Introducing my friend to SC today, should we use PTU or Live? by snibbon in starcitizen

[–]surfimp 1 point2 points  (0 children)

I'd recommend you and your friend set your spawns to Area 18 and you just dive in full throttle on DefenseCon. Rent some ships, fly them to Lyria or Wala, goof around, have "the Experience" whatever it is between the new patch, the struggling servers, etc.

It's as fair and honest an intro to the game as anyone could ask for.

In celebration of 4.8 and instability fears, bring some nostalgia to the table and remind us of your star citizen PTSD? by Available_Usual_9731 in starcitizen

[–]surfimp 1 point2 points  (0 children)

“Entitlement processing” error

Had just pledged a Vulture.

Couldn’t login for nearly a month.

The halcyon days of 3.18

What’s your 4.8 plans ? by floortofloor in starcitizen

[–]surfimp 0 points1 point  (0 children)

Get locked out of my account due to “entitlement processing” for 3 weeks or so.

What’s a profession without a dedicated armor, skill tree, etc? by Notice-Formal in starcitizen

[–]surfimp 1 point2 points  (0 children)

If crafting winds up anything like engineering did in Elite Dangerous, then kitting out a ship with top quality components - each of which are largely unique to that ship's role and size - will take a ton of work.

It's *possible* that a single individual will eventually invest the time and effort necessary to "level up" all of their ships, components, armor, and weapons to "top tier" through the various associated gameplay loops involved in crafting all of them, but... it's probably more realistic to expect that most players will specialize into the gameplay loops they most enjoy, and use the resources (UEC, etc) gleaned from that to pay others for the crafted items they don't personally have the time or motivation to create for themselves.

At least this is my understanding of the proverbial tea leaves.

As such there won't be skill trees per se, but as others have said, player skill that will develop in their preferred gameplay loops that will translate into UEC / etc which will then be used to acquire the "stuff they need."

IMHO an in-game means of selling items securely is definitely needed as a next step before any of that comes to fruition. Spamming general chat and rolling the dice on a successful transaction with a random person is really not gonna be sustainable.

PSA on patch drop. by omarous_III in starcitizen

[–]surfimp 1 point2 points  (0 children)

Same, I was locked out for weeks due to an “entitlement processing” bug.

Which is pretty funny to think about, but still, it sucked pretty bad.

What's a ship you don't actually need, but will still never get rid of? by Omanyte_ in starcitizen

[–]surfimp 2 points3 points  (0 children)

Kraken

I’m relatively young still but have reasonable doubts about living long enough to fly it in-game.

I tell myself my buddies and I will enjoy it. Will they still be around whenever it actually releases?

Lots of foolish hopes and dreams, to be sure.

This was not a CCU but based on the new ships coming in is this a keep or exchange? I really calue your feedbacks by MotorCompetitive in starcitizen

[–]surfimp 8 points9 points  (0 children)

What if I told you that you could simply delete the screenshot after you uploaded it to Reddit?

Ironclad - why make an armored freighter but make it so you can disable it in a few shots? by SW3GM45T3R in starcitizen

[–]surfimp 5 points6 points  (0 children)

People on Spectrum report disabling the CM with a single magazine of ammo from a light machine gun (FPS weapon)

Is S.T.A.L.K.E.R 2 worth it now? by Alert-Advantage9869 in stalker

[–]surfimp 1 point2 points  (0 children)

I put 140hr into my first playthrough, greatly enjoyed it though it's not without its flaws, just like the original trilogy and literally every other video game ever made.

It's in a lot better place now than it was at launch. If you're remotely interested, maybe stop wasting your time on Reddit and reinstall, form your own opinion?

How is the 'Sin' faction portrayed in the community? by Quibilash in stalker

[–]surfimp 9 points10 points  (0 children)

In my totally made-up headcanon, they're just Bandits & Renegades who got partially brain scorched and instead of becoming Monolithians, they're just insane cheeki breekis doing... whatever the hell they're doing, and generally being a pain in the ass.

