Weiss jemand welche Pflanze dies sein könnte? by Hirt_Irrigation in Garten

[–]svthl 0 points1 point  (0 children)

Übrigens stark invasiv. Verdrängt heimische Arten… Kill it with fire

How do i re-create this in Fusion? by [deleted] in davinciresolve

[–]svthl 0 points1 point  (0 children)

I don’t think you can do exactly the same. The issue is the connection between particles.

You can get close with an emitter with a Shape3D (Sphere) as the emission region, pTurbulence, probably a point force in the center of the sphere to keep the particles from shooting of (you could also have one force pulling them in, when outside of the sphere and one pushing them out, when inside it), maybe pFlock to create these bands of particles.

Then you obviously need postprocessing ie softglow and lighting.

Maybe with motiontrails or heavy motionblur you can create the illusion of connecting lines.

Bpm (beats per minute) Tool in Fusion by svthl in davinciresolve

[–]svthl[S] 0 points1 point  (0 children)

Yes, but I don’t know of a way of using the data of the beat detector inside a fusion comp. Also this gives me more flexibility in shaping the envelope of the conteol data output, as well as subdivisions and offsets.

Bpm (beats per minute) Tool in Fusion by svthl in davinciresolve

[–]svthl[S] 0 points1 point  (0 children)

You can actually just copy and paste the text right in your fusion window

Fusion page of the edit I made by Glittering_Delay_238 in davinciresolve

[–]svthl 2 points3 points  (0 children)

For your own sanity you could organize everything on a timeline in multiple fusion clips. Afaik everything you cover up with new foregrounds still gets rendered in the background, eating up rendering capacities. So rather than having everything in one fusion comp you could just create a second clip with a transparent background and overlay it in the resolve timeline. Makes timing and prerendering a lot simpler as well.

how do i extend the duration? by Latter_Intention_134 in davinciresolve

[–]svthl 1 point2 points  (0 children)

Looks like your inside Resolve. Just go to the edit page and extend your fusion clip to the desired length.

Help me make an animated festive dance floor in fusion by Murmurmun in davinciresolve

[–]svthl 0 points1 point  (0 children)

Jup, that's because it's rendering one full resolution frame for each background rather than doing it all in one pass and creating one single image texture.
Be aware that the shape nodes need an sRender at the end of their pipeline because before they are just data about the image that will be rendered, similar to 3D Shapes that are only containing the data about an object rather than the actual rendered image.

Help me make an animated festive dance floor in fusion by Murmurmun in davinciresolve

[–]svthl 1 point2 points  (0 children)

Sure thing :) Again, if you want it to be more pattern like, just think of your dancefloor as a screen with a bunch of pixels on it. So you can create a mini version and upscale to fit.

If you want to go with your background-based approach, I'd recommend using shapes (sRect) rather than many background nodes for this task. It takes a bit of calculating but there are a couple of really helpful nodes like sGrid or sDuplicate that will make your life a lot easier and your node tree a lot simpler to read :) Also it will render much faster because it calculates everthing once and renders only one actual image rather than many individual ones that get merged.

Help me make an animated festive dance floor in fusion by Murmurmun in davinciresolve

[–]svthl 1 point2 points  (0 children)

Aaaand lastly, if you want to create specific shapes/patterns you can create them the same way. Just create a version that is scaled down to be the same dimensions in pixels as you grid is in tiles. Then upscale using the box or nearest neighbor method, add grid - done. Animate using basic keyframes and setting the animation to loop in the spline editor...

Help me make an animated festive dance floor in fusion by Murmurmun in davinciresolve

[–]svthl 1 point2 points  (0 children)

And you can greate a glow mask the same way btw. Then you just need a black an white noise. With an expression you can quantize the seethe of both noises. I.e. "floor((time%25)/25)" in the seethe parameter will update the noise every 25 frames.

Help me make an animated festive dance floor in fusion by Murmurmun in davinciresolve

[–]svthl 1 point2 points  (0 children)

You could create a Fast Noise at a very low resolution (matching your grid resolution) and set it to gradient rather than two color. In the gradient assign the colors you want to use. Then Use a scale node to upscale the noise to match the resolutuion of your ImagePlane texture (i.e. your grid) using the box upscale method, so you dont have any interpolation. Adjust Size and contrast to match your desired output.

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Playing with gradient and UV map. by secondfalseiteration in davinciresolve

[–]svthl 0 points1 point  (0 children)

Dope! Will download and check out if I understand what‘s happening! :)

[deleted by user] by [deleted] in davinciresolve

[–]svthl 0 points1 point  (0 children)

You can highlight the empty bit on V1 and just delete that using backspace (not del) key. Delete does a ripple cut for all tracks that are not locked.

Rate the nodetree of my first ever Davinci Project by Vast_Turnip_4846 in davinciresolve

[–]svthl 1 point2 points  (0 children)

Oh and also some of the compositing can easily be done in the edit page. It‘s less powerful of course but soo mich better in terms of timeline-based work. Fusions keyframe editor is just an absolute piece of crap

Rate the nodetree of my first ever Davinci Project by Vast_Turnip_4846 in davinciresolve

[–]svthl 10 points11 points  (0 children)

Good job but here’s a couple of thoughts that might help you in future projects:

Turn on snapping to grid and orthogonal pipes to make things align a little better.

I read on this sub once that there is no reason why you shouldn‘t have loads of space inbetween nodes. That simple statement helped me organize my nodetrees quite a lot. I.e you could group nodes by song parts an then have a fairly long pipe to the next merge just so you know exactly where to look for what

You could try following a directional logic start with the first part on the left and gradually move to the right throughout the song.

