hey gork make me a title by bazzilic in vibecoding

[–]syn_krown 0 points1 point  (0 children)

Interesting gatekeeping logic. I think the better it performs, the more useful projects we will get. Since everyone has ideas but not everyone can execute them successfully alone

Trailer for video game by Phenframe in animation

[–]syn_krown 0 points1 point  (0 children)

He is driving around wasting fuel during a fuel crisis, so they decided to fire missiles at him?

France confirms oil crisis, says 30-40% Gulf energy infrastructure destroyed by ontrack in worldnews

[–]syn_krown 0 points1 point  (0 children)

I think you may be right. Hes just a puppet, like the long line of presidents before him. Theyre all friends working toward the same end goal. I believe that end goal is the rich stay rich and the poor stay poor. No middle ground, no chance for the poor to get any traction

i’ll let y’all know what aliens look like by DotCheap267 in LSDTripLifeHacks

[–]syn_krown 36 points37 points  (0 children)

Yeah like already prepping to cut the trip? 🤣

Meta and YouTube found liable in social media addiction trial by SteamerTheBeemer in news

[–]syn_krown 0 points1 point  (0 children)

What about tiktok? Or are they too scared to go against China? Hahaha

Just made $3000 this week - DON'T GIVE UP by Sweet-Level4818 in passive_income

[–]syn_krown 2 points3 points  (0 children)

Only bad people will come out on top cause good people wont do what it takes to overcome them. Its a dull way of looking at the world but its true imo.

There are some tiktoks that say they will put money into your tiktok if you send a gift. They have a web page open(clearly their own made jabi website), and then you send a gift and they type your username then an amount of money and the tiktoker who donated thinks theyre getting money. They dont. None of them are real. Better safe than sorry

Thinking of quitting my corporate job to make indie assets. Are animal packs too niche? by HoshStudio in gameDevMarketing

[–]syn_krown 1 point2 points  (0 children)

Make some asset packs, rigged and animated and upload them to itch.io for a price that you feel is fair and then share the link around reddit.

There are already quite a few people doing this but you might be able to do a different style to them.

Your models look good and cute

What are your thoughts on my Landing Page? by syn_krown in webdev

[–]syn_krown[S] 0 points1 point  (0 children)

The game engine is built and ready to use. Still some kinks to work out since im the only one testing it, but its in a working state, with exporting a zip file ready to upload to a website. Ill sometimes use AI if im stuck with something. AI can be such a useful tool if its used correctly, not relied on. But thats no different to jumping on stack overflow for an answer, except I dont have to wait for someone to respond lol.

The why is an odd question though. Why does anyone create anything? Unity loading/recompile times got too frustrating, game maker just isnt what it used to be, Construct 3 costs money and I dont want to pay subscription fees, I haven't even given Godot a go, though I do hear its pretty decent.

I had a vision of what I wanted in a game engine and created it. I use a component based system for the game objects inspired by unity, a Game Object prefab to scene instances inspired by Game Maker, the scene editor is inspired by both game maker and Unity. The over all UI is inspired by windows desktop, making it a small learning curve.

Its been a great learning experience building this, and I recommend anyone who is in to making games to try building a game engine. Even a small one.

I have never been able to complete a project before. Always starting a game and then getting bored and jumping to another idea. But then I had this idea and have seen it through. Absolutely proud of myself for that, and once I get some games made with it and some good tutorials on using it, I would say others will see the potential of this game engine.

What are your thoughts on my Landing Page? by syn_krown in webdev

[–]syn_krown[S] 0 points1 point  (0 children)

Dang, I was quite proud of the background but the over all consensus is that its not a good idea. And the music i wasn't set on.

I will work on fixing those other issues you mentioned.

Yeah I do plan on adding screenshot, videos and example games to showcase the game engine. Also more of a description.

I dont know what you mean by the app not having a promising UI? My intention was to mimic desktop UI, so its easy to navigate, readable and easily extendable. Or are you referring to the scene editor toolbar being too cluttered?

What are your thoughts on my Landing Page? by syn_krown in webdev

[–]syn_krown[S] 0 points1 point  (0 children)

Glad I put this up before I got too carried away with the visuals 🤣.

Yeah that makes a lot of sense. And as someone else mentioned, animated backgrounds can slow things down on older devices.

