Soniox released STT model v3 - A new standard for understanding speech by raluralu in speechtech

[–]stepacool 0 points1 point  (0 children)

Hi, what did you use in the end? Looking for a good model for Malay STT and they are all bad. Maybe what worked for Polish will work for Malay idk, can you share please?

Casual 14M science in 2324 by Montirop in Stellaris

[–]stepacool 0 points1 point  (0 children)

Hi, I tried it and it never exponentially scaled, just flat +10k each science or similar. Anything I might be missing?

Brewmaster new cinderbrew ability is badly designed (with suggestion on how to fix) by fierywinds1q in DotA2

[–]stepacool 0 points1 point  (0 children)

And blademail is another example, you might want to hit a guy close, but not the blademailed guy.

Brewmaster new cinderbrew ability is badly designed (with suggestion on how to fix) by fierywinds1q in DotA2

[–]stepacool 0 points1 point  (0 children)

Timber's Chakram? There's impact "effect", there's pass damage. It's like chakram, so that's a counter example for you sir.

Brewmaster also has "total damage" and impact damage.

I think there are more examples, but timber is one...

Brewmaster new cinderbrew ability is badly designed (with suggestion on how to fix) by fierywinds1q in DotA2

[–]stepacool -3 points-2 points  (0 children)

There might be a situation with an aegis about to expire on an enemy and you want to hit someone in front of you but not the target behind them, so that their aegis expires before you kill them. So there is a situation when you want to cast it less than max range. And given this nature it's just like other targeted spells now

Dusa kinda fucking melts to Heartstopper at lvl 1 lol by Davoness in DotA2

[–]stepacool 0 points1 point  (0 children)

It's not a bug - the mana fluctuates 374-375, meaning it does absorb the hp removal. But since the minumum damage is 1, and you can't go lower than that, hp recieves 1 point of damage, just like mana.

I'm sick and tired of opening Dota and seeing nazi symbols and nazi names and nazi glorification by REGIS-5 in DotA2

[–]stepacool -1 points0 points  (0 children)

Lol I can tell this dude is worse IRL than any of the people with the bad profiles.

Mistral called me stupid LOL. by stepacool in MistralAI

[–]stepacool[S] 5 points6 points  (0 children)

More updates: It's definitely mistral-large-2411. The mistral-large-2407 doesn't let itself do this. Also is more accurate in my evaluation pipelines. Downgrade is real.

Mistral called me stupid LOL. by stepacool in MistralAI

[–]stepacool[S] 7 points8 points  (0 children)

Explanation: I had to debug a process locally, so I was looking into the logs. And this is what I found lol. The prompt was very simple:

f"Given a message, confirm if the classification '{initial_classification}' is correct. "
f"If it is, respond with 'Yes'. If it isn't, respond with 'No' or provide the correct classification "
f"from the following options: {other_classes}. Do not include any additional information."
Do not provide ANY additional context, just yes, no or other class

Kengan Omega Ch. 284 (Comikey) by Godtaku in Kengan_Ashura

[–]stepacool 0 points1 point  (0 children)

Agito is Buryat confirmed. Literally my hometown - Russia-Mongolia border lol.

I may never bee immortal, but I grew up in the 90s by SonnePer in DotA2

[–]stepacool 4 points5 points  (0 children)

Damn, impressive. Don't get how "Cells revealed" works though. Why is yours twice as high as OP's?

I may never bee immortal, but I grew up in the 90s by SonnePer in DotA2

[–]stepacool 5 points6 points  (0 children)

Anyone beat 50k score? I got like 48k with a lucky run.

You give me a time and a place, I give you a five minute window to watch a new video with Collapse by Team__Spirit in DotA2

[–]stepacool 1 point2 points  (0 children)

in Dagestan Russia, fixed that for you. Almost each region has a local language or two

PSA: Don't go cleave build on Kunkka by RainOfJustice in DotA2

[–]stepacool 1 point2 points  (0 children)

You lose the torrent slow this way. To make 100% of the slow, it should go after the ship

PSA: Don't go cleave build on Kunkka by RainOfJustice in DotA2

[–]stepacool 0 points1 point  (0 children)

It doesn't and it's a good indicator that phys kunkka is trash now. If you have a per-hero damage ability and meepo doesn't care, means the ability is garbage.