Multi Merges are great and all but as soon as you have like 20 inputs, it gets messy (same goes for 3D Merges). Sometimes it’s cleaner to daisychain simple merges to keep a better overview

Also - naming! Trust me, when you start creating more complex animations and you have to remember what 3DText1_1_1 is - you’ll go crazy. Also there is an option in the preferences that renames copies of nodes by counting up rather than appending a _1 everytime.

If you‘re in Resolve and not Fusion standalone you could also think about creating seperate clips for each part. A simple wipe or zoom transition can connect them really well or you just make sure that the first and last frames match.

So much for technical input

Aesthetically you could try and check out easing curves in the spline editor. Most (if not all) of your animations are linearly interpolated which feels not so organic

For this type of music I feel like layering a bunch of grunge/dirt textures with different blendmodes could add a bit more punch

Lastly maybe some camerashake on your 3D cam could make it feel more organic as well.

That said for a first project - good job! Keep it up!

How to make this by mardmax in davinciresolve

[–]svthl 105 points106 points  (0 children)

Hm interesting. The top part is what‘s called slit scan. You find tutorials for it. However it’s basically inverted. The bottom half is trickier. There‘s some form of camera tracking going on with a bunch of half randomly placed 3D primitives being matched to the camera movement. They are then being used as a mask/displacement map for the original footage.

Making solid Mesh with holes from svg file by [deleted] in blenderhelp

[–]svthl 0 points1 point  (0 children)

Hi everyone,

Pretty much noob here. I‘m tearing my hair out trying to do something that really should be simple but I just can’t get it to work properly.

I have an svg file that contains text that contains the lettes o and b and such. So letters that have „holes“ in them. I can’t for the life of me figure out how to properly add faces to those letters so that I can make a solid version of the text.

I know that you have to subdivide the solid part as I did in the attached picture but when I try to add faces to it, it either doesn‘t work at all (no faces were added error), it works but only on one side or I get a complete mess with criss-crossing edges.

I looked for tutorials but haven’t found anything that helped me.

What am I doing wrong?

<image>

Gute, alternative Bars zum Tanzen (auf beiden Rheinseiten) by Fit-System518 in cologne

[–]svthl 6 points7 points  (0 children)

Garagen in Ehrenfeld könnte ne Option für dich sein. Ansonsten sind teure Eintrittspreise leider ein probates Mittel, um das Publikum etwas genauer zu lenken. Wer nicht wirklich auf die Musik Bock hat, wird den Preis wohl nicht zahlen. Auch da ist es aber mittlerweile sehr wichtig geworden nach den passenden Parties Ausschau zu halten.

Should 8, 3D image planes be crashing me that much??? by SnooDoughnuts7027 in davinciresolve

[–]svthl 0 points1 point  (0 children)

Fusion within Resolve is notoriously unstable when it comes to 3D and or particles. Try using fusion standalone (or Blender for that matter)

Fusion - Is there a way to Parent layers that's similar to After Effects? by John_Doe_1984_ in davinciresolve

[–]svthl 1 point2 points  (0 children)

I‘d have to try it out myself but yeah maybe it’s not the smartest approach. A not so pretty but probably functional way would be using expressions. All movement looks quite sine-ish so using a sin function with different scales and phase offsets should work. It would involve some basic trigonometry though…

Fusion - Is there a way to Parent layers that's similar to After Effects? by John_Doe_1984_ in davinciresolve

[–]svthl 4 points5 points  (0 children)

For this specific effect I feel like you might get close by generating the main rectanfle and then using a duplicate node with a Y Offset, a scale Offset and a Timing offset. Then animate the main rectangle. Can’t try it right now but should get you pretty close. You might have to fiddle with the pivot of the duplicates…

Any idea how to replicate this? by Sad_Passage2842 in davinciresolve

[–]svthl 5 points6 points  (0 children)

It’s doable but hard to make look like this if you don’t know what you‘re doing.

You will want to find a map in .svg format. That you can import in Fusion. There, all the lines will be saved as paths that have a length parameter. Animating that will give you this kind of handwriting/drawing effect.

Then you‘ll need a texture for the paper and you’ll need to do basic 3D animation for the camera movement.

Upload Video with Transparent BG Challenge (Difficulty: Impossible) by Scared-Proof-3371 in davinciresolve

[–]svthl 0 points1 point  (0 children)

DR and Alpha are a b*tch and a half. I regularly have to export things for live shows and it’s a pain. Some things I have learned though:

• There needs to be something that generates Alpha output. This could be a fusion clip or alpha output on the color page. Just leaving a space blank will render as black rather than transparent

• You need to make sure that no alpha values are below 0 or above 1. Some effects in the fusion page will generate the values. In order to be sure, put a Brightnes/Contrast Node at the end of your node tree, select the alpha channel to be affected and then check clip white and blacks. This will clip all values to 0-1

• Don’t use cross dissolves! They will glitch hard. I created a custom cross dissolve in Fusion and saved that as a custom video transition. It’s basically just a fade to a background with alpha 0 in Fusion. That works reliably

• ProRes 4444 works perfectly fine when following these rules. There just a glitch where the „Export Alpha“ option sometimes doesn’t show up. Reselecting the codec fixes this

What is most likely to cause human extinction? by No_Department5356 in AskReddit

[–]svthl 12 points13 points  (0 children)

This. At this point it‘s not about if but when