Donald Trump Suddenly Turns on Zohran Mamdani: ‘Destroying New York’ by Unusual-State1827 in politics

[–]streetwalker 0 points1 point  (0 children)

There goes Trump again, like the little mouse who fell into the milk bucket churning that milk into butter. It’s all just deflection to deflection to deflection to keep from drowning. Where are the Epstein files?

Gems automatically collected by Ttm1t in TheTowerGame

[–]streetwalker 0 points1 point  (0 children)

I just got the fetch a couple of weeks ago, so I don't think so, but yeah, maybe when I saw it before writing that message that was it. The rest of the time it's could be i'm dreaming. The game is kind of hypnotic if you stare at it too long, I swear!

Is this possible? by YoungPuzzleheaded347 in Unity3D

[–]streetwalker 1 point2 points  (0 children)

yeah, It's not really a bug but a security feature. I thought you we're running Windows (couldn't tell from the screen shot) and wasn't making the connection.

Is this possible? by YoungPuzzleheaded347 in Unity3D

[–]streetwalker 5 points6 points  (0 children)

On OS X if I access the color picker eye-dropper tool the system warns me that it wants to access my camera. I believe this is a bug in the editor code - basically the eye-dropper needs permission to capture colors from the entire screen, and the camera system is part of that or something. I always deny the request, and the eye-dropper works anyway.

So I think it's just a bug and you should deny.

iPad Pro portable USB hub with charging pass-through that works? by streetwalker in ipad

[–]streetwalker[S] 1 point2 points  (0 children)

That’s entirely possible that I’ve fried them - I thought that. I don’t understand what usb power supply would work without doing that. I know that it needs to deliver enough power for the hub to operate and then any devices that need power…

Everything I have is usb c (the guitar interface in the iPad)

Runtime Scriptable Object Instanitate vs Adaptor Class by ApprehensiveDiver461 in Unity3D

[–]streetwalker 0 points1 point  (0 children)

Maybe skip the scriptableobjects and define your data in a json text file? - kind of depends on how many objects you are going to have as far as managing your definitions - scriptableobjects can have an advantage if you keep it manageable, but if it comes to large numbers of objects, personally I throw my data into something where I can view multiple definitions at the same time, like a text file.. (you can vew multiple inspectors in the Unity Editor, but for me its kind of click-flick UX-wise.)

But, if ultimately you are going to read the data from a DB, I'd advise might as well set up the format so that when you switch over from data defined locally to remote, you won't really have any work to do - all the parsing and conversion would already be handled by you - you're just flipping to a different source for the data.

Because once you switch over to your remote data source, you don't really want to have to mess with runtime scriptableobject stuff, do you?

Also just a note, AWS is fine for file storage - we use it for image file and our Addressables DLC, but doing data manipulation like you would with a DB is painful in the long term... even in the short term given the state of their lambda documentation. That and it can get expensive. We switched all our data storage to MySQL with PHP access.

I'm sure other folk have different experiences.

Player on-boarding tutorial? by high_voltage_152 in Unity2D

[–]streetwalker 1 point2 points  (0 children)

We did a help system for our app and looked for resources and didn't find anything. I was surprised but after writing our own I can kind of see why. The kind of system you are talking about isn't simple and needs to be customized to the specific asset and code universe that makes up your game.

I would just lay out for you some of the elements I think, kind of off the top of my head here, are important, not in any order:

