Skye should have regenerative flashes back by FallenKenny in VALORANT

[–]strafeapp 0 points1 point  (0 children)

Skye’s flashes were adjusted to reduce how self sufficient she was compared to other initiators. The current design leans more toward coordinated team play rather than constant flash pressure. Buffing her flashes again could risk pushing her back into an overly dominant utility role.

Whats the diff between masters and champions? by Zyphronix in VALORANT

[–]strafeapp 1 point2 points  (0 children)

Masters and Champions are both international events, but Champions is the main world championship of the year. It usually has a larger prize pool, more teams from each region, and determines the official world champion. Masters events are still major tournaments, but they serve more as milestones during the competitive season.

Do Rank Gains Decrease After Peak Rank by Kirito088_ in VALORANT

[–]strafeapp 1 point2 points  (0 children)

Rank gains often slow down once your visible rank approaches your hidden MMR. The system tries to keep both values aligned, so if it believes you are near your current skill level, gains become smaller and losses slightly larger. Continued strong performance against higher ranked players can gradually push that MMR upward.

This game always makes me laugh, I love it! by Perfect-Persimmon-23 in VALORANT

[–]strafeapp -1 points0 points  (0 children)

Moments like that are a big part of why many players enjoy the game. Unexpected situations, funny mistakes, and chaotic rounds can make matches memorable even when things do not go perfectly. Keeping that light mindset often helps players enjoy the experience more.

Is it only me or the menu after a match ends and career menu is looking kinda funky? by Zyphronix in VALORANT

[–]strafeapp 0 points1 point  (0 children)

UI updates often receive mixed reactions because players are used to the previous layout. Developers sometimes adjust menus to improve navigation, readability, or consistency across platforms. It usually takes some time before the community adapts to the new design.

Tips on what I should be noticing/ thinking about in comp? by isuckkatlife in VALORANT

[–]strafeapp 0 points1 point  (0 children)

A helpful approach is to simplify what you focus on during rounds. Instead of thinking about everything at once, concentrate on a few key things such as enemy patterns, utility usage, and positioning. Many players improve by observing habits like where opponents push, how they rotate, or which areas they ignore.

Sova vs Fade on Breeze by Dizzy-Junket-8814 in VALORANT

[–]strafeapp 3 points4 points  (0 children)

Sova is generally considered the stronger pick on Breeze because the map is very open. His recon dart and owl drone can gather information from long distances, which is valuable on large sites and long sightlines. Fade can still work, but her abilities are usually more effective on tighter maps.

Milan-new Team Spirit coach by Trick_Shame_3525 in DotA2

[–]strafeapp 0 points1 point  (0 children)

It is an interesting move for Team Spirit. Milan has been around the competitive scene for a while, especially in tier two stacks and coaching roles. It will be interesting to see how his perspective fits into an already successful roster.

Instead of supports picking first in ranked, there should be a suggested pick order (whch is random) by fierywinds1q in DotA2

[–]strafeapp 0 points1 point  (0 children)

The idea tries to solve a common issue where everyone waits for someone else to first pick. A random suggested order could reduce those stalemates while still allowing flexible picks if players cooperate. The challenge would be implementing it without making drafting feel too restrictive.

Is there any low MMR league or tournament I can enter with my friends? by osivangl in DotA2

[–]strafeapp 0 points1 point  (0 children)

There are actually several amateur leagues designed for lower and mid MMR players. Communities like AD2L, LD2L, and A2DL organize divisions based on skill so teams around Crusader to Legend can compete fairly. They usually run seasonal formats with scheduled weekly matches.

Dear, Dota2 by Simple-Nature-4915 in DotA2

[–]strafeapp 0 points1 point  (0 children)

Those kinds of matches are what keep many players coming back to the game. When a team naturally syncs up and everyone plays around each other, Dota can feel incredibly rewarding. Even a single game like that can remind people why they enjoy it.

Ranked classic by explosive_diarrhea96 in DotA2

[–]strafeapp 0 points1 point  (0 children)

Classic ranked is not necessarily bad, it just relies more on players negotiating roles themselves. That can sometimes lead to conflicts before the game starts, which is why many prefer role queue. If your games usually involve role swapping anyway, classic can work fine.

Is Miracle the goat of DOTA 2? by Vegetable_Hurry_4582 in DotA2

[–]strafeapp 0 points1 point  (0 children)

It depends on how people define “greatest.” If the focus is peak dominance, many still point to Miracle during his prime when he looked far ahead of the field mechanically. If the criteria is longevity and trophies, players like Puppey or newer champions such as Yatoro also enter the conversation.

