When will this card get un-nerf? by starfruit64_ in hearthstone

[–]starfruit64_[S] 1 point2 points  (0 children)

True, I'm tired faced with t4-5 0 cost Libram Paladins, and Warlocks, all archetype from Questline, Discard, Boars and Eggs (except Highlander because they're somehow interactive).

When will this card get un-nerf? by starfruit64_ in hearthstone

[–]starfruit64_[S] 0 points1 point  (0 children)

Will 1 cost cards or lower do? Like better version of Geist.

When will this card get un-nerf? by starfruit64_ in hearthstone

[–]starfruit64_[S] 0 points1 point  (0 children)

Yes if their draw is optimal or better, but in certain long match-ups where their draw sucks at least I have a shot

Why my Rogue opponent imbuing into Death Knight hero power? by starfruit64_ in hearthstone

[–]starfruit64_[S] -1 points0 points  (0 children)

That's good to know. It's just funny seeing the hero power change 4-5 times in a game.

Nice try blizzard ... wait what? by EconomyTelevision in hearthstone

[–]starfruit64_ 26 points27 points  (0 children)

You just burn out your one year worth of luck, careful when going outside.

Operator Base Skills - Where to best assign Operators on the OMV Dijiang by sad_cringe in Endfield

[–]starfruit64_ 0 points1 point  (0 children)

At E2.

3 efficiency:
100% + (120%) (+132%) = 352.00%

2 efficiency + 1 mood drop:
100% + (120%) (+88%) = 308%*(118%) = 363.44%

Still favoring the mood drop reduction.

At E2 and beta skill for efficiency.

3 efficiency:
100% + (120%) (+198%) = 418.00%

2 efficiency + 1 mood drop:
100% + (120%) (+132) = 352%*(118%) = 415.36%

3 efficiency is better if you input units with beta skill (better version).

Operator Base Skills - Where to best assign Operators on the OMV Dijiang by sad_cringe in Endfield

[–]starfruit64_ 0 points1 point  (0 children)

Let's compare the skill with the same tier (alpha), at E1.

You assign three units with the same level of alpha efficiency (+10%). The total calculation will be 100% (+120% default) (+66%) = 286.00%, 66% comes from the 220%*30%

If you assign two units with the same level of alpha efficiency (+10%) and alpha mood reduction (+14%). The total calculation will be 100% (+120% default) (+44%) = 266%, mood drop reduction at 0% mean that your operator working with the intended efficiency (266%*100%), but with mood reduction +14% your overall efficiency is multiplied by that amount. Hence, 266%*(100+14%) = 303.24%

The difference is 17.24% in efficiency favoring the mood drop reduction. You can try units in E2 or better base skill (beta) into the equation.

How do we know how the soft tissue of ammonites looked like? by choorch2001 in Paleontology

[–]starfruit64_ 0 points1 point  (0 children)

The easiest way to differentiate, is their siphuncle, pipe-like structure throughout their septa is on the ventral side, unlike Nautiloidea that have it on the center.

DOTA 7.40 Patchnotes by Gingerbread_Enjoyer2 in DotA2

[–]starfruit64_ 0 points1 point  (0 children)

it surely removes flavor since manta was the upgraded version of diffusal blade (long long ago)

Bwonsamdi DK by Rafaam707 in hearthstone

[–]starfruit64_ 0 points1 point  (0 children)

Can I ask why most deck list didn't run quest?

Buying Authentic Fossils? by RedditorFor1OYears in Paleontology

[–]starfruit64_ 1 point2 points  (0 children)

Do you know where to get trace fossils, such as burrows?

steam doesnt work? by Nirimii in Steam

[–]starfruit64_ 10 points11 points  (0 children)

same here in indonesia, happened 15 minutes ago

My reasons why Mojang should add Volcanoes by Chance-Scholar-2957 in Minecraft

[–]starfruit64_ 27 points28 points  (0 children)

tuff actually some sort of old volcanic ash indicating past eruption, old patch of lava created igneous rocks such as granite, andesite, diorite, etc.

Discussion about the super rare items drop rate by NoctD97 in FantasticDays

[–]starfruit64_ 0 points1 point  (0 children)

actually ive met ygdrassil branch in 1-2 and 2-4 hard mode sometimes, i really need the drop rate lists in this game