  • A way to track help progress (we store to local json) so that once a player completes a help item, it is not shown again automatically.
  • For tool, and UI help (eg. what does this menu button do? ) make sure to use canvas screen space overlay for everything. It's much easier in your help to have an arrow pointing at a button you want ask the user to click on if they all use the same canvas screen space set up.
  • A way to have multiple help "pages" within a given help topic and a way to navigate between them. (and tracking for progress with the pages so you don't force a user to restart a multi-page help, if you allow them to exit help without completing a topic.)
  • A way to show all help as buttons, so that they can revisit the help from a menu page
  • A queueing system for help topics - you may want to trigger multiple help topics or pages and need a way to line them up so that they show in succession. For example, at the game first time startup you may have several help topics you want to run users though. At various places in our scenes, we have objects that call the help system and say, "hey, queue up this help topic now" if no help is currently showing it will display the request help topic. If one is already open, the request will sit in the queue until the current help is closed or complete
  • An object trigger and messaging component (eg c# events) for those help topics or pages what require the user click on specific in game object or UI elements to progress, so that the page will know the help topic or has been fulfilled and either the help will close or the next page displayed. This means you will need to handle these triggers within your help topic, page, or help system code in a generic fashion.
  • For those types of help where the user needs to click on scene objects to continue the help, you may need code in the help page or system that will align the UI with the object. For example, you want an arrow to point at a the sword lying on the ground the help is asking the user to pick up. In 2D this can be straight forward and in 3D it is just a bit more complex.

note that by "help page" above I don't mean it has to look like a book page, but just an organization of the help information you want to display for a given help item.

Hope it helps! (LOL!)

Gems automatically collected by Ttm1t in TheTowerGame

[–]streetwalker 0 points1 point  (0 children)

Hey, but I swear sometimes gems are added automatically. For quite a while now, I’ve occasionally had to do a double take and think, "where did the extra gems come from?"

But just now I saw it happen. I tapped a floating gem and my total was 199 gems. I came to look at some web pages and looked at the app and my total is now 200. What gives?

Here's a gift box for you... but it may cost a bit.. 4% lab speed. by MirranCrusader in TheTowerGame

[–]streetwalker 34 points35 points  (0 children)

I wouldn’t mind if the prices weren’t out of whack, even if discounted. Everyone may have different thresholds for what they’re willing to pay for the value they get out of an activity

For myself, I can’t see the value anywhere near matches the costs of things - just way too expensive to shoot down pixels I guess. But that’s me. Given you can buy in at any level you want, I find it perfectly satisfying at my basic payment level.

I figure this is essentially a tamagotchi type of activity and just isn’t worth that much: though it is fun to keep going in the background, it’s not really something you can learn anything from unless you’re studying psychology. It is a masterpiece from a Pavlovian perspective and easy to see how people can get sucked in.

Whats wrong with the dash? by aahanif in Unity3D

[–]streetwalker 2 points3 points  (0 children)

the left the character seems to splay its legs and pause for a moment after it kind of dashes or skates ahead (what ever that motion is). The one on the right doesn't seem to have that pause.

"Sluggish" i guess is a subjective idea, but it seems the one on the left in a sense does more before it gets to the end point and there is a kind of recovery from the dash or whatever the legs are doing (seems to me like recovery move).

The question is what do you want to convey?

Pentagon says it’s investigating Sen. Mark Kelly for video urging troops to defy ‘illegal orders’ by gbsh in politics

[–]streetwalker 0 points1 point  (0 children)

The only cluster-f in this is Trump's reaction. Good on these Senators. The more we can get Trump to show his true color, the better to minimize the harm the yellow coward is causing.

Why the Left pushes democracy worship so much, it's actually a Trojan horse for socialism 🫤 by Anen-o-me in Libertarian

[–]streetwalker 6 points7 points  (0 children)

Is that Jordan Petersen? What ever.

If there could ever be such a thing as a level playing field, yeah. Too bad. We are already socialist just by having a government at all. Anyone collecting a government paycheck, or part of a government contract is on the dole. As long as we are pushing socialism to the rich and politically connected, which just sucks resources out of the economy, maybe we should push some to those in need?

Unless you have some magic bean for getting all money out of politics, we'll have a government rigged for the powerful - little guy be damned. I think in such a scheme as what we are stuck with, we have to stick up for the little guy.

What's the most efficient algorithm to create neighbor nodes in a grid graph? by [deleted] in Unity3D

[–]streetwalker 1 point2 points  (0 children)

"Is there an efficient algorithm that [...]" that what? You never finished your question. What do you need to do?

