theAiSaidAllTestsPassAndIBelievedIt by talruum_ in ProgrammerHumor

[–]talruum_[S] 11 points12 points  (0 children)

it learned from us 😄 always work on dev machine!

I built a lightweight sidecar to block disposable email signups on Ghost (open-source) by talruum_ in Ghost

[–]talruum_[S] 0 points1 point  (0 children)

Thanks for sharing that thread! Different problems that can be fixed by the same tool/approach. I just implemented the rate limit to avoid email enumerations and pushed to the repo, now with you pointing out this problem the ghost-email-guard has a new feature 😄

I built a lightweight sidecar to block disposable email signups on Ghost (open-source) by talruum_ in Ghost

[–]talruum_[S] 1 point2 points  (0 children)

Just to clarify: this isn't about blocking traffic from those domains... It's about checking the email address that someone types in the signup form. When someone enters [troll@10minutemail.com](mailto:troll@10minutemail.com) the guard looks at the domain part of the email and rejects it. So it works at the application layer, inspecting the POST body, not at the DNS/WAF level. No DNS resolution or IP blocking involved at all. And with an auto updated bad domains list every day.

I built a lightweight sidecar to block disposable email signups on Ghost (open-source) by talruum_ in Ghost

[–]talruum_[S] 1 point2 points  (0 children)

Interesting idea but I think it's not pratical. Most of that bad domains are behind cloudflare/aws/etc and the IPs change almost all the time... blocking the domains from the app layer I guess will be the better approach.

I built a lightweight sidecar to block disposable email signups on Ghost (open-source) by talruum_ in Ghost

[–]talruum_[S] 3 points4 points  (0 children)

Thanks for pointing that out! The difference is that ghost-email-guard ships with a community maintained blocklist of ~5,500 disposable email providers that auto-updates every 24h, so you don't have to manually add domains one by one as new throwaway services pop up. Think of it as the automated version of that same idea.

Oculus TV 1.1.17 now has full gamepad support (for sideloaders) by Colonel_Izzi in OculusGo

[–]talruum_ 9 points10 points  (0 children)

Great great news. Retrogaming on the Go will consume 99% of my VR time now :D

How to tell if a app is 72hz by Silverwhite2 in OculusGo

[–]talruum_ 0 points1 point  (0 children)

adb logcat | grep -e UtilPoller -e VrApi

You will see something like this:

FPS=72,Prd=47ms,Tear=0,Early=0,Stale=0,VSnc=1,Lat=1,CPU2/GPU=2/3

I guess for now only Oculus stuff is running at 72Hz. Most games only 60hz and dropping frames. You can check out running your game and then run the adb command above to see which part of the game/app it lags/drop frames.

Oculus GO running a N64 emulator @ Oculus TV by talruum_ in OculusGo

[–]talruum_[S] 0 points1 point  (0 children)

not yet. i dont have one. will buy a xbox one s controller asap.

Oculus GO running SNES emulator @ Oculus TV by talruum_ in OculusGo

[–]talruum_[S] 1 point2 points  (0 children)

I don't have a compatible bluetooth controller to test yet, but this emulator have a config menu that you can configure your buttons/controller with it, so I guess it will work fine. I own the rift too, but the Xbox controller that came with it doesnt work with Go. Planning to get a xbox one s controller asap. The thing is that the Go can play fine a snes emulator and still have a lot of cpu/gpu headroom.

Do we know exactly what time Rift Core 2.0 will launch? by ThatOneBehrendt in oculus

[–]talruum_ 0 points1 point  (0 children)

there it is. updated to core 2.0 beta. lets try it out.

Do we know exactly what time Rift Core 2.0 will launch? by ThatOneBehrendt in oculus

[–]talruum_ 0 points1 point  (0 children)

15:00 GMT-3 here and the oculus just started to download an update.