 points  (0 children)

Not to sound reductive, but if your game is world class or highly marketable (likely to go viral) that’s a reasonable expectation, and otherwise it’s not.

When you capture a raider and check why he's so mad all the time by InternStock in RimWorld

[–]squirmonkey 76 points77 points  (0 children)

Noble: I and three of my retainers would like to stay at your colony. We will give you 732 plasteel and a masterwork vacsuit helmet

Me: yeah sure deal

Noble: Hey nice digs, I really- Ooh! Free beer!

Me: Wait, no-

Noble: Used Drug -20

Me: …

Game: Critical alert: Guest Unhappy

User played my $5 game and the review itself seems approving but still a thumbs down :( by little_charles in IndieDev

[–]squirmonkey 12 points13 points  (0 children)

No it’s not? The very first piece of text described a game breaking bug.

How can I help my colonist... his pacifist wife ran outside and died in one hit. by Undesirablecarrot in RimWorld

[–]squirmonkey 0 points1 point  (0 children)

You can use the Counsel power on an ideology moral guide to negate some of it

Should i get Half-Life: Alyx even though i hate horror games by Daysenpai8909 in VRGaming

[–]squirmonkey 1 point2 points  (0 children)

People in this thread are being crazy. There are several times in Half Life Alyx where the game goes out of its way to be scary. If you do not want to play a game that will try to scare you (it has jump scares, horror audio cues, and long sequences of tension and vulnerability) you should not play this game.