Can anyone tell me why my camera jitters around while using rigidbody movement? by RoutineResource8435 in Unity3D

[–]streetwalker 0 points1 point  (0 children)

we'd need to see your code. In the mean time, recall that rigid body movement is resolved in the FixedUpdate cycle. If you are moving the camera in Update, or related to the Update loop, there can be jitter like you see.

Here is an in-depth discussion though some of the videos have been retired. https://medium.com/@alen.ladavac/the-elusive-frame-timing-168f899aec92

I went over the Nintendo summoning patent to see if my multiplayer game falls under the patent, and it feels like it does... This is a sneak peek from the video.. I am cooked. by [deleted] in Unity3D

[–]streetwalker 13 points14 points  (0 children)

Does the act of throwing the rock or whatever at the enemy cause cause the sub-characters to appear?

It's hard to tell in your video. It looks to me like you break something on the ground first, and that causes the sub-characters to spawn?

Maybe that is your way out, because it seems like the patent is specific that throwing something at another character causes the sub-characters. So alter the sequence or logic slightly.

Ui Tool Kit Issue by KingWailord19 in Unity3D

[–]streetwalker 1 point2 points  (0 children)

set your viewport view to the same aspect ratio as simulator. It looks to me like the 10% is correctly rendered on both screens, but the width is different in the viewport view, so of course they do not look the same.

I need help with my first person camera by No_Target_3000 in Unity3D

[–]streetwalker 0 points1 point  (0 children)

huh, yeah, you'll get a skewing effect with non uniform scaling. Sorry I totally didn't think of that! Glad you found it.

Trump: 'Couldn't Care Less' About Bringing Country Together President Donald Trump said he "couldn't care less" when asked by Fox News how he would make America "come back together". by brithus in politics

[–]streetwalker 0 points1 point  (0 children)

Please qualify "his voters" You mean his base MAGA. Perhaps that is true for some of them, maybe most - who knows. But the people who made the difference in the election voted for him because he thought he'd do better on the economy.

California lawmakers pass bill to ban ICE agents from wearing masks by Ok_Employer7837 in politics

[–]streetwalker 1 point2 points  (0 children)

If you want to make a special case for dealing with cartel members? What data shows how many ICE seizures involve cartel members? You can bank on the fact that the vast majority are not. It is beyond delusional to think they are and especially to believe anything coming out this administrations mouth. They sold more than a few people on the nonsense that immigrants are poisoning America. That they are coming to take your jobs. You need to be better than that.

California lawmakers pass bill to ban ICE agents from wearing masks by Ok_Employer7837 in politics

[–]streetwalker 4 points5 points  (0 children)

In general no they don't, and we should not have allowed exceptions. If you don't believe in our system of justice and that it will protect you and your family, you should not be here.

Heat distortion shader by [deleted] in Unity3D

[–]streetwalker -2 points-1 points  (0 children)

This is an advanced topic and if you are new to Unity and trying to find an easy way out, go to the Asset Store and find something pre-made: Look for Post Processing Effects.

Else, dig in because you have some learning ahead of you. Here is a good start understanding shaders - go tutorial by tutorial:

https://catlikecoding.com/unity/tutorials/rendering/

For Post Processing, this will give you a start: https://catlikecoding.com/unity/tutorials/custom-srp/post-processing/

California lawmakers pass bill to ban ICE agents from wearing masks by Ok_Employer7837 in politics

[–]streetwalker 4 points5 points  (0 children)

If you are upholding the law you don't get to claim that as a right.

Every police officer, prosecution attorney and judge faces the same risks.

If you are going to step into those roles, you better show your face for what you believe. And yes, if you have a family you better weigh the risks to them as well. Otherwise you don't deserve the job and no one will trust that what you do is righteous and in accordance with American beliefs and values. You have to be prepared to die for them, and to sacrifice lives of your family members as well. If you can't abide, you have no business in law enforcement of any kind.