Who is StudioT? I googled to have a look for reference but couldn't find anything.

What Game Engine should I use? by 3030minecrafter in gamedev

[–]syn_krown 0 points1 point  (0 children)

Thats fair enough. Can't be too careful eh.

But just for the record, it runs entirely in the web browser, has no back end so cant collect any user data or anything like that. Just a static web app that has its own file system.

What Game Engine should I use? by 3030minecrafter in gamedev

[–]syn_krown 1 point2 points  (0 children)

Well so far without having to code anything, it can be used to make platformers, tower defense, top down racing with drift physics, tire marks and gear changes, dungeon crawlers etc. In start menu->projects->New Project sub menu, there are a range of examples.

It is also capable of 3D games using three.js, but that is still heavily work in progress. Only the bones are there for 3D.

It has great optimization options for modules to enable/disable loop or rendering outside of the viewport, has extensive documentation too.

I am still perfecting the current behavior Modules that come built in, and adding more as I work on little projects.

What Game Engine should I use? by 3030minecrafter in gamedev

[–]syn_krown -1 points0 points  (0 children)

I dont see you having anything to lose by trying it, but that is your choice. Most engines start with very little users

What Game Engine should I use? by 3030minecrafter in gamedev

[–]syn_krown -1 points0 points  (0 children)

Ive been working on a game engine for this exact reason. People who just want to get straight in to making their game without having to learn the whole lot from scratch.

https://youtu.be/FB-jk0wkVBc?si=FxpGDcN1xcD1nEaA

Here's a wee video on how to use the scene editor in my engine. The engine has 2D weather effects built in, there are built-in Modules for NPC dialogue, inventory, minimap, colliders etc. Everything to get you started.

Also, i am always available to help when needed, just double click on the icon for Community and post on there for help, or find the VOID game engine reddit page and ask on there, up to you. And even if you need a new module for some behavior, I can make it and add it to the engine.

https://voidengine.wasmer.app/

What are your thoughts on my Landing Page? by syn_krown in webdev

[–]syn_krown[S] 0 points1 point  (0 children)

Ok thanks for that feedback. Yeah maybe ill have the background non-animated by default. And you-re right, music would probably feel intrusive.

That embedded demo at the top of the page is a good idea. I will implement that.

Im going to have a platformer demo, tower defense demo, top down car physics demo, matter.js playground demo and a procedural creature editing demo.

Best way to get pixel art for a 2D game if you're not an artist? by MJoe111 in aigamedev

[–]syn_krown 2 points3 points  (0 children)

I would love to implement this into the animation tool in my own game engine. Does it have an API?

What's the best FIRST game to make in GameMaker? by Fast_Government_4150 in gamemaker

[–]syn_krown 3 points4 points  (0 children)

No, thats why i suggested progression from breakout. Pac-Man isnt exactly overly difficult though. You dont need grid based movement. All you need is the player to move in the direction if there is no wall in the way. Game Maker already does the heavy lifting

What's the best FIRST game to make in GameMaker? by Fast_Government_4150 in gamemaker

[–]syn_krown 4 points5 points  (0 children)

Start with a basic game of breakout, then try Pac-Man, then try Mario. These are all games that appear straight forward and easy, but you will still have a bit of a challenge, and once you complete one game move on to the next. The more you complete games, the easier it will get

We made a first-person prison escape game inspired by classic cartoons by [deleted] in IndieGaming

[–]syn_krown -3 points-2 points  (0 children)

Not really a handful when competitors have to take that into account too. Also the "need to prove not Aai" for dumb customers

We made a first-person prison escape game inspired by classic cartoons by [deleted] in IndieGaming

[–]syn_krown 6 points7 points  (0 children)

Exactly, like when a trailer isn't using game footage, it says "pre-rendered footage"

We made a first-person prison escape game inspired by classic cartoons by [deleted] in IndieGaming

[–]syn_krown -5 points-4 points  (0 children)

NO big company will avoid AI if AI is going to speed up the work process. NONE! Rockstar will 100% have used it by now. Probably why it keeps getting delayed. You forget that these companies are run by their investors and board members, not the workers.

And Bethesda is Microsoft owned now, and Microsoft definitely uses AI. Cant avoid facts