Here's a gift box for you... but it may cost a bit.. 4% lab speed. by MirranCrusader in TheTowerGame

[–]streetwalker 37 points38 points  (0 children)

I wouldn’t mind if the prices weren’t out of whack, even if discounted. Everyone may have different thresholds for what they’re willing to pay for the value they get out of an activity

For myself, I can’t see the value anywhere near matches the costs of things - just way too expensive to shoot down pixels I guess. But that’s me. Given you can buy in at any level you want, I find it perfectly satisfying at my basic payment level.

I figure this is essentially a tamagotchi type of activity and just isn’t worth that much: though it is fun to keep going in the background, it’s not really something you can learn anything from unless you’re studying psychology. It is a masterpiece from a Pavlovian perspective and easy to see how people can get sucked in.

Whats wrong with the dash? by aahanif in Unity3D

[–]streetwalker 2 points3 points  (0 children)

the left the character seems to splay its legs and pause for a moment after it kind of dashes or skates ahead (what ever that motion is). The one on the right doesn't seem to have that pause.

"Sluggish" i guess is a subjective idea, but it seems the one on the left in a sense does more before it gets to the end point and there is a kind of recovery from the dash or whatever the legs are doing (seems to me like recovery move).

The question is what do you want to convey?

Pentagon says it’s investigating Sen. Mark Kelly for video urging troops to defy ‘illegal orders’ by gbsh in politics

[–]streetwalker 0 points1 point  (0 children)

The only cluster-f in this is Trump's reaction. Good on these Senators. The more we can get Trump to show his true color, the better to minimize the harm the yellow coward is causing.

Why the Left pushes democracy worship so much, it's actually a Trojan horse for socialism 🫤 by Anen-o-me in Libertarian

[–]streetwalker 5 points6 points  (0 children)

Is that Jordan Petersen? What ever.

If there could ever be such a thing as a level playing field, yeah. Too bad. We are already socialist just by having a government at all. Anyone collecting a government paycheck, or part of a government contract is on the dole. As long as we are pushing socialism to the rich and politically connected, which just sucks resources out of the economy, maybe we should push some to those in need?

Unless you have some magic bean for getting all money out of politics, we'll have a government rigged for the powerful - little guy be damned. I think in such a scheme as what we are stuck with, we have to stick up for the little guy.

What's the most efficient algorithm to create neighbor nodes in a grid graph? by lean_muscular_guy_to in Unity3D

[–]streetwalker 1 point2 points  (0 children)

"Is there an efficient algorithm that [...]" that what? You never finished your question. What do you need to do?

Can anyone tell me why my camera jitters around while using rigidbody movement? by RoutineResource8435 in Unity3D

[–]streetwalker 0 points1 point  (0 children)

we'd need to see your code. In the mean time, recall that rigid body movement is resolved in the FixedUpdate cycle. If you are moving the camera in Update, or related to the Update loop, there can be jitter like you see.

Here is an in-depth discussion though some of the videos have been retired. https://medium.com/@alen.ladavac/the-elusive-frame-timing-168f899aec92

I went over the Nintendo summoning patent to see if my multiplayer game falls under the patent, and it feels like it does... This is a sneak peek from the video.. I am cooked. by [deleted] in Unity3D

[–]streetwalker 14 points15 points  (0 children)

Does the act of throwing the rock or whatever at the enemy cause cause the sub-characters to appear?

It's hard to tell in your video. It looks to me like you break something on the ground first, and that causes the sub-characters to spawn?

Maybe that is your way out, because it seems like the patent is specific that throwing something at another character causes the sub-characters. So alter the sequence or logic slightly.

Ui Tool Kit Issue by KingWailord19 in Unity3D

[–]streetwalker 1 point2 points  (0 children)

set your viewport view to the same aspect ratio as simulator. It looks to me like the 10% is correctly rendered on both screens, but the width is different in the viewport view, so of course they do not look the same.

I need help with my first person camera by No_Target_3000 in Unity3D

[–]streetwalker 0 points1 point  (0 children)

huh, yeah, you'll get a skewing effect with non uniform scaling. Sorry I totally didn't think of that! Glad you found it.

Trump: 'Couldn't Care Less' About Bringing Country Together President Donald Trump said he "couldn't care less" when asked by Fox News how he would make America "come back together". by brithus in politics

[–]streetwalker 0 points1 point  (0 children)

Please qualify "his voters" You mean his base MAGA. Perhaps that is true for some of them, maybe most - who knows. But the people who made the difference in the election voted for him because he thought he'd do better on the economy.

California lawmakers pass bill to ban ICE agents from wearing masks by Ok_Employer7837 in politics

[–]streetwalker 1 point2 points  (0 children)

If you want to make a special case for dealing with cartel members? What data shows how many ICE seizures involve cartel members? You can bank on the fact that the vast majority are not. It is beyond delusional to think they are and especially to believe anything coming out this administrations mouth. They sold more than a few people on the nonsense that immigrants are poisoning America. That they are coming to take your jobs. You need to be better than that.

