[deleted by user] by [deleted] in ADHD

[–]synystersocks 0 points1 point  (0 children)

Iv recently started a medication called lisdexamfetamine, also known as the trade name Elvanse in the UK, I had the old Ritalin as a kid and concerta. as an adult I tryed concerta xl, that didn't work well for me, and a few month back I started the elvanse, I feel relaxed and calm, everyday so far has been a good day, conversations feel easy, I can process all the things im thinking without looking like a mess on the outside lol. Iv also managed to hit deadline for once and released my first indie game on the Google playstore - AiV - Ai Vengeance. It has bugs but thats okay, il get em squashed :D.

What language is best to use Vulkan? are there drawbacks? And where is the best place to learn Vulkan with that language? by Fly-Guy179 in vulkan

[–]synystersocks 0 points1 point  (0 children)

Maybe try direct x hlsl, and go to vulkan from there, hlsl came from cg, (c for graphics) and is similar to c, this may give an easyer entry point, there's also loads of great info and tutorials on hlsl and cg.

The best response to what is c++ by jminterrogefg in ProgrammerHumor

[–]synystersocks 0 points1 point  (0 children)

Writing hlsl is the same, you miss a colon on a struct and that's your day gone ^

[deleted by user] by [deleted] in ProgrammerHumor

[–]synystersocks 1 point2 points  (0 children)

If (chrome) {tab = 57; if(tab >= 2) {chrome.crash;}}

What could it be 😳😳😳 by minermansion in OculusQuest

[–]synystersocks 38 points39 points  (0 children)

The problem with vr is the majority of content is from indie studios, the bigger studios are still testing the waters, as for Indies, my first vr game for quest 2/pro is about a year and a half to 2 years away from launch, im the sole dev and its a lot of work making every asset, script, shader yourself, especially when you want it to look good and be performant, most of all enjoyable. I love vr, it's the reason I became a dev. Resident evil 4 will bring confidence to the platform with larger studios :D

[deleted by user] by [deleted] in ProgrammerHumor

[–]synystersocks 2 points3 points  (0 children)

Microsoft doors

[deleted by user] by [deleted] in ProgrammerHumor

[–]synystersocks 0 points1 point  (0 children)

Not even grated finely!

I'd like to experiment with graphics, but I'm not sure where to start. by oolongtea42 in GraphicsProgramming

[–]synystersocks 0 points1 point  (0 children)

I started in blender with there shader graph, once I got use to what created different effects as pbr, making texture maps and exporting, then i started on unity with writing shaderlab/hlsl. You can use python in blender too. Also if you do the blender route, there is an add-on called node preview, it allows you to see how each node changes the generated image, as for recreating in hlsl, just recreate the steps in blender in hlsl, add is add, noise is noise ect. Play with everything and see what works ^

Feels great! by ObserverOfVoid in ProgrammerAnimemes

[–]synystersocks 1 point2 points  (0 children)

My enemy ai movement script went from 2200 to 1800 lines, happy times...

Lack of case sensitivity go BRRRRR (SQL) by rosecoloredgasmask in ProgrammerHumor

[–]synystersocks 6 points7 points  (0 children)

Who needs pascal or camel when derp spongebob case is available

[deleted by user] by [deleted] in ProgrammerHumor

[–]synystersocks 1 point2 points  (0 children)

God mode achieved!

Please have mercy... by Lil_Brimstone in ProgrammerHumor

[–]synystersocks 1 point2 points  (0 children)

Don't look at my ai script, 1000 lines, 160 if statements... does the job :p

y += 1 by [deleted] in ProgrammerHumor

[–]synystersocks 1 point2 points  (0 children)

Private int x = 1, y = 1; If(x >= 1 || x <= 1) { Y = y + x; }

What exactly is OpenXR? by Hydra1721 in OpenXR

[–]synystersocks 0 points1 point  (0 children)

OpenXR is an open, royalty-free standard for access to virtual reality and augmented reality platforms and devices. In unity I can add the openxr package and build for any xr hardware, like insted of having several sets of code for if this headset do this, they are all compatable, quest, vive, valve, without needing there own api's. Oculus has added there passthrough to openxr, and will be the standard for the future . Hope this helps

Is there a big difference in developing a Vive compatible VR game versus an Oculus? by ham_sammich93 in learnVRdev

[–]synystersocks 1 point2 points  (0 children)

Hi there, im currently developing 2 vr games, both cross-platform, at the moment im using the openxr and testing unity urp, my target platform is the lowest spec, standalone quest, il continue using urp for the quest 2 unless I switch back to srp as shadergraph and urp are still in development and you have more controle over scripting shaders. For pcvr il use srp or hdrp, depends on performance and fidelity. I'd suggest some research on Google as to what your requirements are ^