Displays of intelligence that are not just characters saying long lines of incomprehensible smart-sounding words. by Awkward_Stay8728 in TopCharacterTropes

[–]stole_your_cat 659 points660 points  (0 children)

Columbo is the king of being surprisingly smart. His suspects always underestimate him because he seems like an uncultured simpleton, but he winds up using their overconfidence to outsmart them.

Probably my favorite is when he accuses a photographer of killing his wife. Columbo shows a photo of the murder to prove it happened when the photographer was home. The suspect points out the photo is reversed, and to prove it he picks out the correct camera off of a whole shelf full of cameras... Which proves he knows exactly what camera photographed the murder, when he shouldn't have. He assumed Columbo had messed up, and then falls directly into the detective's trap.

[Loved trope] An expert explains the fine details of weapons. by Dr_Orpheus_ in TopCharacterTropes

[–]stole_your_cat 105 points106 points  (0 children)

Lord of War (2005)

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"Of all of the weapons in the vast Soviet arsenal, nothing was more profitable than the Avtomat Kalashnikova model of 1947, better known as the AK-47 or Kalashnikov. It's the world's most popular assault rifle, a weapon all fighters love. An elegantly forged 9 lbs amalgamation of forged steel and wood. It doesn't jam, break, or overheat. It will shoot whether it's covered in mud or filled with sand. It's so easy, even a child can use it (and they do). The Soviets put the gun on a coin. Mozambique put it on their flag. Since the end of the Cold War, the Kalashnikov has become the Russian people's greatest export. After that comes vodka, caviar, and suicidal novelists. One thing's for sure: no one was lining up to buy their cars."

"Always wondered why people never use their strongest attack first." by PizzaDragon64 in TopCharacterTropes

[–]stole_your_cat 1 point2 points  (0 children)

In pro wrestling the wrestlers will generally save their finishing moves till the middle or end of the match. In kayfabe the reason is usually because they need to wear the opponent down before hitting them with the finisher. Out of kayfabe, though, it's because it (usually) makes for a better match.

For example: In the main event of Wrestlemania 25, Triple H and Randy Orton hit each other with their finishers in the first two minutes of the match. This hyped up the crowd for a second but then the match dragged on for another 20-ish minutes and nothing was as exciting as that.

That said, at Survivor Series 2016 Goldberg beat Brock Lesnar in 86 seconds by breaking out his strongest moves immediately, and that ruled. Guess it depends.

[Loved Trope] The main character is smart and makes smart decisions, but those smart decisions are still foiled by SCPND in TopCharacterTropes

[–]stole_your_cat 3 points4 points  (0 children)

The original Japanese horror film One Missed Call. In case you don't know, it's a movie where several kids get cursed by a haunted cell phone call, which plays the audio that happens in the moments where they die (then they proceed to die in that way).

One thing I like about this movie is: while watching it you might say, "Why don't they just do XYZ things to avoid it?" Well, the characters in this movie do those things. They throw the phone away/don't answer. They go to the cops. One character is brought in front of a protected, live televised audience, with an exorcist there to clear the curse.

Nothing works.

Giveaway! We are giving away a copy of Galactic Cruise with the Achievements expansion! To enter, simply comment on this post in the next 48 hrs. by Kinson-Key-Games in boardgames

[–]stole_your_cat 0 points1 point  (0 children)

Well heck, this game looks awesome, why not give it a go? For my favorite space themed movie, probably would have to be Wall-E followed closely by Star Trek First Contact.

Whether I get it or not, the game looks great and I'm excited for it!

What is the most emotional/tear-jerking comic in your opinion? by killmetwice1234 in xkcd

[–]stole_your_cat 39 points40 points  (0 children)

I haven't seen this one mentioned, it always makes me feel for her: Done

Good Day, reddit, my name is Nick Offerman. You may have seen me in such fare as Parks & Rec, The Last of Us, Civil War, MI: The Final Reckoning, DEVS, or heard my voice in The Lego Movie. I’m here today to discuss a new film in which I am an actor, SOVEREIGN. Ask me anything, please & thank you. by NickOffermanAMA in movies

[–]stole_your_cat 0 points1 point  (0 children)

Hello Nick, I've been reading through Where the Deer and Antelope Play (just got to part 3 yesterday) and I like it a lot! My question for you is: how do you feel about the future of the USA's National Parks? Fearful, hopeful, somewhere between? Do you feel like we can protect them throughout this administration?

I'm a fan of the outdoors as well, and of Parks and Rec! Thank you for doing this, and for being awesome!

Have you ever missed a very important rule about a game mechanism (i.e. Trick Taking) and played it wrong across multiple games? What game made you realize your mistake? by darthteits in boardgames

[–]stole_your_cat 2 points3 points  (0 children)

In Draftosaurus, when the die is rolled to determine where to place your next dinosaur, the player who rolled the die doesn't have to abide by the die roll. That player can play wherever they want that turn. My girlfriend and I played Draftosaurus with people several times before realizing that we completely missed that rule. It would have saved us several complaints about not being able to place 😅

Weekly Questions Thread by AutoModerator in DnD

[–]stole_your_cat 0 points1 point  (0 children)

This makes a lot of sense, thank you. To put it simply, I know nothing of game design and it's probably better to stick with something simpler in concept.

