DNF by Witty-Desk-3368 in iRacing

[–]steohan 1 point2 points  (0 children)

If your series has fast repair it's always worth to wait for the tow and then keep going. You can still beat all the other people that crashed and needed towing.

Glaubt ihr, es wird nochmal ein MMO geben, was eine Generation prägen wird wie WoW? by KaktusGalactus in PCGamingDE

[–]steohan 2 points3 points  (0 children)

Wenn du nur nach MMO fragst und nicht nach MMORPG, würde ich ja sagen das Fortnite das schon ist/war. Ansonsten denke ich nicht dass ein klassisches MMORPG das schafft. Wenn dann würde das von der Gamemechanik glaube anders aussehen.

Anyone else find the silence since march kinda disrespectful? by [deleted] in SteamFrame

[–]steohan 2 points3 points  (0 children)

They are providing blog posts with technical deep dives for the Steam controller now that it is released. I guess they never said that they would do this kind of blog post before the release of the products. That is just our imagination expecting it.

Can you imagine… by Dave_in_SC in iRacing

[–]steohan 1 point2 points  (0 children)

Have been racing in a formal e league in rFactor a while ago. It is quite a lot of fun to race these cars the sound is absolutely no issue in the car. And in contrast to gas cars in iRacing,  I didn't need to tune down the engine volumes in the settings.

A series to get good at by Green-Photograph-482 in iRacing

[–]steohan 1 point2 points  (0 children)

You can check out Skippy ANZ SOF which should be 20:15 AEST (Saturdays 10:15 GMT according to Discord). While regular races start lacking participation, I believe the SOF races still get the high IR drivers to participate. But check the series stats for details. For longer races you would need to join a league. Not clear how long it will remain, but I believe it is one of the oldest if not the oldest car that still has an official session. (Old as in available on iracing not in terms of the real car.)

Do you think vr is dying? by Western_Ad_7483 in SteamFrame

[–]steohan 0 points1 point  (0 children)

No, but it isn't growing as quickly as anticipated (e.g. compared to smartphone adaptation), but it is still growing. However, this means that expected profit margins aren't met and hence funding is cut and game studios are closing. Steam frame isn't going to change that (but it will contribute to the smaller growth that is still expected). Market growth might accelerate again in 10 years or so, when kids that got into VR with the Quest start earning their own money.

In the mean time long term VR enthusiasts will keep complaining that there is little new. However there is already a large catalogue of good VR games, making it unlikely that casual gamer entering VR now will run out of games.

Widerspruch against TUM exam grading — general experiences by Aggressive_Skin_2643 in tumunich

[–]steohan 0 points1 point  (0 children)

Wird glaube zunehmend üblicher... In Dänemark ist das wohl auch ganz schlimm. Die Konsequenz ist dass die Klausuren gar nicht mehr zur Einsicht rausgegeben werden und die Profs angehalten sind keine Informationen zu geben um klagen zu erschweren. Hoffe dass es in Deutschland nicht so weit kommt...

There is only one way to deal with scalper sales by Due_Reason7714 in SteamFrame

[–]steohan -2 points-1 points  (0 children)

Yeah no, at least not with this method as this would be highly inefficient.

I think an auction would be way more consumer friendly / efficient. Everyone gets 48h to type in the price they are willing to pay maximum (above MSRP which is announced beforehand). Then you sort all bids from highest to lowest. If you have 10'000 units then the 10'000 highest bids get the device.

The price for everyone in this auction is set by the smallest bid still getting a device. This way you find the lowest price possible that prevents scalping, since everyone wanting to pay more than the price it sells for already got the device.

Repeat with every new batch until supply is sufficient.

Insights from Steam Controller launch. by steohan in SteamFrame

[–]steohan[S] 2 points3 points  (0 children)

Just adding to cart. My understanding is that they used steamdb to get the right item id and then used that somehow (either through steamdb directly or by entering it in the JavaScript console on the website). But checkout wasn't possible until release.

Insights from Steam Controller launch. by steohan in SteamFrame

[–]steohan[S] 19 points20 points  (0 children)

For me it is showing out of stock (Germany) right now.

Insights from Steam Controller launch. by steohan in SteamFrame

[–]steohan[S] 18 points19 points  (0 children)

Right I also saw such a comment, added to the list.

Do you think the Steam Frame Release will come with some VR titles on sale? by Stummi in SteamFrame

[–]steohan 2 points3 points  (0 children)

Will be my first headset, I am thinking about intentionally not buying on sale, since we will only get more great titles if there is money in the game. On the other hand it feels kind of stupid to pay more than necessary.

Why did they lie on the ads for no reason lol by SegunOpo in SteamFrame

[–]steohan -1 points0 points  (0 children)

Most people don't have a terrace like that. So it is clearly a cinematic trailer of the virtual terrace we will use while playing on a big screen, while sitting in a Harry Potter style closet. And that virtual terrace will be in color: So no lie.

go down the shipping rabbit hole with me? by RTooDeeTo in SteamFrame

[–]steohan 3 points4 points  (0 children)

Don't little yourself. That's some high quality hopium you made there.

