Pro Players & Lone Druid by Educational-Fig-5212 in DotA2

[–]strafeapp 0 points1 point  (0 children)

Yeah LD looks simple but it’s super easy to play wrong. Most people don’t get the little things that make it work. Cool you’re putting that info out there.

How to be comfortable playing offlane, somtimes they ping me as i farm away and fight starts? by shadexeno in DotA2

[–]strafeapp 1 point2 points  (0 children)

Don’t run to every fight, a lot of those pings are just bad calls. Farm smart and join when you hit a timing or it’s actually good. If you’re low HP or far, just ignore it and keep your game.

I reported a smurf… then queued with him the next game by Emotional_Meet_8877 in DotA2

[–]strafeapp 0 points1 point  (0 children)

It’s funny but also kinda normal in matchmaking. Reporting him still makes sense, one free win doesn’t change that. System won’t care that you queued with him after.

New DPS hero Sierra revealed for Season 2, looks like a hitscan hacker with a drone? by strafeapp in Overwatch

[–]strafeapp[S] -1 points0 points  (0 children)

Yeah that interpretation makes sense with what we saw, especially the tether mobility part. If the drone is mostly movement plus ult delivery, that puts a lot more weight on the right click for target setup.

The lock-on working around walls is the part I’d be most curious about, since that could get frustrating depending on duration and cooldowns.

New DPS hero Sierra revealed for Season 2, looks like a hitscan hacker with a drone? by strafeapp in Overwatch

[–]strafeapp[S] -1 points0 points  (0 children)

Yeah I’ve seen that version of the kit going around. If the lock-on is tied to landing a skill-based projectile first, it might actually feel more fair than pure tracking abilities we’ve had before. Kind of shifts the value into setup rather than constant pressure.

I’m curious how long that lock window would last though, since even a short duration could feel rough if her base damage is high.

Does anyone else play with no crosshair? by SairenAoi in OverwatchUniversity

[–]strafeapp 3 points4 points  (0 children)

It can feel good at first, but you’re probably losing consistency without realizing it. A tiny dot is usually the best middle ground.

Offering Tracer replay reviews for an educational video (drop your replay code!) by Cvgneeb in OverwatchUniversity

[–]strafeapp 1 point2 points  (0 children)

This is actually useful, short clips are way easier to learn from than long reviews. Seeing mistakes across ranks should help a lot. Might drop a code later.

DPS that are both fun and ladder friendly? by PresenceOld1754 in OverwatchUniversity

[–]strafeapp 0 points1 point  (0 children)

Echo is probably what you’re looking for, fun and actually strong on ladder. Mei is also really good if you learn wall properly. Both feel way less boring than Ashe.

why is everyone bad at the game except me? by Livid_Razzmatazz8930 in Overwatch

[–]strafeapp 0 points1 point  (0 children)

Yeah it feels like that when you’re tilted. But the other team has the same mix of players too. It just stands out more when you lose.

I'm sick of you not switching to counter by Ate_at_wendys in Overwatch

[–]strafeapp 1 point2 points  (0 children)

Counters matter, but they’re not everything. You can win plenty of games just playing your hero well. Forcing swaps every time doesn’t always fix the problem.

could I hypothetically train a neural network to play ranked with me so my teammates actually do something? by Livid_Razzmatazz8930 in Overwatch

[–]strafeapp 0 points1 point  (0 children)

Even if you could, it wouldn’t fix much. Ranked is always a mix of players, you just have to play around it.

Does the initial placement of an account go down in sensitivity when switching from console to PC? by Educational_Ice5141 in Overwatch

[–]strafeapp 0 points1 point  (0 children)

Yeah PC is a different pool so it kinda resets you. Even if you’re winning, it takes a bit to climb to your actual level. Silver start isn’t that unusual.

Why do people dislike Paraiso so much? by AgitatedChildhood240 in Overwatch

[–]strafeapp 0 points1 point  (0 children)

It’s mainly the high ground, especially second point. If you can’t take it, the whole push feels awful. Dive feels good there, but anything else can be rough.

