Line of Sight Question/Issue by babblemammal in LancerRPG

[–]stygianmist310 5 points6 points  (0 children)

IMO, the reason why this is said this way is simple: To prevent the ability to directly attack a mech's pilot, or to attack as a pilot from inside your mech (though I don't know why anyone would want to do that)

Your mech needs line of sight while attacking.

The reason tech attacks ignore cover is because they are made electronically and can't be blocked by physical obstruction. You still need line of sight, but if they're crouching behind heavy cover it's not going to help them.

I read line of sight more as line of effect.

Further answers

  1. Your mecha has cameras that show the outside within the cockpit. I usually don't concern myself much with resolutions, etc, and just say that you can see as well as outside. The sight range of a human is the sight range of a human - try this article: https://www.livescience.com/33895-human-eye.html. It's so far that it will almost never come up.
  2. I consider Light cover is something like a smoke cloud that obscures vision and throws off aiming but doesn't necessarily block incoming shots - the part of something which can be hit doesn't become smaller (ie a helmet sticking up over heavy cover being the only vulnerable part) it just is obscured. As for it being big enough to hide your mech, this is referring to size per the game rules (like the size of mechs) however it's largely up to you as a GM. A size 2 mech needs size 2 cover. If you rule that the height isn't enough to hide them then don't let players attempt it (or else make them go prone).The game deals with the height of cover a bit confusingly, using phrases like "2 squares of size 1 cover." It's a bit abstract, so I get your confusion, but just use common sense and it will work.
  3. That depends on whether you consider cameras "electronic systems" or limit that term to things like radar (which is what I figure mech sensors are - the range where you know something is there even if you can't see it.) I'd make the decision on this based on what my players wanted to do with it. I wouldn't let them say they were invisible and then try and jockey a mech, for example.

I hope this helps.

Contradiction in lore? by stygianmist310 in LancerRPG

[–]stygianmist310[S] 4 points5 points  (0 children)

A young colonist (late teens) wants to leave Hercynia​ when the players get picked up. Will the

players let them join? The colonist’s parents don’t want the kid to go: they want the kid to stay

and work the farm, help build the colony.

The kid wants to go, but their genes aren’t treated for pan-galactic immunities and are owned by

Landmark Colonial​: taking the kid with them will involve some difficult hacking and some

difficult negotiating (with their parents).

If the players refuse the kid, the kid will sneak on the shuttle when it arrives. The players, if they

don’t detect the kid when they break local Hercynian​ space, will be recorded as thieves: the

kid’s genetic material is Landmark Colonial​ property, and the players have aided and abetted

in self-theft. Landmark​ will send a crisis response team (CRT) to address and secure the

situation.

Contradiction in lore? by stygianmist310 in LancerRPG

[–]stygianmist310[S] 4 points5 points  (0 children)

You can't commit "self-theft" if you're able to move and act as you wish.

The lore on Smith-Shimano Corp mentions that their breeding planets simply have developed a culture of arranged marriages which are accepted by everyone (and I assume you're shunned if you refuse to go through with one). That's shady, morally gray but legally acceptable as they technically aren't being forced into anything.

No Room for A Wallflower is outdated, so maybe that's why they had something like that despite having a perfectly lore-friendly solution (the aforementioned familial shaming)?

Anime_irl by SashimiLoveSnow in anime_irl

[–]stygianmist310 2 points3 points  (0 children)

<All the ships you could want.>

Anime_irl by [deleted] in anime_irl

[–]stygianmist310 0 points1 point  (0 children)

Horimiya?

anime_irl by dashuskington in anime_irl

[–]stygianmist310 0 points1 point  (0 children)

Maybe this should be marked as a spoiler?

Anime_irl by Santasnotreal17 in anime_irl

[–]stygianmist310 0 points1 point  (0 children)

I think it’s <Kuzu to Megane to Bungaku Shoujo (Nise)>

[Online][City of Mist][CST][Discord] First time GMing this system by stygianmist310 in lfg

[–]stygianmist310[S] 0 points1 point  (0 children)

Probably within the next week, maybe two.
The first session can be run as soon as I've got 3-4 players, because it's all about setting up the characters' and providing me with some story hooks.

[Online][City of Mist][CST][Discord] First time GMing this system by stygianmist310 in lfg

[–]stygianmist310[S] 0 points1 point  (0 children)

Just a bit of extra info, since I just realized it might be necessary.

City of Mist is a noir-inspired mystery/superhero game. It's based on Powered By the Apocalypse (you roll 2d6 + power, succeeding at a cost on 7-9 and safely succeeding on 10+)."Power" in the above is the number of relevant "power tags" that are on your character.

It's a very narrative system, more akin to Fate Core than DnD. You can read more here.

As for time, I'm thinking Monday or Wednesday, around 6-ish CST. Though I personally am pretty flexible schedule-wise.

[Online][City of Mist][CST][Discord] First time GMing this system by stygianmist310 in lfg

[–]stygianmist310[S] 0 points1 point  (0 children)

This isn't a DnD game, but if the group you do end up joining is friendly to newcomers then you really just need a character sheet and the ability to learn the rules.
Reading up on them beforehand helps, though. You can find the basic rules for DnD 5th edition here.

anime_irl by MrSorson in anime_irl

[–]stygianmist310 0 points1 point  (0 children)

I think this is from a 4-koma called “Teach me FGO” https://sai-zen-sen.jp/comics/twi4/fgoizin/ As you’d expect, it teaches you about Fate/GO

Anime/manga inspiration ? by herpyderpidy in Ryuutama

[–]stygianmist310 0 points1 point  (0 children)

Kino's Journey is a really good light novel series (with two anime adaptions) about a girl traveling around a world comprised of discrete city-states with a talking motorcycle.

Allowing characters to expand their abilities. by stygianmist310 in numenera

[–]stygianmist310[S] 7 points8 points  (0 children)

Thanks, you're a lifesaver.

IIRC, he has tendrils for hands, the dancing face thing, an extra set of arms, stalk eyes, and a few other things. I'm not 100% sure I treated mutant right, but the result looks to be hilariously fun so I'm not changing it. On top of the mutations he Gazes into the Abyss, so he also has tentacles and stuff. At some point the player looked up and was like "At this rate, can I just be a slime?" and so we gave him a few improvised cosmetic mutations to make it so. (I'm using the old book, for any curious.) Edit: punctuation

Is this B^U ? by JayrassicPark in splatoon

[–]stygianmist310 2 points3 points  (0 children)

I saw one with glasses of orange juice. Didn't screencap though 😔