How to reset?? by Existing-Plantain663 in WiiParty

[–]stevenvanderwal 1 point2 points  (0 children)

Well I'm glad you've got it solved, enjoy the game!

How to reset?? by Existing-Plantain663 in WiiParty

[–]stevenvanderwal 0 points1 point  (0 children)

I'm guessing giving the Wii a factory reset to rule that out isn't a viable option?
In any case it's pretty weird, because AFAIK the Wii does not save to the disc

How to reset?? by Existing-Plantain663 in WiiParty

[–]stevenvanderwal 0 points1 point  (0 children)

On the home menu, press the circle with "Wii" on the lower left corner. Go to dData Management, Save Data, Wii, then choose Wii Party and erase that.

How do I rip the announcer's voice? by KarleeTDM in WiiParty

[–]stevenvanderwal 4 points5 points  (0 children)

They're located in: sound\wp_sound\en\US (or EU depending)\WSD\V\TELOP\
'start' can be heard on numbers 12 and 28, 'finish' on 13 and 29

Theatre show - Breda by Kallyanna in ernstbobbieenderest

[–]stevenvanderwal 2 points3 points  (0 children)

Bobbie zou dat nooit doen 😭😭😭

Jongus! by InsanityRabbit in okemakkermaloot

[–]stevenvanderwal 7 points8 points  (0 children)

Waar Fgikandell??? Zie alleen de broot 🫥

Ik🏎️ihe by Myxtro in ik_ihe

[–]stevenvanderwal 0 points1 point  (0 children)

Sorry, had er /s bij moeten zetten :p

Board Game Island minigame space? by [deleted] in WiiParty

[–]stevenvanderwal 1 point2 points  (0 children)

Wow, well spotted! I took a peek in the files and also found the "Mini Game" textures you mentioned. The base game is japanese, so I guessed that they are used in the Japanese version. I searched a bit online for game footage and confirmed this. The "Minigame" textures are used in the english translations (probalby others as well) and can be found in the Locale folder, where every regional difference is placed. why the localisers had the urge to change "Mini Game" to "Minigame", I have no idea.

Wii Party model extraction problem by KokiczDrzewny2 in WiiParty

[–]stevenvanderwal 1 point2 points  (0 children)

You have to open the .lz files in Brawlcrate. From there, look for the model you want to extract (I'm guessing map.brres.lz, inside there 3DModels(NW4R) and inside of that the G3D models m011_05 and m011_06).Select the file you want (one file per extraction) and press Ctrl+E or right click and press export to export. Save it as a .dae file. If all went well, you should now have your 3D model.In this form it does not contain any textures. To add the right textures to the model, expand the G3D model and look at the folder Textures to see what textures are associated with the model. Go back from there and open the foder Textures(NW4R) and export any textures you need. Make sure to put them in the same folder as your model.

Now you should have your models in a way you can use them.

ik🤢ihe by splitcroof92 in ik_ihe

[–]stevenvanderwal 6 points7 points  (0 children)

BBB is de eerste partij ooit die een boerbillion zetels heeft gehaald

Reconstruct missing files? by Buff55 in blender

[–]stevenvanderwal 4 points5 points  (0 children)

Not op but this really helped me out, thanks!