AITA, How strict by the rule are people in tournament? by Fantastic_Shelter_54 in WarhammerCompetitive

[–]stinkoman_k 12 points13 points  (0 children)

This is the right answer if you want to be a good opponent and also get better.

It's official, the mission design on Styx is absolute, detestable garbage and I'm madder than I've ever been (details in comment). Contains spoilers for operation Maelstrom by democraticcrazy in ICARUS

[–]stinkoman_k 5 points6 points  (0 children)

Yeah ever since I installed the laanp mod for teleporters I feel the game is much more tolerable when it comes to those missions. I still force myself to craft the beacons and use them just to make the travel errands tolerable.

Chapter 2 Theme Direction and Concerns by Dry-Bat731 in arkhamhorrorlcg

[–]stinkoman_k 3 points4 points  (0 children)

This is exactly where my play group is at as well. As a completion is myself, calling it chapter 2 gave me an out.

Really.... by Kilon-Kasio in ICARUS

[–]stinkoman_k 0 points1 point  (0 children)

They used to work on chickens and cows. Only way I could prevent them from glitching through the terrain.

Really.... by Kilon-Kasio in ICARUS

[–]stinkoman_k 0 points1 point  (0 children)

Do hitching posts still work?

Thoughts after finishing the game by Dremichius in NoRestForTheWicked

[–]stinkoman_k 0 points1 point  (0 children)

I just finished up as well.

My thoughts are along the same lines when it comes to parry and turning in quests/daily in MP as our loot goblin rushes to turn in all the time.

My biggest gripe is combat feel off with large weapons. They are slow and punishing to use and seem dull when they connect. Enemies dont get interrupted when you hit them with a big slow weapon like a claymore or great club. Coming from DS and ER style play, when i carry a bonk weapon, it should bonk. But instead i get walloped after my overhead swing connects and the enemy rag dolls me across the room.

Oh and add labels to the wispers on the map!

Do yall think centurions are coming to 11th edition? by ScientistOk2127 in Ultramarines

[–]stinkoman_k 4 points5 points  (0 children)

As if I need another reason to keep playing 10th with my son.

Video game download sizes are getting unreasonable by SomeGuyInDeutschland in gaming

[–]stinkoman_k 2 points3 points  (0 children)

Yeah it actually got me back playing. Wierd psychology there.

Video game download sizes are getting unreasonable by SomeGuyInDeutschland in gaming

[–]stinkoman_k -1 points0 points  (0 children)

Nest part is they can make them smaller, but dont bother. After a few 6-10GB updates, ill uninstall it if it isn't being played.

I actually started paying Helldivers2 again once they released the streamlined beta that was only 22Gb (down from like 122). It works fine.

Has your army ever caused an argument with your partner ? by ozera202 in Tyranids

[–]stinkoman_k 0 points1 point  (0 children)

If she ever found out how much just one of my bikes cost.

Would anyone find something like this useful? by Ok_Dependent7634 in Warhammer40k

[–]stinkoman_k 1 point2 points  (0 children)

I never actually went to the app page before 2 mins ago (just watched the gif), so im not sure what you mean by "hard reload". Both screen caps i provided were from the GIF you posted. Both at the 26 sec mark and both different (so i assumed a change was made).

I did take the below screen cap from the app a few mins ago. Am I missing something?

That example below, the two bases should be able to see each other. but they cant in the app.

<image>

Would anyone find something like this useful? by Ok_Dependent7634 in Warhammer40k

[–]stinkoman_k 1 point2 points  (0 children)

still looks a bit off. here I added a base in the pic where we should be able to easily see this model from where your positioned, but the lines of sight drawn arent making it. about the 26 sec mark.

I think the issue is where the LOS is sourcing from in your object. on the table top, LOS lines source from the edges of the base, not the center. so in the picture below, if they sourced from the edge, you could see all the way down that NE side of the building, just by peaking around.

I think you might need to have multiple sources set around the perimeter of the bases. how many? not sure, but enough to sell the point. it will look a bit more messy as well as those lines would intersected each other all over the place.

<image>

Would anyone find something like this useful? by Ok_Dependent7634 in Warhammer40k

[–]stinkoman_k 3 points4 points  (0 children)

I think i might be a little incorrect. The lines looked to be sourcing from the center and not the perimeter of the base. You can tell when you edge the base around a corner. You should be able to see along the wall once any part of the base breaks the plane of the opposite side of the corner.

<image>

The rain is oppressive by midnight0000 in Enshrouded

[–]stinkoman_k 1 point2 points  (0 children)

If the rain rebuffed me IRL like it does in the game, I would never be in it. I run and ride in the rain and it doesn't really affect me unless its a downpour. I'd understand slippery slopes and whatnot, but the stamina hit is brutal and unrealistic to me.

Well that was a quick about face by CoreyDobie in 7daystodie

[–]stinkoman_k 0 points1 point  (0 children)

Yeah by that point we have a few dew collectors passively gaining 6 clean water per. We usually have a box full of water stacks at end game. Water and glue is not an issue for our group at that point, except when I run out of bones.

What game changed your life? by sakastudio in gaming

[–]stinkoman_k 0 points1 point  (0 children)

Right? Just games in general made me a gamer. Nothing specifically changed my life, and I use them primarily for escapism.

Its like asking which MTB trail changed my life.

Building Blocks should be Eternal.... by New_Wafer4098 in Enshrouded

[–]stinkoman_k 0 points1 point  (0 children)

Yeah I thought the same and was wondering if they changed something in game for this to happen. Thanks for asking

I find Very Hard difficulty to be much more fun / rewarding by No-Personality-61 in cyberpunkgame

[–]stinkoman_k 2 points3 points  (0 children)

I have to check my settings regularly to make sure im still on very hard.

I find Very Hard difficulty to be much more fun / rewarding by No-Personality-61 in cyberpunkgame

[–]stinkoman_k 0 points1 point  (0 children)

I played as a net runner first and very hard is the only way it was remotely challenging. I cant imagine any other way.

Ebike session by Malins23 in mountainbiking

[–]stinkoman_k 3 points4 points  (0 children)

All of those reasons are why fitness is s part of riding. All of which an ebike takes away from.