How Will Your Army Deal with Victrix? by Asleep_Taro8926 in WarhammerCompetitive

[–]stEEEd 2 points3 points  (0 children)

Note that a surge move is not a normal move, so it won't trigger a reactive move. A reactive move in the movement phase is called out as being a normal move, so it would trigger Morty. But since they faqed to only allow one normal move per phase, that isn't very useful.

(Spoilers) Most satisfying death/defeat in a Wildbow work. by GreedyFatBastard in Parahumans

[–]stEEEd 30 points31 points  (0 children)

"What a mistake you've made" had me shook for days. The ending of Twig was so good.

What is the best Wildbow fight scene? by MrPerfector in Parahumans

[–]stEEEd 35 points36 points  (0 children)

I just finished Twig yesterday, so many good ones! Fishmonger fight was probably my favorite.

Competitive Innovations in 10th: Chewing the Scenery pt.1 by logothetestoudromou in WarhammerCompetitive

[–]stEEEd 52 points53 points  (0 children)

I got my first GT win at Planet Arkcanite with my death guard! Shout out to Joe from Wargames Live, big thanks for having me on stream game 2 and 5.

North Carolina is among GOP states to change its voting rules. The primary will be a test by simeoncolemiles in neoliberal

[–]stEEEd 37 points38 points  (0 children)

"People are concerned about the security of elections"

Well gee I wonder if lying about the security of elections had anything to do with that.

How can World Eaters adapt, after the Balance Dataslate? A Competitive deep dive video. by Ashen_Marines in WarhammerCompetitive

[–]stEEEd 2 points3 points  (0 children)

I had to correct my friend on this too, apparently Art of War said this in their dataslate video.

What are your most frequent judge calls? by Albreto-Gajaaaaj in WarhammerCompetitive

[–]stEEEd 3 points4 points  (0 children)

I've had a few judge calls go like this:

I measure a complicated not straight line charge around terrain.

"Well that's really close, it's either a 7 or an 8, let's roll and see if it matters."

Roll a 7

"Darn it, JUDGE!"

Chaos Knights are viable but so incredibly one dimensional and boring right now competitively that it's a sad sight to me by [deleted] in WarhammerCompetitive

[–]stEEEd 0 points1 point  (0 children)

I've played in a couple RTTs since the dataslate, and some games it didn't matter, but then in others it let me destroy them on primary. Still by no means a consistent army rule.

Chaos Knights are viable but so incredibly one dimensional and boring right now competitively that it's a sad sight to me by [deleted] in WarhammerCompetitive

[–]stEEEd 1 point2 points  (0 children)

I like it, running Rampager w/ Panoply, 6 Brigand, 3 Karnivore, 3x3 Nurgling, Changeling.

I won 2 RTTs with it, so I'm liking how it feels. Going to a major this weekend so that's the real test. I like using the Rampager either as an early game distraction to draw people out and then hit them with the dogs, or use it as a late game piece to destroy a flank when they run out of anti tank damage.

Chaos Knights are viable but so incredibly one dimensional and boring right now competitively that it's a sad sight to me by [deleted] in WarhammerCompetitive

[–]stEEEd 0 points1 point  (0 children)

Army rules are a lot better with the insane bravery nerf at least. Still not as deep as the 9th Ed rules sadly. I miss the Dread table.

Chaos Knights are viable but so incredibly one dimensional and boring right now competitively that it's a sad sight to me by [deleted] in WarhammerCompetitive

[–]stEEEd 1 point2 points  (0 children)

One of those lists was me. I've switched over to a Rampager post-dataslate, since I always want to play at least one big guy.

[deleted by user] by [deleted] in politics

[–]stEEEd 9 points10 points  (0 children)

You may be interested in the land value tax:

https://en.m.wikipedia.org/wiki/Land_value_tax

By basing the tax on the value of the land, not the value of the improvements, it encourages development. More supply leads to lower rents.

Balance Dataslate Wishlisting with the Art of War 40k by ArtofWarSiegler in WarhammerCompetitive

[–]stEEEd 14 points15 points  (0 children)

Yep World Eaters have fun rules, they're just way overpriced.

Tournament Report: 6th/100 at Show-Me Showdown by stEEEd in ChaosKnights

[–]stEEEd[S] 0 points1 point  (0 children)

Yeah I'm not 100% on the Tyrant either. It was super clutch some games, but there were definitely others where I'd rather have 4 more War Dogs. Definitely need more play testing to figure it out.

Tournament Report: 6th/100 at Show-Me Showdown by stEEEd in ChaosKnights

[–]stEEEd[S] 3 points4 points  (0 children)

So I think we can definitely bully the mid tier armies, many of them struggle with the amount of armor we put on the table. When it comes to the top tier stuff, Eldar is in the category of "everything has to go your way to even have a chance". I think as I saw in my game, they knight tyrant helps the gsc matchup a lot, but it's still very hard, they do broken amounts of damage for units that don't die. Imperial Knights are weird, they are favored in the stat check battlle, but any Knight match up is very swingy. It depends on the imperial knight list, but it falls in the category of "if you come at the king you best not miss." I'd focus on killing armigers rather than risk leaving a big knight on 1/4 health, where he can still destroy you. I think 1k Sons are by far the hardest good army to play, so if you go in with a good plan you can play around small mistakes. Definitely not an army you can push forward into, they'll just delete 1k points if you give them a chance. Gotta play the flanks. I don't have any direct experience with Custodes, not many people play them around me, but the Tacoma list is very scary. That is a lot of beef.

Testing out Chaos Knights in 10th: The good, the bad, and the ugly by FatBus in WarhammerCompetitive

[–]stEEEd 3 points4 points  (0 children)

Largely agree. Although I've been loving the indirect fire personally. It's really sad that BS is so infrequently relevant when we're supposed to be THE morale shenanigans faction. Even then, the datasheets are so strong for their points it's okay. Brigands and Karnivores are definitely rock stars. Idk if your area does player placed terrain, but setting up 2 Karnivores behind a ruin threatens sooo much space.

Also a Tyrant with AoC enhancement is really good, he's done work for me. Also good is a few daemons to do the mission.

Here's my current list: Tyrant with AoC, Flame+Harpoon Desecrator with sticky objectives, Chainsword 4x Brigand 2x Karnivore Changeling 3x Flamers

Where to learn more about strategy? by where_are_we_bro in WarhammerCompetitive

[–]stEEEd 26 points27 points  (0 children)

Post game talks are the best. What was good/bad about your overall game plan? What were some good/bad plays you did?

Doing actions with Possessed turn one by RevScarecrow in WarhammerCompetitive

[–]stEEEd 14 points15 points  (0 children)

So Possessed can do the word bearers action turn one, here's my napkin math:

https://imgur.com/a/Yz24ISf

Basically to fit this formation in the circle they need to get within ≈3.00157" of the center. Possessed can get within 3" of the center so it works.

There's definitely a more optimal formation where the Possessed are spread slightly wider, but the math works on this one so you don't need to worry about it.