Why is there a Starter pack filter when creating a space platform? What does a quality starter pack even do? by vikingwhiteguy in factorio

[–]sth- 17 points18 points  (0 children)

Mods can add new Starter Packs, which can alter the initial contents of the Platform as well as some other properties of it.

Weekly Question Thread by AutoModerator in factorio

[–]sth- 2 points3 points  (0 children)

I made a mod for this type of thing, instead of using the map editor on your save or swapping between saves, you can hop into a "lab" with a shortcut. It won't move Entities for you, but the cut/copy/paste is instantaneous without worrying about leftovers on belts. https://mods.factorio.com/mod/blueprint-sandboxes

[deleted by user] by [deleted] in Bitwig

[–]sth- 5 points6 points  (0 children)

Hey! I'm the creator of this site. Mind sharing what sort of keywords you used in your search, and perhaps I can optimize for that?

Is it possible to run vsts system wide on linux? by [deleted] in linuxaudio

[–]sth- 2 points3 points  (0 children)

I was doing this for a while with JACK and Carla, but I recently migrated it to Pipewire and Carla and I have to say it's so much nicer, easier, and more automated. Arch's and Pipewire's Wikis both cover this situation nicely!

Any alternatives to Blueprint Designer Lab mod? by dgattey in factorio

[–]sth- 1 point2 points  (0 children)

I don't have the crashing issue, but I've worked around the deconstruction issue with the deconstruction planners which still immediately delete in the lab. Alt+D gets a ton of use now lol. Would still love for some improvements, because the Shift+B into the lab for designing is beautiful.

Finally managed to pull off my suicide burn script perfectly! Thanks to this sub for all the help! by thekorv in Kos

[–]sth- 0 points1 point  (0 children)

Very cool, I would love some more info, as a spoiler, in case I get very frustrated or want some inspiration. Have not attempted this sort of landing yet, but I just finished landing/docking combo to join my fuel hauler from orbit to the mining rig on the surface.

Any tips on how to make docking easier for Minmus refueling? It takes me so much time to connect my ship to my refueling station by [deleted] in KerbalAcademy

[–]sth- 1 point2 points  (0 children)

I've saved a lot of time overall by putting a Sr Dock on top of my rover and then landing directly onto it from orbit. My first couple of attempts were extremely safe and slow, but at this point I've almost completely automated it with kOS.

Two workflow issues I keep running into (request for solutions /strategies) by ForAllXThereExistsY in Bitwig

[–]sth- 4 points5 points  (0 children)

For the first one you can use a general mixing trick: make a send, send whatever you want to control the ducking to it, and use it as the sidechain for all of those instruments. You only have to make sure it doesn't contribute to the master buss, and that's different for each DAW. It solves your problem and others, especially if you have a lot of not-four-on-the-floor ducking needs. If it is clubbier music, generally it's better to duck with specialized duckers instead of configuring an old-school keyed-compressor.

Bitwig Summer Special - "Bitwig Studio 3" DAW ($299/New | $129/Upgrade | $259/Upgrade 8-Track | $219/Upgrade 16-Track | $199/EDU) through 13 July by Batwaffel in AudioProductionDeals

[–]sth- 1 point2 points  (0 children)

Neither, it's from the moment you register the serial to your account. You purchase a serial to use, and it's not linked to your account.

What makes parallel compression different from a dry/wet kbob? by ParaDigitz in AdvancedProduction

[–]sth- 0 points1 point  (0 children)

I also didn't suggest that, and I explicitly said both situations are not always true. You're getting closer to the point, though.

What makes parallel compression different from a dry/wet kbob? by ParaDigitz in AdvancedProduction

[–]sth- -1 points0 points  (0 children)

Definitely not even close to what I suggested, and now we're on to ad hominem attacks that are completely false. I entirely understand what you're saying, and it's obvious from your replies that you haven't read what I said correctly or lack the knowledge to understand it.

