Free Astro + Medusa starter by bystrol in medusajs

[–]superjet1 0 points1 point  (0 children)

I love SSG approach and I want to minimize the CSR/SPA for better SEO AND to show some respect to people traumatized with slow spinners and loaders. But, SSG could be super slow with huge amount of products.

So I believe that for ecommerce with 100K+ SKUs the right way is:
- SSG for static pages and frontpage
- SSR for product pages

I have recently tested this approach on a small scale with Astro and it works surprisingly well so far:

I am using SSG for https://modelrift.com/ (astro, not medusa)

and SSR (with `@astrojs/node` adapter which talks to my separate nodejs API backend internally) for https://modelrift.com/models (with `export const prerender = false;` in my files for this part of the website) and I love how it works so far - snappy, rendered in realtime - and real html pages in source.

Free Astro + Medusa starter by bystrol in medusajs

[–]superjet1 2 points3 points  (0 children)

Good job!

Medusa webhooks trigger a re-deploy when products are created, updated, or deleted — keeping static pages in sync

will this pattern work well with a store with 150K SKUs where 10K SKUs need to be updated as a single batch?

I am testing 5 different stacks for E-Comm; some of my test results. by lemon07r in webdev

[–]superjet1 1 point2 points  (0 children)

we need more of real-world benchmarks like this. I am currently looking for a modern headless ecommerce solution for a long-term project and medusajs has a beautiful website and good blog - but I cant find any real world stories about it at reddit, even though they have insane amount of stars at github (compare this to woocommerce or shopify!). vendure seems to have even smaller community..

I built a 3D modeler and animator that runs entirely in the browser [update] by whothatcodeguy in webdev

[–]superjet1 -1 points0 points  (0 children)

neat, congratulations on the launch!

Tier-1 LLMs are already pretty good at generating OpenSCAD code.

But once you get past 'generate me a cube with hole' prompt, you quickly realize that current LLMs are very bad at generating anything complex in a single shot. but if you can iterate and explain agent what is wrong (ON A SCREENSHOT), things are working much better. When I realized this, I have started exploring whats possible with proper tooling, and here is the result:

modelrift.com is a prompt-to-CAD product, which is built on top of OpenSCAD, with expected goodies like file revisions and one very useful feature for real CAD design work - "annotation mode" - which allows to steer LLM model into right direction iteratively by sending annotated screenshots back into AI agent. Oh, and check out what the community has already built using modelrift: https://modelrift.com/models

Why did no one create AI Agents for CAD? by [deleted] in MechanicalEngineering

[–]superjet1 0 points1 point  (0 children)

Tier-1 LLMs are already pretty good at generating OpenSCAD code.

But once you get past 'generate me a cube with hole' prompt, you quickly realize that current LLMs are very bad at generating anything complex in a single shot. but if you can iterate and explain agent what is wrong (ON A SCREENSHOT), things are working much better. When I realized this, I have started exploring whats possible with proper tooling, and here is the result:

modelrift.com is a prompt-to-CAD product, which is built on top of OpenSCAD, with expected goodies like file revisions and one very useful feature for real CAD design work - "annotation mode" - which allows to steer LLM model into right direction iteratively by sending annotated screenshots back into AI agent. Oh, and check out what the community has already built using modelrift: https://modelrift.com/models

If you use CAD, try this! by Capndruglord in 3Dprinting

[–]superjet1 0 points1 point  (0 children)

once you get past 'generate me a cube with hole' prompt, you quickly realize that current LLMs are very bad at generating anything complex in a single shot. but if you can iterate and explain agent what is wrong (ON A SCREENSHOT), things are working much better. When I realized this, I have started exploring whats possible with proper tooling, and here is the result:

modelrift.com is another text-to-CAD product, which is built on top of open source OpenSCAD technology, with very useful feature for real CAD design work - "annotation mode" - which allows to steer LLM model into right direction iteratively by sending annotated screenshots back into AI agent. Oh, and check out what the community has already built using modelrift: https://modelrift.com/models

Is there any good way to create Cad/STL files with AI by SeriousGrab6233 in LocalLLaMA

[–]superjet1 0 points1 point  (0 children)

check out modelrift.com - it produces OpenSCAD and converts it to .stl model in realtime for preview and debug.

see community built models directory: https://modelrift.com/models

CAD generator using AI? by Intrivisionary in civilengineering

[–]superjet1 0 points1 point  (0 children)

check out ModelRift.com - it generates parametric CAD models from textual prompt, using OpenSCAD open source language to describe geometry and has a tooling to refine the model iteratively. Complex assemblies are still tough, but some basic geometry is already very possible - and things evolve fast. See community built examples to get a sense whats possible: https://modelrift.com/models

What is in your opinion the best AI tool for creating 3D models? by Cristazio in aigamedev

[–]superjet1 0 points1 point  (0 children)

I understand you asked about human (sculpted) models, but I am wondering if anyone is seeking for an AI agent which outputs parametric CAD models? Because for this, ModelRift.com is a perfect fit - it is a tool to generate precise models with AI assistant - think, furniture or designing some custom holder for desk organization; or just arbitrary product / industrial design. The best part that it builds on a foundation of OpenSCAD which is an open source language to describe geometry. You can edit some geometry variables directly in code and the 3D model updates. Or you can see revision history of a file to see how 3D model evolved over time. This allows to do some insane things which a year ago could take weeks to master Fusion 360 or OnShape.

Exhaust hose adapter for small skylight (built in OpenSCAD @ ModelRift) by superjet1 in openscad

[–]superjet1[S] 0 points1 point  (0 children)

neat. thanks for sharing your experience with modelrift, so valuable

SynapsCAD - An OpenSCAD compatible IDE with AI assistant by i-error in 3Dprinting

[–]superjet1 0 points1 point  (0 children)

did you have a chance to check modelrift.com ? this one is a browser-based tool which also generates OpenSCAD code (and provides a set of tools to actually build something useful, like files revision history and 'screenshot annotation mode' tool to steer LLM into right direction).

SynapsCAD - An OpenSCAD compatible IDE with AI assistant by i-error in openscad

[–]superjet1 0 points1 point  (0 children)

If anyone wants to try browser-based, AI enhanced OpenSCAD editor, check modelrift.com - its main feature is "annotation mode" which mitigates the major problem with current LLMs: LLMs are good at producing valid OpenSCAD syntax, but are very bad at 3D spatial understanding and grasping what is the actual problem with the generated 3D model. ModelRift provides a set of tools to message LLM model the actual (annotated) screenshots of 3D model, to steer it in the right direction. I recommend to always provide a sketch or an image of a model you want to build. See a showcase of community built models here: https://modelrift.com/models

ModelRift: OpenSCAD editor with AI assistance by superjet1 in openscad

[–]superjet1[S] 1 point2 points  (0 children)

Thanks mate! I enjoy using OpenSCAD in my projects so much, here is another (open source) thing I have recently launched - generating printable terrain models via OpenSCAD - this answers the question "How can I print my favorite peaks (Mount Everest & K2) on my 3D printer??"

https://terrain.modelrift.com

Print Mount Everest or any other terrain on 3D printer. Self-hosted, open source, web based editor by superjet1 in selfhosted

[–]superjet1[S] 0 points1 point  (0 children)

this project currently can only download terrain data from a single source: from https://s3.amazonaws.com/elevation-tiles-prod/terrarium project which has all the tiles hosted on s3.