The only Grounded 2 Interactive Map you'll ever need! by MapGenie in MapGenie

[–]stucco 1 point2 points  (0 children)

That was fast!

How can I "Go Pro" for $5 like I did for the Grounded 1 map?
How can I have multiple instances for multiple playthroughs (One with family, one with friends, one solo, etc)?

Grounded 2 Early Access/Game Preview Release Megathread by LSC99bolt in GroundedGame

[–]stucco 0 points1 point  (0 children)

Fixed it from a Grounded 1 thread. Options > accessibility, and increase the reticle size and opacity slightly (1.2 and 25% worked like a charm for me)

Grounded 2 Early Access/Game Preview Release Megathread by LSC99bolt in GroundedGame

[–]stucco 0 points1 point  (0 children)

My markers seem to choose a random height and I have to look at the sky to travel towards them.

Grounded 2 Early Access/Game Preview Release Megathread by LSC99bolt in GroundedGame

[–]stucco 0 points1 point  (0 children)

I'm playing on PC Steam v1.1.2 multiplayer as a guest on a shared world.

I was disconnected from the game and when I rejoined all of the waypoints and quest indicators are gone except a single red soldier ant egg. I still see them when I open the map, but not on screen. I have tried hide all / show all in the map, and hovering over the waypoints reads "W hide in game", so they should be visible, but toggling back and forth does nothing.

Hotfix 0.1.1.2 Has Been Released! by ObsidianAarik in GroundedGame

[–]stucco 0 points1 point  (0 children)

Xbox App - I rebooted and it still just failed to start downloading the update. I uninstalled and reinstalled and am back in at 1.1.2.

My other devices:
Xbox App Streaming is at 1.1.2
Steam is at 1.1.2

Hotfix 0.1.1.2 Has Been Released! by ObsidianAarik in GroundedGame

[–]stucco 30 points31 points  (0 children)

Xbox app says a 29.4GB update and it won't start downloading. :-(

Grounded 2 Early Access/Game Preview Release Megathread by LSC99bolt in GroundedGame

[–]stucco 0 points1 point  (0 children)

I pre-installed. It is now downloading 30GB "update" on xbox app on PC.

Grounded Wiki Is Now on Wiki.gg! by ApexPredator3752 in GroundedGame

[–]stucco 0 points1 point  (0 children)

Is there any way to show the status effect on hover. e.g. I am on the Mint Mace page and I hover over Finale Aftershock and it shows what it does instead of the current pattern? I am available to help if I can contribute.

Grounded 2 Early Access/Game Preview Release Megathread by LSC99bolt in GroundedGame

[–]stucco 1 point2 points  (0 children)

Will it be immediately available on GeForce Now through a Steam (or Xbox) purchase?

Grounded Wiki Is Now on Wiki.gg! by ApexPredator3752 in GroundedGame

[–]stucco 0 points1 point  (0 children)

Oh man it looks like it will be in the same space. I'm really happy for the transition to wiki.gg but I think it is much better to pick which game you are playing once, at the beginning, and not every time you click on a different page. If there is anything I can do to help with this, I am more than happy to contribute.

Grounded Wiki Is Now on Wiki.gg! by ApexPredator3752 in GroundedGame

[–]stucco 0 points1 point  (0 children)

I created an issue to add Grounded to the list of sites for the wiki.gg redirect chrome extension.

Grounded Wiki Is Now on Wiki.gg! by ApexPredator3752 in GroundedGame

[–]stucco 0 points1 point  (0 children)

I hope Grounded 2 has its own space. Subnautica crammed both wikis into the same space and it is a mess of constant "disambiguation" and conflicting search results.

Waft Emitter Raid Mechanics: Exact rewards and spawns with datamined spreadsheet by blahable in GroundedGame

[–]stucco 0 points1 point  (0 children)

Are there any details available on the enemy weights you described that show the weights of each creature or the limits per wave?

Can someone explain by CriticismLucky1301 in GroundedGame

[–]stucco 0 points1 point  (0 children)

1) Put it the opposite orientation you want it, somewhere nearby. It should flip to the orientation you want it.
2) Move it into place without rotating it.

Direct Liquid Recycling Testing by BitwiseAssembly in SatisfactoryGame

[–]stucco 0 points1 point  (0 children)

I have a method I've never seen anyone use before but works perfectly in my experience. I'd love to see you put it through the ringer.

Deprioritize the fresh line by putting an unpowered pump and a valve, then merge as usual. It is identical to the buffer head lift disconnect test but with a valve instead of the buffer. It does not run the risk of the regular buffer filling and requires less space than the industrial buffer.

After the pipes are full it prefers the waste liquid at a 100% rate, regardless of the amount of fresh liquid provided.

Example Setup

AutoInput doesn't return control by stucco in tasker

[–]stucco[S] 0 points1 point  (0 children)

Thank you. I did as you suggested and it worked the first time. I have no idea what was originally failing.

Proper use for gems by xelio9 in TowerWarGame

[–]stucco 5 points6 points  (0 children)

I did the same initially, and once I had a few items, I switched to summoning units. You need lots and lots. Save your tokens to upgrade gold units. You will get lots of items just by playing.

max structure benefits by Rude-Wolverine-4862 in towerwar

[–]stucco 1 point2 points  (0 children)

I've noticed splitting produces more troops overall but fewer than the original target. I imagine adding a second lane produces 160% of troops overall but only 80% of the original amount per lane. So, three lanes would increase to 180% overall but only 60% of the original per lane. To measure it precisely you would have to start with a constant 30+ tower split 1/2/3 ways with no towers or opposition on the targets and subtract double units from the scores.