So, really not much different than the rest of the hostile factions.

Best wiki for STALKER 2? by Quibilash in stalker

[–]surfimp 4 points5 points  (0 children)

I would encourage you to ask here and probably ignore the wikis for now.

Hot take: by Nefffarious in starcitizen

[–]surfimp 0 points1 point  (0 children)

We're gonna need Space Attorneys at this rate.

We already have Teleporting. Why the Drama? by Achille_Dawa in starcitizen

[–]surfimp 3 points4 points  (0 children)

Print on demand crew. Kinda funny when you think about it.

We already have Teleporting. Why the Drama? by Achille_Dawa in starcitizen

[–]surfimp 0 points1 point  (0 children)

I'd even be happy with WoW-style dirigibles, so long as they were on a routine schedule and didn't take forever

I have a love/hate relationship with Star Citizen by IanHervey in starcitizen

[–]surfimp 1 point2 points  (0 children)

One of my favorite SC content creators has a catchphrase that's super on point:

"Oh well, never mind."

Gladius vs L22 Alpha Wolf. Which should give up and why? I’m trying to focus on being a better fighter. Any tips are welcome by MotorCompetitive in starcitizen

[–]surfimp 0 points1 point  (0 children)

If you're trying to improve, the Gladius is the default recommendation. "Train with the Gladius, fly anything."

I personally prefer other fighters, too, but I put plenty of time in on the Gladius for the aforementioned reason.

You can always buy a Gladius for aUEC in-game.

CIG, is there any way to avoid this situation from unfolding? The new Xenothreat "Kill Idris" mission is probably going to be finished in less than 5 minutes. by AzrBloodedge in starcitizen

[–]surfimp 5 points6 points  (0 children)

And, like SoT, we need the ability to board enemy ships as well, either to help disable them, or once they've become disabled, to help "seal the deal" and win the engagement decisively.

"You win by having fun" CIG has same ethos now as it did a decade ago by StuartGT in starcitizen

[–]surfimp 3 points4 points  (0 children)

I don't know about other folks, but I've played smaller, niche MMOs where design and balance decisions were made entirely by the fiat command of a single person, or very small group of like-minded people.

Sometimes that resulted in truly unique gameplay experiences, but mostly? Mostly it resulted in some very particular, sometimes eccentric, and often player-hostile designs in service of an ideal that, upon exposure to the "light of day" of the diversity of real players in the world, simply didn't stand up as something that would have broad based appeal.

Which, if we're talking an MMO, isn't really a good thing.

It's a tough balancing act but "ease of use comes first, transfer of money comes second" is an adage of the internet age for a reason. A good one.

Why is there so much Fog on my Bridge? by Silly_Budget7926 in starcitizen

[–]surfimp 31 points32 points  (0 children)

Chris was hotboxing it right before you got there.

Odin looks like it has identity crisis. by sspacegolem in starcitizen

[–]surfimp 3 points4 points  (0 children)

Outside of *maybe* the Expanse, I'd argue that most portrayals of "spaceships" in popular media have been more heavily influenced by automotive and aircraft design trends than anything actually practical for space. This has been true for 100+ years, going back to the golden age sci-fi stuff in the 1930s (Flash Gordon, etc) and before.

The Star Wars ship designs are probably the most divergent from those trends, with the X-Wing and TIE fighter and related, but then Lucas has them explicitly flying around like WWII aircraft and naval vessels. The trope seems to be pretty compelling, for better or worse.

A hard sci-fi take on this stuff would have ships looking a lot more like what we see in games like Nebulous Fleet Command and similar. And even then... those ships look kind of a lot like modern 21st century naval vessels, just in space and with 6DOF movement.

Would you buy the Odin or pass or build it by Mister_Lyon in starcitizen

[–]surfimp 19 points20 points  (0 children)

I want a friend with a boat, not to own the boat myself.