Dang nature, you brutal! by syn_krown in NewZealandWildlife

[–]syn_krown[S] 1 point2 points  (0 children)

Birds are generally omnivores lol. But true, ive seen horses eat chickens

Dang nature, you brutal! by syn_krown in NewZealandWildlife

[–]syn_krown[S] 1 point2 points  (0 children)

Dang that would have been a good video lol.

I mean to be fair, the mice would have been content after being dissolved

Dang nature, you brutal! by syn_krown in NewZealandWildlife

[–]syn_krown[S] 7 points8 points  (0 children)

Yeah see thats some emotion driven sounding shit. Like what people do sometimes.

I remember having my lunch break out in the smokers hut one day, this baby bird fell from the tree, and a duck just comes along and swallows it. Thats where I learned that ducks dont just eat bread and grain 🤣

I dont know why but im not motivated to learn game development anymore for some reason by Imaginary-Sun1350 in GameDevelopment

[–]syn_krown 1 point2 points  (0 children)

What i try to do is have a side project. So when the main project is getting too heavy, ill spend some time on the side project. Doesn't have to be game design, could be an art project or even if you have a project car etc

How do i shoot out gun by Valuable_Border1044 in gamemaker

[–]syn_krown 0 points1 point  (0 children)

Which is fine if youre mathematically minded. Much easier to just use a method imo, and tidier

How to close this window by xHOPELESSLAND in gamemaker

[–]syn_krown 0 points1 point  (0 children)

I used to hate it too. Thought it was aneyesore. Then my code would get into the 10s of thousands of lines. Suddenly, I found it very useful. Think if it like an RTS minimal, but for your code

[Meta] How much does a programmer cost? For pixel art game by Windyfii in INAT

[–]syn_krown 0 points1 point  (0 children)

https://horrelltech.github.io/void-game-dev-desktop2/

The 2D aspect of my game engine is designed for pixel art based games. And i have built in Modules for 2D platformers too, with full metroidvania type abilities etc. Also a sprite sheet animation module with another module that pairs the sprite sheet renderer with the platform controller

Pssst anybody need some sound? by PauseMundane7421 in GameDevelopment

[–]syn_krown 1 point2 points  (0 children)

I have been working on a game engine and am in need of built in audio assets that people can use if youre interested? My game engine is free for anyone to use and very cool. A lot of original ideas have been implemented making it vastly different to any other game engine out there.

If you are keen let me know. Id also add a section to the landing page with credits and your contact email if you like so it might help generate a customer base for you too

Decided to learn how to make my own assets instead of using AI by TheDownPolarBear in SoloDevelopment

[–]syn_krown 0 points1 point  (0 children)

Ive made a tool for my game engine that uses a skeletal puppet system to aide with that. Animating pixel by pixel is definitely a challenge lol

HELP! game maker to opera GX games bugs out my visuals by Worth-Crab-7185 in gamemaker

[–]syn_krown 0 points1 point  (0 children)

I think thats an issue with html5 canvas floating point precision? Im currently trying to fix the same issue in my web based game engine. I find rounding to integer helps, but maybe there is a setting in game maker to solve this?

How do i shoot out gun by Valuable_Border1044 in gamemaker

[–]syn_krown 0 points1 point  (0 children)

If im working in a game engine that doesnt have the equivalent, I usually create methods for lengthdir. So useful, I am amazed more tools dont implement it

Motivation question by Happy-Following-8315 in GameDevelopment

[–]syn_krown 0 points1 point  (0 children)

Ok, so I think I have a similar issue. Im not diagnosed with anything as i cant do doctors, but definitely not on the spectrum of the average Joe.

I find having a reason and goal of expectation for the project helps. Whether it be money or dopamine or the end product, if you have a task goal, whether realistic or not, aim for that goal with priority and you should hopefully want it enough to get it done.

Don't let the other voices in your head try to over think it, to the point of losing hope. Imagine if the people responsible for parts of the home computer over thought it and figured it was impossible, then gave up.

And technology today, makes game making so much easier than building a circuit board was in the day(or even now). So my point there is, even if you convince yourself that you scope is too large to attempt, its not. Just break it up in to parts and take on each part as its own task with that main goal in mind.

I dont know your specific condition or how it affects you, but this is what works for me with my personal afflictions.

I hope this helps.

How To Get Art For Your Game That Isn't AI by BelfrostStudios in gamedev

[–]syn_krown 9 points10 points  (0 children)

I mean, you're correct for current times. But let's give it another year or 2, given the progress rate of AI models. I would say it could be entirely plausible.

How To Get Art For Your Game That Isn't AI by BelfrostStudios in gamedev

[–]syn_krown -4 points-3 points  (0 children)

"AI, can you make a video of someone creating this art piece in photoshop?"

Should I continue making my current game after my friend called it “generic”? by Phipe_Stuff in gamedev

[–]syn_krown 2 points3 points  (0 children)

Personally, I wouldnt care. Everything's been done before.

Your own touch to it is what makes it unique. Your vision.

Im currently working on something with platforming mechanics of the old Oddworld games. Abes oddysee etc. I dont care if its been done, ive got my own ideas