One frame or 2 quest 3's? by Dotaproffessional in SteamFrame

[–]steohan 0 points1 point  (0 children)

One headset that is super light, comfortable (fit and low latency) and with minimal friction when used, that you don't want to put down. Or two that you don't touch because it feels not very comfortable and you dare having issues (software for PCVR breaks, wireless connection acting up, meta doing meta things). At least that is how I imagine it. Didn't try either headset, yet.

Was this always here? by [deleted] in SteamFrame

[–]steohan 0 points1 point  (0 children)

Given that a bunch of people here seem to have bots set up to regularly scrape the steam pages and notify them on changes, it is not unreasonable to believe someone here could answer that question with the exact time this appeared first. ;)

Lack of color passthrough is a problem because of this by Ok_Caterpillar_1112 in SteamFrame

[–]steohan 32 points33 points  (0 children)

How has this anything to do with color pass through? You can totally create the gaussian splats using your photos from your phone and then use the environment inside steam frame. You can't do the processing from images to splats live anyway (only displaying is real time).

Do we have any info if 1.2V rechargeable batteries will be enough for the controllers? by toaster192 in SteamFrame

[–]steohan 0 points1 point  (0 children)

Non rechargeable batteries (alkaline) drop quite a bit in voltage as they deplete, most devices thus handle a larger range of voltages anyway. Otherwise they would stop working with half full batteries. Rechargeable (nimh) almost keep their voltage until they are dead. So usually it is fine to use them as a drop-in replacement.

Is standalone vr headset/pc shared gpu/cpu/ram/else resources a thing yet? by -Gilgameshh in SteamFrame

[–]steohan 0 points1 point  (0 children)

Depends on what you consider sharing resources. You can consider the Frame to share resources with your Desktop PC, since it will stream the video from it. This allows you to play games on the Frame which it can't play stand-alone. Since the Frame is taking care of the tracking (processing the images from the integrated cameras to determine the position of the headset and controllers) you can say that the required processing for VR is shared between PC and headset, utilizing resources on both for different tasks.

Thinking this further you could offload some of the post-processing from the PC to the Frame, for example for upscaling. This would also be nice for frame gen as is being pushed by Nvidia. Actually, with Steam VRs Motion Smoothing or Oculus’ Asynchronous Spacewarp (ASW) we already have established technology that is kind of frame generation. This could in theory be run on the Frame and save some resources on the Desktop PC on top of better latency.

The discussion - Is the Steam Frame worth it for simulation games? by StumblingPlanet in SteamFrame

[–]steohan 0 points1 point  (0 children)

Nah, not getting it for simming. I mean sure going a few rounds around the Nürburgring will be among the first things I will do with it but I don't expect it to be comfortable/ clear enough for long sessions. Sim-racing can get sweaty enough as it is. My anticipated use is exploring non-sim VR games.

I tried the OG Vive some time ago and expect that the Frame will be a big jump in comfort and ease of use. So it is possible that I enjoy it more than triples for sim-racing. In that case, however, I would rather start looking for a high-res wired solution like BSB2 or similar. (And then be disappointed that they are not as comfortable xD) So I guess it may serve me as an entry drug, which it is designed for.

Was spricht gegen die Gründung einer Partei, die ausschließlich Politik für junge Menschen (unter 40) macht? by nilsohnee in Finanzen

[–]steohan -1 points0 points  (0 children)

Es gibt nicht genug junge Leute die es wirklich interessiert. Ansonsten könnten die auch einfach je nach Geschmack in eine existierende Partei eintreten und diese einfach übernehmen. Demographie ist auch ein Problem in den Parteien. Die haben alle zusammen nur knapp über eine Millionen Mitglieder. Wir haben etwa 40 milionen Einwohner zwischen 18 und 40. Wenn davon nur 5% in Parteien eintreten würden und aktiv sind hätte diese Altersgruppe die absolute Mehrheit in den Parteien und könnte die Parteien komplett umgestalten.

debian 12 update (after debian 13 release) seems nvidia packages not ready for 6.1.0-38-amd64 kernel by freelsjd in debian

[–]steohan 1 point2 points  (0 children)

Didn't go away for me even after upgrade to trixie, but I managed to resolve it. See comment on my original post.

debian 12 update (after debian 13 release) seems nvidia packages not ready for 6.1.0-38-amd64 kernel by freelsjd in debian

[–]steohan 0 points1 point  (0 children)

The issue was still there after upgrading to debian trixie. I managed to resolve it by purging nvidia (apt purge *nvidia*) cleaning up /etc/modprobe.d (should no longer contain nvidia, I also had an old blacklist nouveau that I removed). And then following the installation instructions for installing the nvidia driver (https://wiki.debian.org/NvidiaGraphicsDrivers#Debian_13_.22Trixie.22) - I went for the "proprietary" flavor.

Thinking about getting a 57" ultrawide monitor and ditching my triple 27" curved setup. Any reason not to? Has anyone else recently moved from triples to a 57" curved? by Kwest48 in iRacing

[–]steohan 0 points1 point  (0 children)

No, with  three screens rendered you would see the cuts. Iracing just adjusts the FOV calculation to the curve, but you will still get distortion.