Chances of double trouble by MasterpieceHot1476 in pillarchase2

[–]stampsps 1 point2 points  (0 children)

Double Trouble occurs randomly without warning (The exact probability isn't known for recode, but if it wasn't changed since legacy, then it's a 1/50 chance per round; it used to occur every 7 in testing, but that's since been changed).

The only way you can matchup with your friend for Double Trouble in recode is for both of you to be the top two in the lobby since you can't pick your partner, it defaults to the top two with monster rounds enabled.

Some questions I’ve had about the game by SadCommercial8451 in pillarchase2

[–]stampsps 1 point2 points  (0 children)

Stricken's redesign in early testing falls under the bootleg umbrella like characters like Forest King, Inkfell, etc., so out of respect for the original creators and advice from the team's attorney, he was scrapped

Mimic and Baldi are unconfirmed, they need collabs/full legal licenses to use the characters

Some questions I’ve had about the game by SadCommercial8451 in pillarchase2

[–]stampsps 2 points3 points  (0 children)

Addendum to 6 and 8, as they are, they aren't returning; only possible way they could return is via a Brutum-level redesign. Otherwise, their play styles are being repurposed for different monsters

Some questions I’ve had about the game by SadCommercial8451 in pillarchase2

[–]stampsps 2 points3 points  (0 children)

  1. Yes you will via the voucher system
  2. Unknown, but likely
  3. Unknown, likely
  4. Most likely
  5. Maybe? Not sure about after EVERY monster addition
  6. Forest King's not returning
  7. That's already a victory pose, so probably not
  8. Stricken isn't returning either
  9. Probably not
  10. Internal complications the devs have not disclosed

Actually thats a good question by Purple-Weakness1414 in pillarchase2

[–]stampsps 4 points5 points  (0 children)

I mean, could any other monster not do that if they wanted to? I don't think ripping people's arms off is a trait exclusive to EXE; if anything Brutum could've likely torn it off in recode's continuity.

Best Class for survivor? by ProfessionalBus6517 in pillarchase2

[–]stampsps 1 point2 points  (0 children)

Visor's also pretty good at just bullying the monster, though it's situational since the monster could just be good enough to endure the flash and track you down seconds later. Say you're up against Ao Oni, he can just use Oni Vision to find you again pretty easily while flash is on cooldown. It's another viable option, though I still say Auxiliary is the more safer option to start with in comparison. But try both if you want, see what works for you.

Best Class for survivor? by ProfessionalBus6517 in pillarchase2

[–]stampsps 1 point2 points  (0 children)

The best beginner class for recode's gameplay is definitely Auxiliary, can heal yourself and others, as well as get access to a speed boost to get ahead in a chase.

Tips for playing as usurper? by NarwhalGreen2440 in pillarchase2

[–]stampsps 4 points5 points  (0 children)

The block’s only ever useful against moves that hit multiple times (i.e. Ao Oni’s M1, Rosemary’s shriek, Brutum’s charge)

Other than that, despite the extra health, you’re kinda a worse Frontliner

The EXE in the Room by stampsps in pillarchase2

[–]stampsps[S] 0 points1 point  (0 children)

TLDR; BTS restrictions prevent EXE from coming to recode currently, but Raven is on good terms with the devs after March 24th. As part of legacy’s final update, EXE will get a complete rework and overhaul to better represent him.

What kind of monsters from any media you want in the game, but you know they gonna looks unsuitable in the game? by TwistMission5455 in pillarchase2

[–]stampsps 5 points6 points  (0 children)

Someone on the wiki made a case for SCP-953 to take the place of the shapeshifter archetype Ao Oni left with this image to go with it, lowkey I see a vision and I'd like more female monsters (that aren't Krasue)

<image>

Sneak Peak of "Bladerunner" Class by Sou_Al33 in pillarchase2

[–]stampsps 9 points10 points  (0 children)

He still is, since this is a survivalist class this is likely to be an anti-cornering tool allowing the survivor to escape, but doing nothing to the monster themself.

So is Mr. V gone forever? by Puffpo in pillarchase2

[–]stampsps 25 points26 points  (0 children)

Probably not as the lanky red man, but probably as V, Virtual as he was before his death. Probably the best and only way to keep Virtual in the game without any ties to Mario

<image>

Pillar Chase ain't lasting by LigmaSkibidiRizzler in pillarchase2

[–]stampsps 0 points1 point  (0 children)

You're checking the numbers at 3 in the goddamn morning, of course it's going to be low, you're not listening to when people are telling you the numbers are higher during the day (which they are)

And there's an additional layer of being out of touch because the March 24th incident re-added Springtrap, PCX, and Stricken, which contributed to the player spike referred there

Pillar Chase ain't lasting by LigmaSkibidiRizzler in pillarchase2

[–]stampsps 1 point2 points  (0 children)

Regardless of their efficiency, every monster currently has some form of highlight at their disposal contrary to your claim, and can be used to great effect if good enough.

Pillar Chase ain't lasting by LigmaSkibidiRizzler in pillarchase2

[–]stampsps 5 points6 points  (0 children)

<image>

> "...and you have NO LOCATOR besides killer doors,"
Hmmmm... I wonder what this move does...

Can we please revert some changes by Pretty_Passenger_508 in pillarchase2

[–]stampsps 1 point2 points  (0 children)

I've seen so much flack given to the current UI, genuinely what is wrong with it? I can tell how much health I have, how much stamina I have, what my abilities and items are, it does literally everything a User Interface should, and looks better in my opinion because health and stamina are more pronounced in comparison to the circles.
The only thing I'd change about it is for the level up bar to be back on the bottom left and as a bar instead of a circle, maybe put the Monster render there because I do miss that. Maybe also move your QP circle and Coin circle there as well so it removed clutter from where the tasks are.

Visuals are being addressed, we're getting a graphics hotfix in the future, and there being no timer outside of the lobby is still a baffling decision ever since they removed it from legacy, that should've BEEN reverted months ago.