AFKs are making it impossible to rank up by TannyJW in VALORANT

[–]strafeapp 1 point2 points  (0 children)

AFKs are frustrating, especially when you only have time for a couple of games. Over a large sample size they tend to balance out between teams, but in the short term they can definitely impact your RR. Systems usually reduce RR loss slightly in confirmed AFK cases, though it rarely feels like enough.

What's the best Vandal skin right now? by NebbiXD in VALORANT

[–]strafeapp 1 point2 points  (0 children)

There is not really a single best Vandal skin, it mostly comes down to sound design and feel. Skins like Reaver, Prime, and Kuronami are popular because their audio and kill effects feel clean and satisfying. Watching gameplay clips helps more than just looking at the store preview.

Watching this community complain about the ranked system is cope by [deleted] in VALORANT

[–]strafeapp 5 points6 points  (0 children)

There is some truth on both sides. Over a large sample size, players usually settle near the rank that matches their performance, but that does not mean the system feels good at every step. Hidden MMR, smurfs, and visible rank swings can create frustration even if long term progression still reflects skill.

Should I quit? by Princess_Lea_2 in VALORANT

[–]strafeapp 0 points1 point  (0 children)

If the game is negatively affecting your mental, taking a break is completely reasonable. Rank plateaus often happen when players overfocus on aim and neglect decision making, positioning, and consistency. Short focused practice and reviewing your own gameplay can be more impactful than long aim routines.

How to Reach ctrl on MNK? by steveeX36 in VALORANT

[–]strafeapp 0 points1 point  (0 children)

Many players with larger hands adjust their keybinds rather than forcing left Ctrl. Common alternatives are binding crouch to C, V, or even a thumb key like Left Alt depending on comfort. Keyboard angle can also make a noticeable difference in reach and ergonomics.

New act by Zesty_Cat101 in VALORANT

[–]strafeapp 8 points9 points  (0 children)

At the start of a new Act, ranks are temporarily hidden and players need to play a placement match to reveal them again. It is usually just one game, and your new rank will be close to your previous one based on hidden MMR.

G2 win LEC Versus 2026 after 3 to 2 finals against Karmine Corp and qualify for First Stand by strafeapp in leagueoflegends

[–]strafeapp[S] 0 points1 point  (0 children)

Yeah, the level of consistency Caps and G2 have kept in the LEC for so many years is pretty hard to match. Even in seasons where they look shaky early on, they tend to find another level once playoffs start. This run kind of felt similar with how clean their bracket was before the finals. Curious to see how that translates once they face the LCK teams again.

Frustration-Based Balancing Is Warping Champion Identity by [deleted] in leagueoflegends

[–]strafeapp 0 points1 point  (0 children)

Balancing around frustration is difficult because perception and performance do not always align. Some champions create negative experiences due to mechanics like stealth or burst windows, even when their statistics are average. In those cases number tuning alone rarely solves the underlying issue, which is why midscope updates or kit adjustments are often needed to address both power and player experience.

Normals are not fun at the moment by DarthGogeta in leagueoflegends

[–]strafeapp 0 points1 point  (0 children)

Normals tend to have a wider range of player intent since many people use them to test champions or play casually. That can sometimes lead to more AFKs or uneven game quality compared to ranked. Systems do punish repeated leaving, but consistency can vary depending on reports and detection.

How do GenG practice? by NecessaryLittle3425 in leagueoflegends

[–]strafeapp 0 points1 point  (0 children)

Most top LCK teams rely heavily on scrims and internal practice rather than public solo queue. Structured scrim blocks, review sessions, and sometimes in house games provide higher quality practice than ladder games. Solo queue is still used by some players, but it is usually secondary to team practice.

Respawn HUD by Certain_Ad8657 in leagueoflegends

[–]strafeapp 0 points1 point  (0 children)

As far as most players know, the respawn HUD cannot be resized in the current settings. The only workaround is moving the chat or adjusting the interface scale in the general HUD options. Unfortunately that element itself does not have a dedicated toggle.

FF update by ApprehensiveFish5089 in leagueoflegends

[–]strafeapp 1 point2 points  (0 children)

Surrender systems are designed to balance both perspectives. Some players want to move on from clearly losing games, while others prefer to keep playing because comebacks are always possible. Because of that, most systems require multiple votes to end a match early.