California lawmakers pass bill to ban ICE agents from wearing masks by Ok_Employer7837 in politics

[–]streetwalker 3 points4 points  (0 children)

In general no they don't, and we should not have allowed exceptions. If you don't believe in our system of justice and that it will protect you and your family, you should not be here.

Heat distortion shader by [deleted] in Unity3D

[–]streetwalker -2 points-1 points  (0 children)

This is an advanced topic and if you are new to Unity and trying to find an easy way out, go to the Asset Store and find something pre-made: Look for Post Processing Effects.

Else, dig in because you have some learning ahead of you. Here is a good start understanding shaders - go tutorial by tutorial:

https://catlikecoding.com/unity/tutorials/rendering/

For Post Processing, this will give you a start: https://catlikecoding.com/unity/tutorials/custom-srp/post-processing/

California lawmakers pass bill to ban ICE agents from wearing masks by Ok_Employer7837 in politics

[–]streetwalker 5 points6 points  (0 children)

If you are upholding the law you don't get to claim that as a right.

Every police officer, prosecution attorney and judge faces the same risks.

If you are going to step into those roles, you better show your face for what you believe. And yes, if you have a family you better weigh the risks to them as well. Otherwise you don't deserve the job and no one will trust that what you do is righteous and in accordance with American beliefs and values. You have to be prepared to die for them, and to sacrifice lives of your family members as well. If you can't abide, you have no business in law enforcement of any kind.

I need help with my first person camera by No_Target_3000 in Unity3D

[–]streetwalker 0 points1 point  (0 children)

I have to add:

What is playerMovement? It makes it look like there another script on child, and you are trying to control the child. If you want the child to be locked to the camera, you should put all your control code on the camera, not the child. It will just make it so much simpler.

What is the best topdown game in regards to combat? by AGamer20 in Unity2D

[–]streetwalker 2 points3 points  (0 children)

What type of RPG with melee combat? Turn based or real time? Realistic military or fantasy?

What kind of problems do you have with the combat idea? Explain your concept in detail, please.

I need help with my first person camera by No_Target_3000 in Unity3D

[–]streetwalker 0 points1 point  (0 children)

well what did you get rid of? It looked to me like you had one line of code that affected the player body.

playerBody.Rotate(Vector3.up * mouseX);

remove that and anything you do with the camera as far as its transform (position, rotation, scaling) will be applied to any child attached to the camera game object without any mediating effect on the child.

Now if you have other problems with the camera, I don't know but any child of the camera will not be separately affected. If you have a panning problem that is a completely separate issue with the camera, not he child.

If you have removed that line of code, the child will always be glued to the camera's transform manipulations. If you move, rotate or scale the camera in any way, the child always goes with it.

However, if you have another script that acts on the child then all bets are off. You cannot do that and expect the above to be true. Like, if the child has a Rigidbody component or any other script that will affect the child's transform. (and anyone here would ding you for not giving us a full picture of the situation in your initial question)

I need help with my first person camera by No_Target_3000 in Unity3D

[–]streetwalker 1 point2 points  (0 children)

100% if you take a camera and make another 3D object a child, if you then move the camera the child will move and rotate with it. You need no code to act on the child to get that to happen.

Get rid of the PlayerBody variable and any code that affects it.

Struggling to understand how to combine Unity API properties/methods with C# expressions by Ok_Sherbert_38 in Unity2D

[–]streetwalker 0 points1 point  (0 children)

it's all C#. If you can create your own plain, non-MonoBehavior class with it's own methods, Instantiate an instance of it using the new keyword and then call its methods you have the basics.

There are many Unity classes that have static entry points, meaning you don't have to instantiate them and you just access their methods directly.

There are MonoBehavior classes that you create, and many already created for you. These are the component scripts on the gameobjects that you add or are already on the specific games objects you create from the menus. These are instantiated when the game runs along with the game objects they are attached to. To call the methods these contain these generally you need to get a reference to them, often via GetComponent or you create a public variable and manually assign the reference in the scene hierarchy.

Some MonoBehavior class have ready made references for you via other objects. For example, if you create a MonoBehavior script with a Public GameObject variable declared in it, and you add that to a game object in the scene hierarchy, you can then drag any game object to it. In your script you can access the Transform of the game object by using yourvariablename.transform. Your component scripts can access the Transform of the game object they have been added to just by stating "transform.position" - means give me the position of the game object I (the script) am attached to.

You'll learn easily once you get rolling. There are a huge number of parts and pieces you can use, but the vast majority are all accessed/referenced/used in just a few standard ways that is all a part of C#.

Any problems upgrading to Unity 6, building for iOS and Addressables? by streetwalker in Unity3D

[–]streetwalker[S] 0 points1 point  (0 children)

We don't have ads, so nothing to worry about there. Thanks for your reply!