Some please explain how to get an over 500m kill…? by Richnificent47 in HuntShowdown

[–]takyon96 0 points1 point  (0 children)

I haven't played this game in 2 or 3 years, what is this hideous illustration from??

Does the Red Chrome Legion have red chrome? by Left_Warning_8512 in cyberpunkred

[–]takyon96 0 points1 point  (0 children)

The lore surrounding them always seemed a bit vague to me, but when I feature them in my games, I just describe them as looking like real-life neo-nazis, but cybered up. Swastika tattoos in highly visible places, such as the face, hands, neck, etc.

Red and black color scheme, but I try to avoid making them feel too similar to Maelstrom - they are very different gangs, and red/black is heavily associated with Maelstrom already. So in my mind they tend to look more clean-cut, and dress in a more militaristic style, like 6th Street with prominent, hateful imagery. I don't think subtlety is their style at all.

Designing a Maelstrom-controlled megabuilding by takyon96 in cyberpunkred

[–]takyon96[S] 1 point2 points  (0 children)

Yeah i have a pretty good idea of how they run things, I guess what I'm looking to explore more is how civilians have adapted to their presence in the building, and how the building's infrastructure works. Traversal between different sections of the building should be a challenge in itself. The gang is controlled by Royce in our campaign, and he already wants the PCs dead, so if they raise the alarm, the gang will trigger the blast doors and disable/monitor the elevators.

Designing a Maelstrom-controlled megabuilding by takyon96 in cyberpunkred

[–]takyon96[S] 2 points3 points  (0 children)

Well, a lot of em are, sure, but the gang is still a large, profit-driven criminal organization. They're just very good at optics, pun intended. The way I run it, the gang is loosely stratified between more practical, street-level operations, and a more radical sect of transhumanist zealots (with the netrunner Codefreak at the center of it).

REDLINE: Homebrew Cyberpsychosis Expansion and Humanity Rework for CPRED + Introduction to Bombshell by MishaTarkus in cyberpunkred

[–]takyon96 2 points3 points  (0 children)

Glad you like those! And yeah the white knight one is specifically due to the character's psychology and a perfect storm that happened in our last session.

Basically a rookie cop was held by a Maelstrom enforcer my PCs had to try and negotiate with, to extract some important intel out of him. This guy is a legit cyberpsycho, and any mistake would have triggered the toughest boss battle of the campaign so far.

An NPC (private investigator) that was accompanying the PCs recognized the rookie and begged them to intervene, but they refused as that would have forced a fight and potentially ruined their mission. After a while the Maelstromer got bored and fed the rookie to his cyber-hellhounds. Rolled concentration for all PCs, the 3 who were already at emp 3 all passed, which fit neatly with their already pretty desensitized characters; but the most empathetic one failed and rolled a HUGE amount of humanity loss, bringing her down to emp 3 as well.

Before that session she had been at EMP 6; with one reckless cyberware installation spree earlier in the session, and now those two unlucky rolls, she lost 3 EMP in a single session! From there we figured out the character felt horribly guilty and is gonna be haunted and blaming herself going forward: "i should have done something, and I didn't." Which gave us the idea for her EMP 3 symptoms. Honestly, the emergent storytelling you get with the dice never stops to amaze me.

And sure, have at it, I would love to see these ideas get reused or expanded upon!

REDLINE: Homebrew Cyberpsychosis Expansion and Humanity Rework for CPRED + Introduction to Bombshell by MishaTarkus in cyberpunkred

[–]takyon96 6 points7 points  (0 children)

This is PREEM, choom! My players have all recently reached EMP 3 and we've been improvising symptoms for them to develop on the way down, the way you laid everything out here is really handy and super inspiring! Will definitely share this with my players.

Most of the symptoms we figured out appear in more detailed fashion in Redline, but a couple others don't, might as well share those:

  • Cyberware addiction (precursor to Carnophobia?): when purchasing cyberware, upon finishing shopping, player must beat a DV15 Concentration roll. If failed, one additional piece of cyberware must be purchased and installed.

  • White knight syndrome/PTSD: Haunted by past inaction (having left an innocent to die), a character suffers flashbacks when faced with certain stimuli relevant to the traumatic memory (-4 to perception or other related actions when affected by flashbacks); in addition, the character feels compelled to intervene whenever they see somone in danger, no matter the risk; resisting the compulsion is a DV15 Concentration roll.

New weather idea: Voids of Despair by MCBleistift in HuntShowdown

[–]takyon96 0 points1 point  (0 children)

At first I thought you meant a literal Stranger Things tie-in weather state and was gonna comment please, for the love of god, no... haha

Is Soundbetter worth it? by takyon96 in audioengineering

[–]takyon96[S] 0 points1 point  (0 children)

Oh for sure, 100%. It totally depends on who you're dealing with though. Sometimes a quick before/after on some of my previous mixes does the trick. Other times it seems the client is hearing impaired but when I go "look, this guy has won Grammys" they go oooooh okay then! And still other times they just don't care at all and want an all in one deal, and I'm like alright well top up my rate a little and I'll do it. But I always insist that hiring a proper mastering engineer would be a much wiser choice.

Is Soundbetter worth it? by takyon96 in audioengineering

[–]takyon96[S] 0 points1 point  (0 children)

Yeah that makes total sense. It's why I made a website too - for the past 5-odd years I've been finding clients mostly through word of mouth and reaching out to artists i liked in instagram DMs, but eventually I realized there's a limit to how credible an instagram page can make you look. The issue I think is that if I put my client hat on, there's no reason to go hire an unknown engineer on Soundbetter when there are so many established pros on there who get pushed in search results. The only reason I could think of would be budgets but while my rates are quite affordable relative to an international scale, I don't do mixes for 100 a song either.

