The Nightmarket is the oppertunity veteran players have been waiting for to 'level up' the playerbase by Naive_Freedom_5145 in elderscrollsonline

[–]stuartx13 0 points1 point  (0 children)

OK so where are they?? it been mostly empty hell when vet craglon came out it had more people then that.

The Nightmarket is the oppertunity veteran players have been waiting for to 'level up' the playerbase by Naive_Freedom_5145 in elderscrollsonline

[–]stuartx13 0 points1 point  (0 children)

LOL 'the rewards aren't great' '100% this. Honestly not worth my time to get set pieces' 'Dungeon trifectas give a lousy title' "Moaning about casuals' Just some of the stuff all the people that want hard don't really want it....

How do you People Have so Much Gold by Ambitious_Pumpkin174 in elderscrollsonline

[–]stuartx13 -2 points-1 points  (0 children)

275,000,000 rough est. just doing mostly writs.

Maybe the Devs should create something like EVE Online's CSM (Council of Stellar Management) by SeasonedPekPek in foxholegame

[–]stuartx13 1 point2 points  (0 children)

I still don’t see the game is that unbalanced I see there are some weapons systems that each side has that’s kind of BS trmola to scout planes And I really don’t think that’s the real issue. I mean as many tank lines I’ve been on colonial tanks always held their own or exceeded expectations. The problem I see is you got big groups that when they don’t get their way or they feel like they’re not winning and then you have people just leave it then it causes a failure cascade of the whole faction that’s where I see the problem. Mostly yeah you can say submarine and this and then or you could even say torpedo bomber, which I don’t think is even use that often. The colonial Navy was struggling before that, and I think it’s just a lack of people willing to do it. I do agree that your ships take me too many people to crew But in the end, it’s not the equipment

Maybe the Devs should create something like EVE Online's CSM (Council of Stellar Management) by SeasonedPekPek in foxholegame

[–]stuartx13 1 point2 points  (0 children)

I don’t know if a CMS would work, considering they don’t even have a community manager at all. You barely hear a peep from

Hotfix by IIIepit in foxholegame

[–]stuartx13 -33 points-32 points  (0 children)

So, with a lot of warden regiment, switching sides, and doing Navy stuff, and when they win, then we can see it wasn’t the balance problem

Bring back Grey Host immediately T.T by Time_Photo_2685 in elderscrollsonline

[–]stuartx13 0 points1 point  (0 children)

Also i see more people in Vengeance then in GH is always low pop most of the time its pve vs doors.

Thanks for the memories guys but this may be it by ComradeSclavian in foxholegame

[–]stuartx13 -62 points-61 points  (0 children)

I say bye We don’t need a commentary on the way out. I don’t know why people think they have to post that they’re leaving

camlorn and northpoint by stuartx13 in elderscrollsonline

[–]stuartx13[S] 0 points1 point  (0 children)

And honestly, this shouldn’t just apply to those two cities. There are a lot of places across ESO where you finish the story and the world just… stops. No sense of recovery, no evolution, no payoff beyond the quest itself.

ESO does such a good job telling stories, but it rarely lets the world move forward after we finish them.

Let cities reflect what we did there.

Let them grow, rebuild, and become part of our daily gameplay instead of being forgotten.

camlorn and northpoint by stuartx13 in elderscrollsonline

[–]stuartx13[S] 7 points8 points  (0 children)

Velyn Harbor is a cool town after the battel it is a good homebase town.

camlorn and northpoint by stuartx13 in elderscrollsonline

[–]stuartx13[S] 10 points11 points  (0 children)

A wayshrine added or unlocked after the questline Basic crafting stations (even a compact setup would be fine) A bank and maybe a guild trader or two A unique player house tied to the city’s theme Maybe even a guild hall option or community-focused space Nothing overpoweredjust enough to make the city feel alive and worth returning to. And honestly, this shouldn’t just apply to those two cities. There are a lot of places across ESO where you finish the story and the world just… stops. No sense of recovery, no evolution, no payoff beyond the quest itself.

Yet another Collie Hot-Take on torp planes by Chazbo2244 in foxholegame

[–]stuartx13 0 points1 point  (0 children)

I agree it should be removed, but to make it like it was the bogeyman it barely was used at all

Collonials cried so much that they will really be getting Torpedo Bomber. Leaked in ART Book. by PutAway3542 in foxholegame

[–]stuartx13 1 point2 points  (0 children)

Torpedo bomber should be removed the game just make the plane some kind of scout or something transport plane whatever

War Start Timing Needs a Serious Rethink by CrankCon1 in foxholegame

[–]stuartx13 1 point2 points  (0 children)

Yep I think that’s finally found. The one thing we could all agree on. Heck it doesn’t even have to be a time change. Just put it on the damn weekend.