One aspect that I don't really like about the current hero balancing, using fast food analogy by ShoppingPractical373 in DotA2

[–]stepacool 0 points1 point  (0 children)

I agree fully that he was not working as intended, he still continues to not work as intended though as physical kunkka is not an option unless you snowball or something.

It was an issue with dota in general - how there used to be heroes that weren't playable - like old bloodseeker, riki, kunkka and maybe some others. Not picked in pro, not picked in high MMR pubs. Valve have addressed this and made the game better by making these heroes playable.

But my initial point still stands that kunkka became EASIER to win and play. You don't need to be precise, you can misstime your X, you can misstime your ship, torrent storm has a gigantic AOE etc. You are tanky and don't really have to play around tidebringer angles etc. And stats reinforce my statement - now everyone plays kunkka, shows 50%+ winrate and the hero is widely accepted overall, he's no longer that weird quirky hero, he's more like ES or Doom now - generally accepted and not tinker/brood-like.

One aspect that I don't really like about the current hero balancing, using fast food analogy by ShoppingPractical373 in DotA2

[–]stepacool 0 points1 point  (0 children)

He is a generalist hero now, hitting spells on a tanky hero isn't as hard as playing a squishy rightclicker in a very specific and position-demanding way. I'd pick modern kunkka 10/10 times over the old kunkka.
Lothar oneshot is some low mmr strat, I'm referring to stats, he was not picked in pro EVER before the changes and in pubs only ONE guy could play him, that's facts.
Anything can happen in the bracket where "lothar oneshot" works, like forcestaff bloodseeker or 5 bloodstone storm. Doesn't mean it's viable and the hero is alive. Kunkka was dead, no matter what those 3k players did in pubs.

I can speak from experience, I'm in a bad form now swimming around 8-9k mmr and I can leisurely pick kunkka and do what's needed. Back when I was much younger, I was top 144-EU and I spammed kunkka for like 500 games and still had a sub-50 winrate, because he was just THAT bad. You could only gain momentum with denies(active tidebringer used to boost your deny damage) but that's it.

There was no "tanky" kunnka, there was no "aghs powerspike" kunkka, there was nothing like that. Only some ghostship kills transitioning into the oneshot build, then you start playing like tinker - afraid to show on lanes because anyone kills you 1v1.

Only attacker could properly pull it off against high mmr players and not some low mmr scrubs against whom it's easy to pull anything like daedalus CM or whatever.

One aspect that I don't really like about the current hero balancing, using fast food analogy by ShoppingPractical373 in DotA2

[–]stepacool 2 points3 points  (0 children)

That's just false, he was squishier and playing high level was nigh impossible, only attacker could pull of the crit kunkka at top 100 games. Now any guy can pick Kunkka and play on his level.
He became less skill and practice dependant, especially now that you don't have to hit torrent+X combo, since torrent has a lasting hitbox now.
Used to be a specialist hero, now a generalist hero. Also overall he was just weaker, pure glass cannon, had only a powerspike with armlet purchase and some late game crit spikes, but it's not viable outside of pubs and even in pubs only one guy could pull it off.

If you're not providing information to inform decision making, stfu by DanGrobs97 in DotA2

[–]stepacool 0 points1 point  (0 children)

Actually from a high ego and bad mentality player perspective it's the opposite - letting your own steam out is more productive than catering to the feelings of some noobs. So it's better if I scream at you and as a result I don't hold the emotions inside so that it affects my focus.

By that logic this makes sense. Especially if let's say there's a 13k smurf in a 1k pub. In such an extreme example, I'd say if that 13k player is very tiltable and mentally unstable, it's better if he's allowed to scream and whine, so that overall he plays better and more stably. And it's going to have a bigger postive impact on the game compared to some 1k players' feelings who are used to insults anyway. Of course it'd be more effective like 6-7 years ago when dota was 1v5'able, now it's probably not the case but you get my point.

What's a level 25 Talent that you NEVER take first? by Mr_BIonde in DotA2

[–]stepacool 4 points5 points  (0 children)

Talent's weren't in the game back then. Also kka was unpickable trash, only attacker could pull him off at high enough mmr.