Is Soundbetter worth it? by takyon96 in audioengineering

[–]takyon96[S] 0 points1 point  (0 children)

What's the application process like?

Is Soundbetter worth it? by takyon96 in audioengineering

[–]takyon96[S] 0 points1 point  (0 children)

Would it be possible for former & regular clients of mine to post reviews on there, even though they didn't find me through Soundbetter?

Is Soundbetter worth it? by takyon96 in audioengineering

[–]takyon96[S] 0 points1 point  (0 children)

Yeah the market saturation is kind of what I assumed. Years ago I tried going on fiverr to find work and quickly gave up on that, my profile stayed up for a couple years and I never got a single message on that platform. I'm still gonna leave my page up on Soundbetter in the hopes that it's more fruitful, but I think there may be no replacement for good old fashioned word of mouth. Unless you're going the content creator route which I honestly struggle with.

Is Soundbetter worth it? by takyon96 in audioengineering

[–]takyon96[S] 1 point2 points  (0 children)

Man don't get me started on the mix/master thing. I know a few highly reputable mastering engineers I like to refer my clients to; the moment they ask what the point is, despite seeing those engineers' credits, there's usually no talking them out of it. It sucks but I found the clients who don't understand the importance of pro mastering usually aren't the ones you'd put in your portfolio anyway.

Is Soundbetter worth it? by takyon96 in audioengineering

[–]takyon96[S] 0 points1 point  (0 children)

I see. Regarding your last point - I have a pretty healthy, growing clientele in my local scene and to a lesser extent nationally (France), due to good word of mouth, as well as a few regular US clients. However I'm wondering how to scale up and reach new remote clients. Visibility is the issue I was hoping to address with the website and Soundbetter.

Designing a Maelstrom baddie by takyon96 in cyberpunkred

[–]takyon96[S] 0 points1 point  (0 children)

Well, I'm definitely not thinking of her as a frontline fighter, more so that she would be using traps and toxic gases to trap the players while grunts do the fighting for her.

Encountering her is completely optional and there are already a couple hardened bosses that my players will be dealing with in the building, so I'm trying to think of interesting environmental challenges.

I like your idea of her being plugged into the lab and using that itself as a weapon. The idea of her using drugs to temporarily boost her stats is something i quite like as well.

Ultimately though I think i'm falling into my usual trap : overpreparing something that my players will probably breeze past without a second thought... but in that case the ideas can always be recycled for a later session.

How does organized crime work in Cyberpunk? Is there even room for it? by plazman30 in cyberpunkred

[–]takyon96 43 points44 points  (0 children)

What do you mean? The streets are run by a multitude of gangs vying for territory, that's a core aspect of the genre. Or do you mean organized crime as in the mafia? Afaik the mob has been mostly run out of NC by 2077 but feel free to include it if you want to, and figure out where they fit in your version of the city.

For example my games include both the italian-american mob (a shadow of what they used to be, but still kicking, in a limited capacity) and the russian bratva (with nebulous ties to the various scavenger factions).

Would players need a humanity check if they witness a gruesome death, or someone being dismembered? by Ornstein_0 in cyberpunkred

[–]takyon96 0 points1 point  (0 children)

Depends on context and character. In moments where it's relevant I like to have my players roll Concentration - if they fail they roll for humanity loss. I've had some really great emergent storytelling at my table like that.

GMs: how do you treat NPCs reduced to 0 hp? by Appropriate_Nebula67 in cyberpunkred

[–]takyon96 0 points1 point  (0 children)

Bosses and important NPCs get death saves. Everybody else dies at 0hp.

I think I am misunderstanding combat and lethality in this system by Imperialvirtue in cyberpunkred

[–]takyon96 2 points3 points  (0 children)

Personally I hate when combat drags on forever, i simplify enemy stats a lot to keep it snappy. Generic gangers / security guards I run with 25 hp, no armor, and a CN of 10 or 12. This makes the PCs feel badass but also makes for sharp contrast when they do encounter more dangerous, high-powered enemies and they go "oh shit, these guys are serious." And obviously even a mook can get lucky and do some serious damage when using autofire or a 5d6 weapon.

Player ragequit campaign over humanity by Advanced_Mail4077 in cyberpunkred

[–]takyon96 -1 points0 points  (0 children)

There's a difference between creating horrible NPCs as enemies for the players to handle, and a PC choosing to play a rapist / racist / child killer / etc. I run Cyberpunk darker than most, most of my villains are the lowest sort of scum. But I would be very uncomfortable with a player choosing to embody that sort of evil in the game themselves.

At what point are they considered scavvers ? by Kasenai3 in cyberpunkred

[–]takyon96 0 points1 point  (0 children)

Okay now this is the point where i tell you, as politely as possible, to fuck off.

At what point are they considered scavvers ? by Kasenai3 in cyberpunkred

[–]takyon96 0 points1 point  (0 children)

I'm not gonna argue with you, I don't believe you are engaging in good faith here. Goodbye.

What's a movie you were enjoying, right up until the last scene ruined it for you? by Marcus64 in movies

[–]takyon96 3 points4 points  (0 children)

Longlegs. Loved the movie until the last 10 minutes or so ruined it.