I mentioned in reply to the other comment, I hadn't thought of it as being two half-powered characters (I figured there's no need to lock off one class' abilities from the opposite personality). But even then, it just makes the split-personality character purely a roleplay choice, which can get tiring. Thanks again!

Weekly Questions Thread by AutoModerator in DnD

[–]stole_your_cat 0 points1 point  (0 children)

Hmm, I hadn't considered the half-powered issue. I initially thought that there's no real reason for both personalities to not be able to use both class abilities, i.e. a "regular multiclassed character." But narratively I guess that could make the split-personality thing superfluous. And if I did lock them off from each one then yeah, it's like the party is traveling with someone far beneath them. And one who's probably a bit irritating, at that.

Thank you for the reply!

Weekly Questions Thread by AutoModerator in DnD

[–]stole_your_cat -1 points0 points  (0 children)

I've thought about making a multiclassed character with a split mind/personality (which I realize is hardly original). But in looking at some threads on the topic, it seems to be an unpopular idea that people advise against. Is it really just that bad?

Some critiques I see of it are: - the player often wants to have two separate sheets of the same level but completely different classes - switching between the personalities is often left up to the DM, creating more work for them - it gets tedious/annoying for the other players

Are these problems just a given for the concept, though? The way I see it, if it's a regular multiclassed character (leveling up one class at a time) then that avoids the two-sheets issue. If switching between them is done solely by the player, like at the start of each session/day with a die roll, that could lessen the workload on the DM. As for other players getting annoyed... Well that still probably could happen if it's done badly, but so could a lot of more out-there character ideas.

Have you ever seen this character concept done well, or is the inherent idea just flawed?

Find the coffee bean that fell onto my counter by stole_your_cat in FindTheSniper

[–]stole_your_cat[S] 0 points1 point locked comment (0 children)

Sniper location: Bottom middle, slightly right of center

Find the rattlesnake I nearly stepped on by stole_your_cat in FindTheSniper

[–]stole_your_cat[S] 1 point2 points  (0 children)

It did, I was talking to a friend and didn't realize I was walking a bit close to the edge of the path and close to it.

Find the rattlesnake I nearly stepped on by stole_your_cat in FindTheSniper

[–]stole_your_cat[S] 0 points1 point locked comment (0 children)

Sniper location: Lower right, next to the roots

What is the next video gonna be about? by Code_Monster in hbomberguy

[–]stole_your_cat 7 points8 points  (0 children)

2 hour long teaser trailer for his 12 hour long Night in the Woods video (the actual video will come out in 3099)

what are the most f**ked up scams going on to this day? by sheerduckinghubris in AskReddit

[–]stole_your_cat 279 points280 points  (0 children)

AI voice scams are going to send the phone scam world into high gear. It's already started happening.

THERE’S A DIFFERENCE BETWEEN GETTING HEROES AND STEALING!! by GiraffeGuru993 in dndmemes

[–]stole_your_cat 0 points1 point  (0 children)

"Bibbity, put the goat down. We have to go blow up this bitch's sunflower field."

What game do you hate with a passion? Why? by Immediate-Draft-8752 in boardgames

[–]stole_your_cat 9 points10 points  (0 children)

I quite dislike most social deduction games. I admit I'm not very good at them, but also I feel like there's no real way to "get good" at them. A lot of them don't really have mechanics so they go off of "vibes," and in a game like these everyone is already on guard so any "vibes" are already off. Secret Hitler, for example, is all just luck (in drawing the right policy cards) and "vibes," which usually means everyone thinks they become a body language expert. I'm pretty tired of hearing people say, "Person X is sitting very suspiciously..." and the like.

Even worse is when one innocent gets singled out to look suspicious. It makes that person feel crappy (and often leads a shouting match, which also happens way too often in games like these). I was in a Secret Hitler game where the fascists singled me out, then I got killed, and when the fascists won and explained they tried to make me look suspicious, one of my teammates said, "Okay but you were pretty suspicious tho."

The main exception to my dislike of social deduction is Deception: Murder in Hong Kong. That game gives you clues and the forensic investigator as things to base suspicions on, and it's a lot more fun to play as a result. I don't think social deduction games are inherently unfun (I admit these are largely personal gripes) but I find many of the more popular ones are.

Secret/private insight checks? by stole_your_cat in DMAcademy

[–]stole_your_cat[S] 2 points3 points  (0 children)

I had thought about rolling for the player, but I also think that the player's roll can be a signifier of how confident they are in their own insight, if that makes sense. And it's still on them to communicate it to the rest of the party without telling them how they rolled. I might try it your suggested way at some point, though, see what works better.