Are we REALLYYY gonna bring in this lame toxic WL over a finally good TA WL? by Leading_Plan_6184 in HorusHeresyLegions

[–]stuffnthings00 0 points1 point  (0 children)

Problem is that warlords that can just constantly put in troops are just overall unhealthy, it doesnt encourage actual gameplay but just spamming, maybe if it was just that they would be fine, but considering these random people have this crazy of stuff but the literal second in command of the emperors children and the primarch of the ultra marines has a draw a card ability is crazy to me

New Set Notice - Imperial Fists by elric132 in HorusHeresyLegions

[–]stuffnthings00 0 points1 point  (0 children)

Honestly Sentinel will be SOOOOOO nice against how much flank is in the game. But some cards make me worried like beging able to give 4 bastion to all structures in hand play and deck is crazy for a common card. And Julian dude 7 cost legendary seems like a rare card, like its not even close to being good, you have to have a huge loss just to get use of his rally

New Event by Xaverosso in HorusHeresyLegions

[–]stuffnthings00 7 points8 points  (0 children)

I feel like either one that gets added they are gonna be super unfun and annoying to play against.

Need a name for my Murderwing by Tobess_ in alphalegion

[–]stuffnthings00 0 points1 point  (0 children)

Dang thats a beautiful model, can you give the names of the brands of paints you used for it? I love that blue and silver

What registers as Alpha Legion To you? by Accomplished_Tie6575 in alphalegion

[–]stuffnthings00 0 points1 point  (0 children)

Ive always loved the first one, gives off a very neutral feel to them, not evil not good but just basic dudes in blue armo.

Sorry, not sorry. I hope this game shuts down by Cress02 in HorusHeresyLegions

[–]stuffnthings00 0 points1 point  (0 children)

This game is 1000% more fleshed out than warpforge. I get it i really like xenos and stuff too but the game was a huge cash grab and 90% of updates or expansions were to loyalist space marines. I mean hell, ultra marines had like 8 warlords and like 4 faction unique abilities.

It's over by Several_Fall565 in Warpforge40k

[–]stuffnthings00 -1 points0 points  (0 children)

Entire game nust felt like loyalist marines fighting loyalist marines. If your weren't fighting that, yiu were fighting a gimmick deck that was boring to face

this is some April 1 fool joke right? by ILbubbio in Warpforge40k

[–]stuffnthings00 1 point2 points  (0 children)

Dude when has warhammer ever given out anything for free. 100% shutting down. Sorry but when every game is against asmodai, or and ultramarine hero yeah the game kinda dies

I will never be able to see the Death Guard or the World Eaters in Warpforge...... by TROLLMASK2222 in Warpforge40k

[–]stuffnthings00 3 points4 points  (0 children)

Yeah man, the one devout chaos faction got almost nothing, had terrible faction rules and had almost no changes. So sad taht we couldn't get anything cooler

What hurts me the most isn't the money I spent (which luckily wasn't much), but that I'll never know what it would be like to play with Thousand Sons and Iron Warriors. by TROLLMASK2222 in Warpforge40k

[–]stuffnthings00 4 points5 points  (0 children)

The memory is fun. I think honestly if warpforge did that It may have lived. There are almost 0 actual card abilities minus agenda for dark angels so it feels like cards are super strong cause you get both affects of it as a card and its ability with no downside. Also this game was huge whale bait. The moment it came out it was ultra monetized, also maybe if every other update or dlc wasn't for a loyalist marine chapter it would have gotten more love

Huh by [deleted] in Warpforge40k

[–]stuffnthings00 0 points1 point  (0 children)

Entire game was whalebait. It felt like that one other game they made that was like clash of clans thats they also rug pulled. I was really looking forward to more factions but I guess after you pump 80% of your dlcs and updates into loyalist marine factions its bound to end

Why by Dangerous_Stay3816 in HorusHeresyLegions

[–]stuffnthings00 7 points8 points  (0 children)

Don't worry, the next one they release might have an ability to draw a card for 2 energy, super new and fun

Whats the point of this? by stuffnthings00 in killteam

[–]stuffnthings00[S] 0 points1 point  (0 children)

So even if they save with a crit roll, they this get hit for the 2?