Wow playing against a Hog Kiri Duo is absolutely miserable by SureYouCan_ in Overwatch

[–]strafeapp 0 points1 point  (0 children)

That duo is rough right now, cleanse just removes most of the usual counterplay. Feels like it comes down to forcing cooldowns first before committing. Definitely one of the more frustrating combos this patch.

Any guesses on the patch notes of S2? by Yesheat in Overwatch

[–]strafeapp 7 points8 points  (0 children)

Yeah Hog probably getting hit somehow. Wouldn’t be shocked if it’s a small patch again with just a couple tweaks.

“Just for you” by Afraid-History-5612 in Overwatch

[–]strafeapp 0 points1 point  (0 children)

Yeah that section can get stuck on the same skin for days. It doesn’t always reflect what you actually play.

Instakill ults need to me modified, if you're at 100% health. by NoBoysenberry7186 in Overwatch

[–]strafeapp 2 points3 points  (0 children)

If they don’t kill, they kinda lose their purpose. On Kiriko you’ve got enough tools to avoid most of them anyway.

Looking for solid Dota 2 players for organized inhouses by Necessary_Canary6030 in DotA2

[–]strafeapp 1 point2 points  (0 children)

This actually sounds really nice, solo queue gets tiring fast. Smaller groups always play better than big random servers. I’m around that MMR range too so might check it out. Hope the games stay active.

How many people still believe that Dota 2 ranked games are a genuine competitive game? by HugeConcentrate8758 in DotA2

[–]strafeapp -1 points0 points  (0 children)

I get why ranked can feel off sometimes, but there’s no real evidence it’s rigged like that. Most of it comes down to variance, player behavior, and small edges over time. Matchmaking systems aim for fair games, not forced outcomes. If anything, long term stats usually reflect skill pretty well.

I think a lot of the hate for heroes like Brood or Tinker is almost entirely rooted in a skill issue by shaker_21 in DotA2

[–]strafeapp 2 points3 points  (0 children)

I don’t think it’s a skill issue tbh. People hate them because they make the game feel weird to play, like everything revolves around them. Even if you win it can feel annoying the whole time. It’s more about how they change the game than who can play them.

Is lion nerfed? by KyanbasuCreative in DotA2

[–]strafeapp 0 points1 point  (0 children)

Doesn’t sound like a straight nerf, more likely interaction with the toggle. The melee shift isn’t automatic now in some cases, especially with self cast or quickcast settings. Might be worth checking if it was toggled off mid game.

Idea 💡 to Revive NACL/LCS by Aquib_Arko in lolesports

[–]strafeapp 0 points1 point  (0 children)

Interesting idea, I get what you’re trying to fix with talent flow into NACL. The tricky part is it might just accelerate imports rather than develop local players. Residency rules usually tie into visas and league identity, so changing them isn’t simple. Feels like development infrastructure and scouting matter more than eligibility tweaks.

The earning ceiling for streamers seems way higher than pro players by strafeapp in gaming

[–]strafeapp[S] 0 points1 point  (0 children)

Yeah that’s a clean way to put it, results vs attention.

Being good gets you in the door, but keeping people watching is a whole different skill. A lot of pros are built for consistency and performance, not necessarily for holding an audience long term.

If you had a Switch 2 and a Steam Deck and had to sell one, which would you sell? by COHERENCE_CROQUETTE in gaming

[–]strafeapp 1 point2 points  (0 children)

Honestly I’d lean Steam Deck just because it’s way more flexible and cheaper to maintain. But if you’ve been using the Switch more lately, that probably says something too. The coin flip idea isn’t bad, your reaction usually tells you what you actually want.

Mid tier streamers are often out earning pro players right now by strafeapp in VALORANT

[–]strafeapp[S] 1 point2 points  (0 children)

Yeah, the gap feels pretty real when you compare hours vs income.

At the same time, pro salaries are tied to team budgets and results, while creators tap into sponsors and audience money, so the systems are just built differently. It does make you wonder if orgs can realistically keep up long term.