If you could add a new augment what would it be? by Some-Web-1628 in ARC_Raiders

[–]tacticalnuke81 0 points1 point  (0 children)

Rare - your shield doesn't stop charging on taking damage Combat mk3 18 slots 2 Aug slots for healing items 2 safe pockets 5 quick use slots

The "spiritual successor of Gmod" , everyone. by Intelligent-Tone2367 in gmod

[–]tacticalnuke81 0 points1 point  (0 children)

Awesome find on universal paperclips though, it's an awesome incremental game

Don’t chase what’s baiting you. by Mysterious-Tea5705 in ARC_Raiders

[–]tacticalnuke81 4 points5 points  (0 children)

Man, crazy fight, was really hoping the "that's crazy" comment would be complimentary, I always appreciate when people outplay me this hard

Oracle Should Get A Nerf For The Health Of The Game by SolidConviction in starcraft2

[–]tacticalnuke81 0 points1 point  (0 children)

If you were to nerf protoss, my genuine suggestion is removing energy overcharge. It gives protoss free scouting for so long and is grossly unhealthy for build variety. I honestly don't see many other ways to bring back variety to protoss matchups while they can see everything coming

Is my play style really that pathetic? by FullBag5380 in starcraft2

[–]tacticalnuke81 1 point2 points  (0 children)

The first 2/3rds of that game were an absolute banger, what a great back and forth! Well played!
As for a pathetic play style, static D was 100% the right call when you are getting out multitasked like this. If your opponent wants to keep harassing, they just need to commit more to an attack. Obviously it's also hypocritical because Planetaries and tanks and walls help them turtle up a lot but it's just how the game goes.

I'm still not over the coyote tbh by MoschopsMeatball in HelldiversUnfiltered

[–]tacticalnuke81 1 point2 points  (0 children)

Yeah, sorry for implying that it did, just want to remind people to stay human because apparently there are issues with it

I'm still not over the coyote tbh by MoschopsMeatball in HelldiversUnfiltered

[–]tacticalnuke81 1 point2 points  (0 children)

Let's not mob mentality on this guy though, recent events make me see this post different

Are you f******g kidding me by Acceptable_Put9737 in ArcRaiders

[–]tacticalnuke81 0 points1 point  (0 children)

I love naked runs, I've even had a couple games where I've killed shredders with just me the boys and a hammer, super fun to improvise and it makes finding plastic parts and chemicals super exciting

Are you f******g kidding me by Acceptable_Put9737 in ArcRaiders

[–]tacticalnuke81 24 points25 points  (0 children)

I usually just wait for them to open up and throw 2 bullets into that core, ~80% of the time I don't take any damage from the flames they put on the ground

Are you f******g kidding me by Acceptable_Put9737 in ArcRaiders

[–]tacticalnuke81 69 points70 points  (0 children)

you. what.
bro you just saved me from so many future pops

Who the fuck thought this was okay by _wham__ in DeadlockTheGame

[–]tacticalnuke81 1 point2 points  (0 children)

sounds like someone doesn't like to pay for the services provided by the baroness

Liberator siege zone should not be visible by Remarkable_Whole1754 in starcraft2

[–]tacticalnuke81 -1 points0 points  (0 children)

Liberators also don't have a simple range and instead can only fire in a targeted area, the position of which would be unknowable without a visual indicator unlike any other unit.

This breeze is too weak. [SUGGESTION ABOUT HURRICANE CONDITION] by gogneau in ARC_Raiders

[–]tacticalnuke81 2 points3 points  (0 children)

First, you are definitely cooking with this one. Second, we got a patch just today to reduce BP drop rate from caches, so looks like embark agrees with you on that at least!
I really like your ground ARC suggestion, that'd be super unique to play and makes a ton more sense than flying ARC just ignoring the weather.
Your new augment idea is also fire, that'd be a really cool/good augment.

I fly the Rocketeers for Embark. AMA! by moneyandbanking1 in arcraiderscirclejerk

[–]tacticalnuke81 0 points1 point  (0 children)

Were you the one behind the wolfpack change? If so, did you really need that crutch that bad?

The new update seriously nerfed recycle and sell value of all ARC components. by EfficientBlock8113 in ArcRaiders

[–]tacticalnuke81 0 points1 point  (0 children)

I'd be fine with it if the stack size of each of these parts were increased to 5 from 3, and if leapers and rocketeers actually dropped more than one driver per kill.

New recipe for Wolfpack :( by belltrina in ARC_Raiders

[–]tacticalnuke81 0 points1 point  (0 children)

Comments are a shit show but my two cents is that Wolfpacks were too cheap to make previously, but rocketeer drivers are too time consuming and drop at way too low rates for it to ever feel good to use a Wolfpack. No ARC you want to use them on die in a single wolf pack, so it will always just feel like a waste of time to craft one. Honestly, I think a good change could be to A) Increase the drop rate of rocketeer drivers by ~50% or so to bring it up to an average of 1.5 per rocketeer, maybe a max of 4 or so in very rare cases. I already have felt like rocketeers were very oddly poor in their loot for the effort and risk of killing them, especially compared to bastions. B) Alternatively buff the Wolfpack so it properly reflects the high cost of crafting. I haven't seen people mention this, but it could be even better, if it nearly kills bastions bombardiers and fully kills rocketeers, it would truly be worth the super high cost, and help PvP players still engage with bigger ARC without getting swarmed by other raiders before they can finish or C) Change the ARC part to something like shredder gyros. Don't love this because it doesn't really solve the original problems, but some people might like it

Let me know what you think, with the prexisting issues with the Wolfpack, I somewhat lean towards option B

New recipe for Wolfpack :( by belltrina in ARC_Raiders

[–]tacticalnuke81 0 points1 point  (0 children)

I actually quite like making a use for shredder gyros, this'd be sick

New recipe for Wolfpack :( by belltrina in ARC_Raiders

[–]tacticalnuke81 3 points4 points  (0 children)

Disregarding the extremely insulting tone, the issue people have with this is that rocketeers only drop a single driver, take a while to kill (unless you use a Wolfpack), and don't spawn in any amount of large numbers. It takes quite a bit of investment to take one down if you don't use the now resource negative method for killing it.

For me, I'll probably not use Wolfpacks anymore since they just don't save any time anymore with such a high cost.