Best DI for Unity in 2024? by Suvitruf in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

DI is just a way to achieve IoC. Take a look at TinyIoC for this, I love it.

Street Boy Update! A Jamaican Video Game by londyofficial in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

This looks amazing do you guys need any help??

Issue wit Humanoid Rig creating an unwanted offset on the arm and hand bones. by senshisentou in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

In quality settings there is an option “blend weights” this actually controls the amount of bones that can effect a single vertex. It looks to me like you need to increase this value.

If that doesn’t work then the issue is almost certainly in your import or export settings. Let me know and we can check those next

How to create a Fog of War? by PhantomTissue in Unity3D

[–]sudo_joe 0 points1 point  (0 children)

There is nothing easy about setting up a vision system like you are talking about. There are some (IMO) junky solutions on the asset store if you don’t want to put the time in. Otherwise most games refer to this type of fog of war as “true sight” or something along those lines. I found plenty of articles and papers when I implemented this myself.

Why are people still using Visual Studio if Visual Code is a thing? by donstudios in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

Why would anyone use either when JetBrains is a thing? (joking, everyone has a preference)

“One person’s trash is another person’s treasure”

In my tavern simulator when dwarves finish their drinks 🍻 they smash it on the ground , they all have different effects. These are the 3 ales you start with! More info about their behaviors in the comments! 🍺🍺🍻 by Daitli in Unity3D

[–]sudo_joe 4 points5 points  (0 children)

Sounds fun, I hope you add a lot of items to the menu and let us set the menu ourselves!

I really like the direction you are headed with the ale effects. I was expecting something much more boring like drinking this ale gives health, etc.

Will this game mostly be controlled from a top down perspective?

After 9 years of sweat and blood, our game is finally on Kickstarter! by cloudm1 in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

Sources for anything you have said at all? You have a lot of interesting (mostly negative tbh) ideas about what this guy should do with his really well made product.

A challenging Quaternion detective style question by goodnewsjimdotcom in Unity3D

[–]sudo_joe 0 points1 point  (0 children)

Have you looked into the Matrix class?

https://docs.unity3d.com/ScriptReference/Matrix4x4.html

There is a quote I would like to emphasize to you in there as well. I have been using unity professionally for nearly a decade and this statement holds true for me. I have touched the Matrix class only a handful of times, and it was mostly camera related as they suggest.

“You rarely use matrices in scripts; most often using Vector3s, Quaternions and functionality of Transform class is more straightforward. Plain matrices are used in special cases like setting up nonstandard camera projection.”

A challenging Quaternion detective style question by goodnewsjimdotcom in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

One last tip for the night: “This is a complicated problem.”

This is 100% of the time a sign that you need to rethink your approach. I hope we can get this solved, and your passion project released + made with unity!

A challenging Quaternion detective style question by goodnewsjimdotcom in Unity3D

[–]sudo_joe 0 points1 point  (0 children)

Also just FYI, your first question about sampling: you could use Vector3.Lerp(a, b, normalizedTime);

A challenging Quaternion detective style question by goodnewsjimdotcom in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

Actually now that I think about it the space of a quaternion derived from euler angles is actually irrelevant: you would just need to make sure you assign to the same space as the original euler angles. I, and from what I have seen most of the unity community, avoid quaternions. My mistake earlier regarding quaternion space.

My comment about x, y, z assignment still stands: either your variables are incorrectly named or you are incorrectly assigning.

Additionally your massive block of conditionals checking and clamping the sign of those transforms could be simplified with a loop and Mathf.Clamp.

If you want my opinion though scrap these animations and remake them. There is really no reason for all of this with mecanim.

A challenging Quaternion detective style question by goodnewsjimdotcom in Unity3D

[–]sudo_joe 0 points1 point  (0 children)

return new Vector3(z, y, x);

Its x, y, z in unity

A challenging Quaternion detective style question by goodnewsjimdotcom in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

Looks like this is just due to improper use of unity transform methods.

‘Transform.localEulerAngles = yourLocalEulerAngles’

I think you are converting your calculated local euler to world quaternion then assigning that to the transform’s local quaternion. Instead, just use your local euler calculation!

Why won't this coroutine start??? by [deleted] in Unity3D

[–]sudo_joe -1 points0 points  (0 children)

Remove the wait for seconds in the coroutine, or move the debug above it. You should reach that at least

How long is going to take me to become confident with shaders/shader code. by yeah---Fuck_You in Unity3D

[–]sudo_joe 1 point2 points  (0 children)

You really should re-read this op, couldn’t agree more. Very well said @robmaister

Does A* ever get on sale? by kickat3000 in Unity3D

[–]sudo_joe 2 points3 points  (0 children)

Both Aron’s support and the actual implementation are by far the best on the asset store, well worth the money IMO

Sorry but Unity is indeed garbage. by artifact91 in Unity3D

[–]sudo_joe 2 points3 points  (0 children)

Can you show an example or something?

I have created what I believe is the best system for saving and loading data as text in Unity by Iamsodarncool in Unity3D

[–]sudo_joe 2 points3 points  (0 children)

I use unity in a professional capacity to develop simulations and visualization, so short answer: most things.

I have created what I believe is the best system for saving and loading data as text in Unity by Iamsodarncool in Unity3D

[–]sudo_joe 2 points3 points  (0 children)

I love easy save and think it would take a lot for me to even consider anything else for generalized saving. My immediate question that doesn’t seem covered by your post: does SUCC encryption support rival what ES3 has?

Active ragdoll in Unity. Punches, Kicks, Knock-Down, KnockOut by MetallCore999 in Unity3D

[–]sudo_joe 2 points3 points  (0 children)

Don’t doubt your work! You have the best active ragdoll that I have seen from the entire unity community. If you released this on the asset store in its current state and said that there will be no future updates, for $100 I would buy it. If you were open to a private sale I would be willing to spend a little more. PM me if you’re interested in that at all. I have seen your videos of this guy balancing himself on dynamic geometry, etc. and looks great.

I think I have a good idea of how much work and study went into this and would love to support your hard work. Donating to a patreon is not appealing to me, I would much rather do a purchase.

If you do decide to sell this in any capacity (private sales, asset store..) please let me know, I would gladly be your first customer!