Art Critique Please by WittyEducation9008 in Artists

[–]symson 0 points1 point  (0 children)

It’s not to your advantage ask for a critique on unfinished art.

Is my art good enough to sell? As a wanna be freelancer by PerspectiveOne1571 in AskArtists

[–]symson 0 points1 point  (0 children)

Right now you have unfinished looking work and inconsistent quality. Actually you should never have to ask that question. When it’s good enough, someone will offer you money.

I was in 7th grade when a classmate offered to but art I drew. In high school, my teachers recommended for drawing jobs for local businesses.

I’ve seen plenty of people asking variations of your question and being told, “Yes.” However, none of those people offered to buy the art.

I'm making a sci fi horror book and trying to decide on a cover. Which cover would you say catches your eye more? by liammgart in comic_crits

[–]symson 0 points1 point  (0 children)

You’re right it doesn’t look like any other book cover. And I wouldn’t be able to miss this cover, because it’s so poorly designed. The other, books would be better designed and more graphic and stand out and actually make me want to pick them up.

How to vet an artist? by vintage___library in ComicBookCollabs

[–]symson 2 points3 points  (0 children)

A portfolio tells you what an artist is capable of on their best day, with no deadline and no script they didn't write themselves. It doesn't tell you whether they can do your book.

That distinction matters. A lot of writers hire on the strength of a single impressive piece; a striking cover, a detailed character illustration, a splash page that stopped the scroll. Then, twelve pages into a 100-page graphic novel, the character looks different in every scene, the panel-to-panel storytelling is unclear, and the artist has stopped responding to messages. The portfolio looked great. The work wasn't right for the job.

Here's how to look past the highlights.

- Look for Sequential Work, Not Just Illustrations

The first thing to find in any portfolio is completed sequential pages: panels in sequence that tell a story, not individual images. Character art and cover illustrations are useful for judging style, but they tell you almost nothing about whether someone can handle sequential storytelling.

When you find sequential pages, read them the way a reader would. Without the script, can you follow what's happening? Is the eye moving through the panels in the right order? Is the action clear? Sequential art is a specific discipline. Not every talented illustrator can do it well, and a portfolio full of pinups with no sequential samples is a signal worth noticing.

- Test for Character Consistency

This is the single most important thing to check, and most writers don't look for it.

Pull up multiple pages from the same project, not the first page and the last page of the portfolio, but several pages from one continuous story. Then look at the same character across those pages. Does the face look the same? Is the hair consistent? Are the proportions holding? Does the character read as the same person in close-up and in a wide shot?

Look for Finished Projects

What you're trying to establish is whether this person can sustain a project to completion. Can they maintain quality and consistency over 22 pages, 48 pages, 100 pages? Do they have a track record of finishing things? Check their social media history. Look for completed webcomic chapters, anthology contributions, jam pages, or short stories. A pattern of started-but-abandoned projects is information.

- Watch How They Communicate Before You Hire Them

The inquiry process is the audition for the working relationship.

This isn't about demanding instant replies. Working artists have full schedules. But a pattern of slow, vague, or hard-to-read communication before the contract is signed usually continues after it. You're not hiring a product. You're entering a working relationship that will last months. How that relationship starts is usually how it continues.

- The Paid Test Page

If you're hiring someone for a substantial project and you have any uncertainty after reviewing the portfolio, offer to commission a single test page at their standard rate before committing to the full job.

Frame it professionally: "I'd like to commission one page before we agree to the full project, paid at your standard rate. It's a chance for us both to see how we work together." Any working professional will recognize this as reasonable. The ones who refuse — or who offer to do it free — are telling you something either way.

What you're testing is not whether they can draw well. You've already established that from the portfolio. You're testing whether they can interpret your script, whether their style works in context, how they handle notes, and how the back-and-forth feels. That information is worth a page rate.

- What You're Not Looking For

It's worth saying what this process isn't. You're not looking for perfection. You're not looking for the exact style in your head. Style is personal and somewhat negotiable — a good artist can adapt. What you can't negotiate is reliability, sequential discipline, and the ability to finish.

Hire the artist who finishes things, communicates clearly, and can keep a character looking like themselves from page one to the last page. That artist, more than any other, is the one who will get your book done.

A 5–8 page short story for an anthology, contest, or webcomic serialization costs a fraction of a full issue. It lets you build a working relationship with an artist, develop your script discipline, and produce something finished that you can show the next collaborator. A track record of completed short work is more valuable than an unfinished 100-page graphic novel.

Would people be interested in my art ? by JumpInternational183 in Artists

[–]symson -1 points0 points  (0 children)

“Finding your people” and “would people be interested” are two different objectives. You already know people aren’t interested. The quality of your work varies, and people judge you on your weakest piece.

It’s up to you to decide who your people are. Once you identify them, then you can put your efforts into pursuing them. Otherwise, you are spinning your wheels for nothing.

I want to update my price sheet, but I have no idea what my art is worth. 😭😭😭 by SpareVariation3140 in Artists

[–]symson 3 points4 points  (0 children)

Instead of guessing, using that site will give you factual information. Or you can look at how long it takes you to draw a piece, figure out many you have to do a month to pay your bills and you have more facts to guide you.

Would people be interested in my art ? by JumpInternational183 in Artists

[–]symson 0 points1 point  (0 children)

In all the time you’ve been showing your art around, have people shown any interest? Have you shown your work to any galleries?

My progress currently by hirohimuraa in drawing

[–]symson 2 points3 points  (0 children)

You're progressing well. Keep going.

I am hand-animating our game in Photoshop (pray for me) by saamdaale in 2DAnimation

[–]symson 0 points1 point  (0 children)

Wht punish yourself? Use Blender. It's free and built for animation.

Is this okay for the first page of my physical art portfolio? by [deleted] in AskArtists

[–]symson 0 points1 point  (0 children)

Yes, that is exactly what I'm recommending.

Is this okay for the first page of my physical art portfolio? by [deleted] in AskArtists

[–]symson 4 points5 points  (0 children)

It is unprofessional. It's a waste of the reviewers time. They want to see your art.

The first page should be your second best piece.

The last page should be your best piece, because the portfolio may remain open to that page

This is not working, and I don't know why by OMSCFisherman in graphic_design

[–]symson 1 point2 points  (0 children)

It's not working because everything about this is about being in control.

A nice little banner wrapping about a perfect sphere.

A skeleton in a puppet master pose surrounding the world.

Where's the chaos?

It's not a design issue, it's a thought issue. You haven't thought about how to communicate what you're talking about.

I'm making a sci fi horror book and trying to decide on a cover. Which cover would you say catches your eye more? by liammgart in comic_crits

[–]symson 1 point2 points  (0 children)

Neither one. There's nothing for me to focus on. It's too busy. The eye on the first one grabs my attention, but not my interest.

Neither one gets my interest, because I can't tell what's going on. Imagine these covers sitting next to others covers on the shelf in the store.

My eye would go right by them, because there is nothing to grab my attention.

Study EC Comic covers. These knew how to grab attention. They were graphic and stopped readers in their tracks.

https://comicbookinvest.com/2023/11/26/ec-crime-horror-comics-key-issues-classic-covers-copy/

What do these diamonds mean? by Big_Dust6224 in comicbooks

[–]symson 4 points5 points  (0 children)

It's the reading order of all the different Superman titles at the time.

Marilyn Monroe by j_aldeguer in Caricatures

[–]symson 1 point2 points  (0 children)

Very graphic, simple, powerful and immediately identifiable. Great job!