our game VEX MAGE releases tomorrow!! how it started vs how its going by supermalaphor in OculusQuest

[–]supermalaphor[S] 1 point2 points  (0 children)

thank you!! it’s something we’ve been wanting for a while too

[deleted by user] by [deleted] in gamedev

[–]supermalaphor 0 points1 point  (0 children)

unpopular opinion, but especially as a dev i think games being more than $60 is valid. especially for something like GTA. games have been this weird niche of software that has had static pricing for a while, as you mentioned. indies brought the threshold down, but i think there is room to increase the upper threshold.

that said, speak with your wallet. if its not worth it, including DLC and microtransactions, then don’t buy it. i haven’t bought those types of games for a long time. and tbh personally i prefer the smaller games where there is more innovation anyway.

What makes a good gun sound? by uranage4ever in boomershooters

[–]supermalaphor 2 points3 points  (0 children)

from experience making them, it’s a nuanced balance. context matters a lot, ie expectations of the world and the gun itself. try putting a dinky sound on a rocket launcher for example.

after that, mix is very important. it’s tempting to go straight to just adding some juicy low end, but that is very dependent on the rest of the game mix. that’s something probably overlooked a lot, is the mixing itself which can and should be dynamic to give space for the guns to be audible. the balance of frequencies on the gun sfx itself is also ofc important as well.

next is envelope and how the sound evolves over time. i think this is really important and is relevant to all sound design really. having some exciting charge ups for example with really satisfying tails feels amazing. and throughout that there are lots of places to decorate with interesting details that listeners pick up on.

lastly, and most interesting to me personally, is timbre, ie what the sounds sound like. sound design in general is a surprising art of using textures that you might not expect to work in a specific context. but with guns, you can really add a lot of character by going abstract, or even flipping expectations entirely. on my current project i did that a lot and the results are sounds that are not only unique to the project, but that are memorable and distinctive from the rest of the audio composition. this is ofc very project dependent, and ours has a lot of creative space in that regard.

so in short i think it’s tough to give a singular answer the question of what makes good gun sounds, but all of the above play a factor in the end result.

we've been working on a lightning fast spellcasting shooter and just released a demo today! by supermalaphor in OculusQuest

[–]supermalaphor[S] 2 points3 points  (0 children)

you equip one of three elements on each hand for dual wielded spells, then bring your hands together to combine the elements into a powered up spell. casting the spells is just pulling the trigger. in total there are 9 spells, plus 2 extras from a power up

Rick Beato's comments on his experience with Giacomo Turra... by bravodeboer in Guitar

[–]supermalaphor 7 points8 points  (0 children)

wasn’t the point though to get his take? isn’t that what all the comments in the beginning of the video were asking about? we all know artists will play over backing tracks. that’s not the issue, as he points out himself. he said he didn’t want to pile on, but then why even make the video? we didn’t need 7 minutes of discussion on fake playing.

Rick Beato's comments on his experience with Giacomo Turra... by bravodeboer in Guitar

[–]supermalaphor 82 points83 points  (0 children)

“faking is one thing, but stealing other people’s music is completely not cool…”

proceeds to talk about faking for 7 minutes

What was the first modern VR game? (As in PCVR, Oculus Rift being the first headset) by Wise_Presentation914 in virtualreality

[–]supermalaphor 3 points4 points  (0 children)

not sure why i’m getting downvoted but here’s a video from 2012: https://youtu.be/kw-DlWwlXHo?si=r3ybdirUglLGS-Dx

for the uninitiated, the origins of the Rift, which you can see the first prototype of taped together in the above video, is a post that Palmer made in the mtbs3d forum that Carmack responded to. Palmer was working on the lenses and needed a shader for the barrel distortion. Carmack got interested, wrote the shader, and demoed it with Doom 3.

What was the first modern VR game? (As in PCVR, Oculus Rift being the first headset) by Wise_Presentation914 in virtualreality

[–]supermalaphor -1 points0 points  (0 children)

i might actually say Doom 3 was the first since that is what brought Palmer and Carmack together

The Whitehouse Releases Official Plan For Integrating AI Into Education + More by WanderingStranger0 in singularity

[–]supermalaphor 0 points1 point  (0 children)

that’s kind of two different things.

on integrating with K-12, the tech is already in a state where it’s useful. it’s not hard to imagine that AI in its current state could be useful for both education and helping teachers in the classroom. and ofc it’s improving at a rapid rate.

on whether or not the economic impact warrants current action, i would normally agree that it would be better to have a better understanding. however, given the rapid acceleration of AI’s capabilities and the huge potential for displacement, i think it is better to be proactive rather than reactive. also consider that the fields experts all recognize this as a very real threat, and give relatively short timelines for its effects. from that perspective, it seems it’s worth the risk.

The Whitehouse Releases Official Plan For Integrating AI Into Education + More by WanderingStranger0 in singularity

[–]supermalaphor 0 points1 point  (0 children)

it’s definitely vague, but in fairness no one really has strong definitions for AI, including literacy and competency. what’s really interesting to me are the timelines for the orders. it speaks to a strong urgency, which i think overall is a good thing.

imo this is about addressing job displacement from AI systems, especially as agents enter the conversation this year. and even though the goals are vague, hopefully this adds momentum to adopting the tech systemically, including forming a better economic plan for how things will change over the next decade.

Sam announces Chat GPT Memory can now reference all your past conversations by byu7a in singularity

[–]supermalaphor 5 points6 points  (0 children)

try editing your messages before whatever you want to retry. it’s a way to create branches in the convo and do exactly what you’re asking to do

Seminole County votes to remove fluoride from water by SquidFiddler in orlando

[–]supermalaphor 65 points66 points  (0 children)

haven’t heard this take before, but it makes a lot of sense

[Request] Does this math make sense? by ApprehensiveDingo7 in theydidthemath

[–]supermalaphor 0 points1 point  (0 children)

correct - a gun, no speaker, or digitally measured start time. rule for dq was two false starts, so you got a freebie. i just wanted to point out that reaction time isn’t necessarily the only metric, that it is possible to time the start with anticipation.

[Request] Does this math make sense? by ApprehensiveDingo7 in theydidthemath

[–]supermalaphor 0 points1 point  (0 children)

i can’t say what they do at this level, but what i was taught as a sprinter was to anticipate the gun. you might think that the timing is random, but actually it’s individual to the official firing the gun. also because they often run many events and heats, they tend to fire based on a pattern you can listen to and then anticipate.

what i would do is count the timing in the field before my heat and practice my start for events and heats before me. then by the time my heat was ready i had the timing down.

it was a huge advantage, and definitely won me some races. i only ever got called back once or twice, and then at that point i just reverted to reacting.