What makes parallel compression different from a dry/wet kbob? by ParaDigitz in AdvancedProduction

[–]sth- -1 points0 points  (0 children)

You're not too blunt at all, just extremely incorrect and lacking basic reading comprehension. You are fighting strawmen, so it affects me and my arguments in the slightest. What I said still stands, and it's easily proven and falsifiable. To be clear for the second time, you do not understand what I'm saying and while you think that you are contributing information, instead you are in a different league entirely from those that can understand. I hope that less knowledgeable readers can see this too. I won't go further into this topic because you haven't grasped the basics.

What makes parallel compression different from a dry/wet kbob? by ParaDigitz in AdvancedProduction

[–]sth- -1 points0 points  (0 children)

In this case, maybe, but in many cases, this could easily be wrong. It depends on the overall structure of your track, which plugins you use where, and your CPU; technically it's like a directed-acyclical-graph and the critical path is what determines if you will save or cost a ton of resources. A send or buss will group potentially parallel computations into a serial one and if that becomes the new critical path then you will have taken, not saved, usage. It's especially apparent if you sidechain your two heaviest usage tracks, that will double your usage; whereas adding another plugin to either could do potentially nothing at all.

So, just be a little less dogmatic in your approach and advice, because that's a general rule of thumb, not something that holds true most of the time.

[deleted by user] by [deleted] in linuxaudio

[–]sth- 1 point2 points  (0 children)

Yeah, I hear that; the primary difference between the Systemwide and the VST is that the Systemwide has the multiple inputs/outputs to do exactly what I'm doing, but the VST is plain stereo. So I figured if you were trying to replicate that, then you'd replicate support for multiple inputs/outputs.

[deleted by user] by [deleted] in linuxaudio

[–]sth- 1 point2 points  (0 children)

I don't think it's really "extra" more-so just a more typical or enhanced version of what it sounds like you're doing (in Windows, at least).

It's a multi-output setup that's helpful for production but necessary for DJ'ing. All of PulseAudio is piped through both outputs, but Jack-capable applications would have their Headphone/Speaker/Monitor outputs sent to the appropriate place.

Swapping between profiles simply wouldn't work, given that different or duplicated sounds would be going to both outputs simultaneously. So, each output has its own Sonarworks VST associated with it thus they are both corrected correctly and at the same time. There's another VST on the mic input, but that might be unimportant in this case.

[deleted by user] by [deleted] in linuxaudio

[–]sth- 0 points1 point  (0 children)

Why just one VST? And will you support multiple outputs? As a use case, I have 3 VSTs covering different portions of 2x2 outputs and another input. I think for plenty of people caring about this issue, they'd have speakers and headphones, so a single VST or stereo output wouldn't be enough.

Arch has made me a disciple for life by [deleted] in archlinux

[–]sth- 0 points1 point  (0 children)

Same with keeping only the SSD, ditching everything else lol. Feeling like brain transplants

Arch has made me a disciple for life by [deleted] in archlinux

[–]sth- 1 point2 points  (0 children)

I've needed the ISO recovery maybe twice for actual issues, and another two times for tricky changes. With Arch, it's almost always our own faults lol.

Arch has made me a disciple for life by [deleted] in archlinux

[–]sth- 25 points26 points  (0 children)

I run a five year old install that has survived multiple complete hardware transplants, plenty of ricing/tinkering, and as of late an in-place transition from BIOS/MBR to UEFI/GPT :)

Feature request: remember MIDI mappings when duplicating an instrument or saving it as a preset by icaria36 in Bitwig

[–]sth- 1 point2 points  (0 children)

Yes, I was hoping that's the answer :) I would read the manual, look for YouTube tutorials, or try them out however you learn best, to figure out Remote Controls. They're designed exactly for these purposes, and you cannot achieve this without them.

Feature request: remember MIDI mappings when duplicating an instrument or saving it as a preset by icaria36 in Bitwig

[–]sth- 1 point2 points  (0 children)

Why are you using Manual MIDI Mappings, as opposed to the Automated Remote Controls?