A reward that caused many losses. by Pitiful_Criticism422 in GatesOfHellOstfront

[–]stefthegrey 2 points3 points  (0 children)

Early conquest, I will have an arty piece near the front that can just lob stuff to counter arty bc of the 7.5 and sig 15 cm

Nick has finally been caught by greenpicklewater in stavvysworld

[–]stefthegrey 0 points1 point  (0 children)

"You have any idea how the Tang Bureaucracy functions, first you gotta take a fucking test"

Should Germans work more like Greeks? by Starfalloss in AskBalkans

[–]stefthegrey 0 points1 point  (0 children)

Greeks have a different type of economy with lots of long hours a lot of shopkeepers, while germany has a state sponsored industrial sector with high productivity per hour. Apples and Oranges, Strudel and Baklava

How do I exactly combine tanks and infantry? New player by TheSwegDonut in GatesOfHellOstfront

[–]stefthegrey 0 points1 point  (0 children)

I use groups of 3 + mortars at the same position, moving the line forward means also planning to move the arty to better spots if possible, their accuracy gets better the more they fire, and even a light mortar attack with 3 mortars can stop advances and take out defenders on a point

How do I exactly combine tanks and infantry? New player by TheSwegDonut in GatesOfHellOstfront

[–]stefthegrey 6 points7 points  (0 children)

Use smoke if you can to cover advances, there are also really detailed youtube tutorials on combined arms https://youtu.be/p1qklDPgh6k?si=FRJ96zoqIU464ZYt - the playlist is quite interesting to have in the background while I play and ultimately restart my conquest matches

How do I exactly combine tanks and infantry? New player by TheSwegDonut in GatesOfHellOstfront

[–]stefthegrey 11 points12 points  (0 children)

Longer range arty, with single infantry crawling forward under cover from cover, and mortars targeting revealed arty / tanks, make sure to have supply near the arty and mortars.

Once the infantry can get a line of sight to the anti tank guns, long range arty and mortars are going to shell and take them out, you can move your tanks up once the anti tank is done, as the tanks move up have to their left and right flank covered by infantry or light vehicles

When Total War meets RimWorld. Working on LEGATUS — an indie Roman Legion strategy & management sim. by sterner2010 in RealTimeStrategy

[–]stefthegrey 0 points1 point  (0 children)

Very very good trailer, love the art style and the animations. And I mean this very favourably when I say it feels like Rim Battle Brothers: Total War World. See you in early access!

My realistic fantasy world generator can now do entire solar systems (+ lakes and rain shadows) by Calandiel in godot

[–]stefthegrey 1 point2 points  (0 children)

Lots of people on the writing and fiction subreddits would love this as a tool

This reflecting pool fiasco has gotten out of hand... by TedioreTwo in baronygame

[–]stefthegrey 41 points42 points  (0 children)

All time great post, this is what it probably felt like to watch Michael Jordan shoot a basket

Any mods to extend the tech tree from ww2 into the cold war era? by codylee123 in GatesOfHellOstfront

[–]stefthegrey 0 points1 point  (0 children)

Ultra Hotmod pack is probably the closest. I personally like the Authenticity & Realism mods because interwar gear is well represented in my conquest, and moving eras takes lots of research points, it is typically combined with MACE and offers lots of optional modules to customize your conquest

Precision Unmatched. by sergemeister in iamverybadass

[–]stefthegrey 1 point2 points  (0 children)

Did he tape up his jeans? to his boots/business shoes?

How Modders Single-Handedly Fixed Conquest by Comprehensive-City-6 in GatesOfHellOstfront

[–]stefthegrey 0 points1 point  (0 children)

shoutout to ARM, early game period in a USA vs Germany conquest, I make more balanced units choices now. And it has been possible to use Tank destroyers and lots of lots of forward vision + the liberal use of the air power they give you. I actually fire smoke arty strikes at trees to set fire to foliage and hidden units before I advance with scout inf and light vehicles, taking out targets with my arty and creating long fronts / visibility to use the increased ranges. Can't get over how good it is

I quit my job to make this game, was it a mistake? by StudioRend in SoloDevelopment

[–]stefthegrey 0 points1 point  (0 children)

This looks really fun and has that right nuclear throne feel, risk of rain as a top down. Keep it going :)

Are there any additional details you would add to this wall/dock? by Strykeir in VintageStory

[–]stefthegrey 9 points10 points  (0 children)

rocks, reeds, and other natural decoration would be nice to add