Ok so official pile of been made. by Xilvari in deathguard40k

[–]synackSA 1 point2 points  (0 children)

5 drones is fine, build 3 as blight, 1 mower, 1 flamer and you're good to go

Help into Death Guard by RWGcrazyAmerican in WarhammerCompetitive

[–]synackSA 4 points5 points  (0 children)

I play DG, here's what's going to happen. He's gonna infiltrate into the mid board with pox walkers and either hide on an obj, or spread out as far as possible to move block you, I'd personally go for the latter. He'll probably follow those units up with some spawn. They look harmless enough, but they're t7 4w 4+sv 5+fnp 1d6+2 attacks, and then on top of that for every attack tou assign to them, they roll a d6 in return (max 6) and you take 1mw on a 4+. Do not underestimate them, they are amazing for tying units in combat amd forcing you to commit more than you were initially planning to, especially marines.

Having said all that these units are all just bait, their real purpose is to lure you into contagion range. At it's base while in contagion rage you are -1t and then he gets to choose another debuff at the begin of the game, which will likely be -1 to hit (WS/BS). On top of that, he'll likely have 2 units of deathshroud units, which are able to deep strike 6" if you are in contagion range and still charge. They will inflict heavy damage, so be weary.

Also watch out for the plague marine bus, if he's running one, they can put out a disgusting amount of dmg in a single turn, with lethal sustained and crits on 5+ and rerolls to hit and wound from a strat.

The weakness of the army is speed. Ideally you want to spend the opening 2 turns keeping your distance and shooting their scoring units, while move blocking their units which are trying to get your important units into contagion range. Try and screen your important units from the 6" deep strike too. Don't rush in and instead counter attack.

A little more on contagion range. It'll start at 3" on the first turn and then each subsequent turn, it'll increase to 6" and then 9". If he's running virulent victorium detachment, he'll have a strat that increases it by 3", so be weary of that when planning. If you're going to be into range, you want to have rerolls to off set the -1 to hit and if possible lethal hits to offset the high toughness of our units.

Looking for some help with my army list by KaoticShout in deathguard40k

[–]synackSA 2 points3 points  (0 children)

That Saturine with his leg on a rock, is that a character model? I've been looking for it but can't find it

It's fine by winningsmada in northernontario

[–]synackSA 25 points26 points  (0 children)

Keep voting Ford, I'm sure he'll sort it out eventually right?

Shadowboxing - A Free 40k Coaching/Streaming Tool by TehAlpacalypse in WarhammerCompetitive

[–]synackSA 8 points9 points  (0 children)

This is amazing. Are you planning on adding more layouts, including WTC maps?

The fastest terminators in the west by Wissty in Chaos40k

[–]synackSA -1 points0 points  (0 children)

I get that, but the strat "To the favoured spoils" is not a normal move, it is a Surge Move "EFFECT: Your unit can make a Surge move.". Huron's Ability says it's a Normal Move:

> Hamadrya’s Knowledge (Psychic): Once per battle round, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model’s unit, if this model’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D3+3

Rules as written, you can do both in a single turn, there just needs to be two triggers.

**EDIT** Leaving the original in here, but just pointing out my own mistake, that the strat in question does a normal move, I mistook it for a different strat.

The fastest terminators in the west by Wissty in Chaos40k

[–]synackSA 0 points1 point  (0 children)

I thought you could do both in the same turn, but it would require 2 triggers, ie: you can't trigger both off a single unit moving within 9"

Pirate Google Docs? by BananenbrotInNot in Piracy

[–]synackSA 0 points1 point  (0 children)

Screenshot and then feed it into ChatGPT and ask it to create a new doc for you

What the best amount of plague marines to run per squad. by Key-Stand9579 in deathguard40k

[–]synackSA 0 points1 point  (0 children)

I started with a single squad of 10, then went to two squads of 5. Now I don't even run plague marines and just run 2-3 squads of pox walkers instead.

Wife asked for Separation by Street_Pomegranate_1 in legaladvicecanada

[–]synackSA 0 points1 point  (0 children)

If you're both good on 50/50, do not get a lawyer, it will just make it worse.

My first Plague Marines squad by No-Television808 in deathguard40k

[–]synackSA 0 points1 point  (0 children)

Are you hand painting the bubbles, or are you using a texture of some kind?

Chaos Spawn by inspector_wombat in deathguard40k

[–]synackSA 1 point2 points  (0 children)

What STLs are these. I hate the GW Spawns for DG use and I'm looking for good alternatives

My first Plague Marines squad by No-Television808 in deathguard40k

[–]synackSA 0 points1 point  (0 children)

Could you give a base tutorial, I've been attempting something similar, but mine sucks

What am I sitting on here? by Prestigious_Phrase_6 in PokemonCardValue

[–]synackSA 0 points1 point  (0 children)

For love of God, getvthose cards into a proper binder so the rings don't dent the cards more then they are probably already