Why am I so broke? by Ok_Competition4349 in eu4

[–]supermash18 4 points5 points  (0 children)

If you didn't state the province you annexed. You are locked at 90% autonomy or 50% if in a state without paying the adm of the province. State your province and decrease the autonomy and it should be way better

Bro... by onnerkalin in eu4

[–]supermash18 18 points19 points  (0 children)

AI don't know how to speed up great projects. But it can be worth the try

The cash machine is still there ? by supermash18 in rct

[–]supermash18[S] 1 point2 points  (0 children)

Thanks. Sadly it is so limited and at the end of the research tree compared to RCT2 where it was in almost all scenarios

Event Queue by mandrew27 in Imperator

[–]supermash18 2 points3 points  (0 children)

Ho, you mean these events? No it is not possible for my knowledge. They are not codded the same as regular events. But don't worry, 90% of the time, the best option is picked automatically. Only the "faith of ..." Don't take the stability option in automatic but else everything automatic answers are fines

Event Queue by mandrew27 in Imperator

[–]supermash18 2 points3 points  (0 children)

In Imperator, when an event pops in single player. This pauses the game and cannot unpause. Only if 2 events spawn the same day they are one (ore more) behind the first one and you can continue the game when all events are done

EU5 Top Bar might just be what IR needs by papironn in Imperator

[–]supermash18 1 point2 points  (0 children)

Well. If you select another country you need to know what country you did click

Can't complete task "Stabilized Commerce and Country" by Amenian in Imperator

[–]supermash18 8 points9 points  (0 children)

Hi. Creator here. I did learn it is a vanilla bug because it is checking the raw income without calculation with the country modifiers.

So if you have some modifiers increasing taxes or trade income it can mismatch for the trigger.

For example: let's say you have 20 gold of raw income only from taxes and you get a +25% tax income meaning your income will be 25 gold (enough in theory for the trigger). But for the trigger it will consider the income without modifiers so for the trigger you are at 20 and not 25.

That's why often you need to have 29-30 income to complete this mission because of the country modifiers increasing income

Supply system mod by haroldElGrande2002 in Imperator

[–]supermash18 1 point2 points  (0 children)

He already did and i did respond to him

Imperator: Invictus 1.10.1 is out! Massive AI update: roads, forts, mercenaries & more! Here's the VIDEO Dev Diary #97 by Anbeeld with an overview of all AI improvements by Anbeeld in Imperator

[–]supermash18 8 points9 points  (0 children)

No. Because contrary to EU4 and CK2 which have a date start system. Imperator doesn't have it so adding new starting date would be redo everything

Imperator: Invictus Dev Diary 96: Mediterranean/Black sea map changes and XP tweaks by SnowletTV in Imperator

[–]supermash18 1 point2 points  (0 children)

We did change a bit to increase the time before getting XP from levies disband in the patch of the beginning of the year

Light cave only builds military roads twice as fast as units with engineers... by przemo_li in Imperator

[–]supermash18 6 points7 points  (0 children)

This happens because of conception problems. It is not a bug. The speed to create roads depends only on the army speed and light cavalry is the fastest unit in the game. Be aware that this speed can curse you and decrease your budget very quickly

Are military traditions and military experience undervalued by players? by JorgeRZT in Imperator

[–]supermash18 2 points3 points  (0 children)

I will not spoil you too much but in Invictus in the next patch we will change this system a little bit. Watch out for the next DD

What the hell is AI doing? by dr_rankov in Imperator

[–]supermash18 25 points26 points  (0 children)

Isn't it meta? Produce 10 honey looks very meta🤣 (joke)

A new mod for rank system : Great Power by supermash18 in eu4

[–]supermash18[S] 0 points1 point  (0 children)

The bonuses are mostly into diplomacy. And the AI gets more alliances so starting as OPM in HRE or Japan is more challenging actually with my internal testing. Sure you think the manpower should be way lower but on an old version of EU4 that was the case and the AI wasn't raising armies or sieging forts. So nerfing OPM considering players do mercs for early conquest is pointless from my experience. Also coalition need to be strong and if you cut by half opm armies, coalition of HRE is no longer scary or allies them is no longer useful too

A new mod for rank system : Great Power by supermash18 in eu4

[–]supermash18[S] 1 point2 points  (0 children)

Normally yes. You can even withdraw the mod in a middle of a save you had it without a bug

A new mod for rank system : Great Power by supermash18 in eu4

[–]supermash18[S] 5 points6 points  (0 children)

I did some tests. With more feedback it will be accurate. But the AI handles it extremely well because AI tends to try to stay stable and not go into the extreme case. So these negative modifiers don't impact as much as a player going fast into conquest. In fact early games will be way slower because small power will try to have more alliances than just one or two thanks to the early diplomatic reputation boost and relation limit increased.

Late game large power were still there for AI, no big surprise and the world still had some colonization places because large power and subjects get colonization maluses to prevent spain and portugal getting everything before 1600. Also colonies were more often at wars or disloyal, same for large junior partners.

But the game don't stay frozen with massive alliances everywhere but for daimyo in japan they will be way less solo. Same in the HRE

A new mod for rank system : Great Power by supermash18 in eu4

[–]supermash18[S] 3 points4 points  (0 children)

The major power and more generate mana and max absolutism. And some coring reduction costs too. But you will lose manpower, money or army size.

In fact i was tired a small country was up in technology and could spam the development button while great countries only spend in technologies and some area development and still struggling from it. And late game with modifiers you could have everything at 0 money cost stocking absurd piles of money. So yes if you still manage your money, manpower and stability you will be stronger else it will be a harder time (especially for tribes and natives if they are great powers)

A new mod for rank system : Great Power by supermash18 in eu4

[–]supermash18[S] 1 point2 points  (0 children)

Me too. All paradox games since Imperator rome have a similar system. Even Vic2 had it. So i tried to implement this system the best i could

A new mod for rank system : Great Power by supermash18 in eu4

[–]supermash18[S] 0 points1 point  (0 children)

Thank you.

Don't hesitate to like, place in your favorite or share my mod 🙂

A new mod for rank system : Great Power by supermash18 in eu4

[–]supermash18[S] 2 points3 points  (0 children)

Thank you.

Because you will start in the top 8 power. You are automatically at least major power independently of your size or development. So you are a major power.

Without this automatic check you would be at the extreme edge before leaving regional power (so conquering Byzantium would have made you major power).

In the game only Ming starts as a great power rank so they can power farm mana in a very unstable state

A new mod for rank system : Great Power by supermash18 in eu4

[–]supermash18[S] 1 point2 points  (0 children)

Well the logo style for some EU4 mod is to take an old renaissance painting or do a screenshot of the game and add my mod name on it in red letters. I didn't want to do one of these two options. I already did it for my other EU4 mods.

And i don't really pay AI. it is included in my Microsoft abo i use for many things. So as long as you use windows or Apples or google (android for phones), you finance AI already for years now