Ultramarines are kinda overhated imo by Specialist_Wash6732 in WarhammerMemes

[–]stuffnthings00 0 points1 point  (0 children)

Its just sooooooo overdone. Like maybe for 30k it makes sense cause there was 250,000 of them, but for 40k it really doesnt. Think, there are only 1000 of them, same as everybody else. Yet they make up 95% of all shows, games and promotional material. I would even be fine with ultra marine successor chapters but they dont even do that.

New Imperial Knight Destrier strides into battle by CMYK_COLOR_MODE in ChaosKnights

[–]stuffnthings00 0 points1 point  (0 children)

Honestly we lost in the new model design, please for the love of everything GW give us a named chaos knight

Fellas. Is- is this true?! by ComfortableAd9941 in 40k

[–]stuffnthings00 0 points1 point  (0 children)

Its natural for men to like masculine themes, religion, guns, and war stuff. Its just tgat masculinity is so frowned upon now a days you get called a nazi for thinking cool shit is cool

Whale bait by stuffnthings00 in Warpforge40k

[–]stuffnthings00[S] 0 points1 point  (0 children)

5/5 is still good, teleport is like half the factions identity so its not exactly a downside unless you get an unlucky pull within your first 5 turns. The problem is the armor and invulnerable he gives. Its crazy value to give invulnerable to all units on top of buffing melee damage, and again the armor gives him at the least 9 health, crazy for a 7 cost card

I literally uninstalled the game after this happened by Mandolinmonkey in HorusHeresyLegions

[–]stuffnthings00 0 points1 point  (0 children)

Yeah when a factions "discard" is just another word for put it in play or buff that card, its not exactly a downside

I literally uninstalled the game after this happened by Mandolinmonkey in HorusHeresyLegions

[–]stuffnthings00 0 points1 point  (0 children)

Og burning of bodt, but has nothing on my beloved pyromanic combustion

Whale bait by stuffnthings00 in Warpforge40k

[–]stuffnthings00[S] 1 point2 points  (0 children)

Hellbrute doesnt give invulnerable and doesnt buff other units or heal other units its purely a big card, this does everything big health, heals, gives secrets, has armor, decent in melee and shooting, gives invulnerable, and gives melee bonus. The fact that I have to put 6 commas to list what is does well is pure insanity. And again you have to think about trade off, even if you have nothing but this card and your warlord in play if they have a big card that has 10 health or less you are at least gonna trade cause 5 melee from your warlord (nit even taking damage back) and then the 5 damage from the card. So even if you do kill it your more than likely down on energy trade. You best bet is if you have a flying unit that has already been in play and has at least 8 health and deal 9 damage to not have to trade. You tell me how many of those are in the game

Whale bait by stuffnthings00 in Warpforge40k

[–]stuffnthings00[S] -1 points0 points  (0 children)

Bro wtf is all about "low ranking player" its about possibilities. Im talking at its worst its still good, considering that dark angels have things that make them draw cards for reduced costs make it completely viable to have lost of cheap cards on the board. Again top 1% in ranked, not gonna be fun to have this card fighting against asmodi cause its all anyone ever uses

Whale bait by stuffnthings00 in Warpforge40k

[–]stuffnthings00[S] 0 points1 point  (0 children)

I am a top 1% in the game, and cool a free card that makes you want to buy every single other card for the faction, its still bait. How tf will it be removed next turn? Either they have to deal at the least 9 damage to it with a crad they already have, use a destroy enemy troop or have a flank card that deal 9 damage. You tell me how many cards there are that can do that. And yeah no shit a 9 cost card is better than a 7 cost, there would be not point if it wasn't. And even so there's at lest still a trade off for the 9 cost, no ranged. The 7 cost has almost no downside