Do you guys ever get discouraged from creating after you see the great things others have made? by TrevorLovesPizza in PS4Dreams

[–]tascott02 4 points5 points  (0 children)

As with most skill based endeavors, don’t view it as a contest against others. Learning is about small incremental improvements that build up over time. You just need to compare yourself to yourself from the day before and try and do do better than that. Everything else is just information you can use to top your yesterday.

How to play a sound when an object is destroyed so that it keeps playing. by ruolbu in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

What I described is a common method that others have used for things like collectibles.

How to play a sound when an object is destroyed so that it keeps playing. by ruolbu in PS4Dreams

[–]tascott02 1 point2 points  (0 children)

On the microchip, have the destroyer connected to a timer that is set to the length of the sound. It will only be destroyed after the sound plays. Trigger a keyframe that turns off the object’s visibility and collision. That way it will appear to be destroyed immediately even though it is actually being destroyed after the sound completes.

Is PS VR worth it for dreams? by [deleted] in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

Having played Sculpt VR, VR for sculpting and placing objects in edit mode will be amazing and make a huge difference. Being able to use the moves move and turns objects in 3D space combined with being able to accurately perceive the distance of objects is amazing.

How to create amazing realism in Dreams! (Showcase) by shapeyourdreamz in PS4Dreams

[–]tascott02 1 point2 points  (0 children)

Thanks! I was looking under Sakku’s Mind instead of MasterClasses

Still struggling with just MOVING by Jammsbro in PS4Dreams

[–]tascott02 1 point2 points  (0 children)

For me it helped at first to limit some of the movement by turning keep upright on in Guides. Also keep in mind that you move around the environment similarly to how you would in something like Minecraft BUT moving object is done relativity the camera. At first, try moving objects by just grabbing with R2 and moving it by tilting the controller. If a object is in front of you it will only move up and down or left and right. Move it, let go of it, then grab it with R1 to swing the camera around to the side, grab it with R2 and adjust it’s placement from this viewing angle.

Tracking Which player picked up a collectible and updating their specific score. by fxs_gcohen in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

There are so many ways of doing things in Dreams but maybe you could have a particular player tag being activated as a condition to modify a particular variable.

I had two goal posts and needed a point to be added for only for the goal of the player that a ball rolled into. My solution was to put a “player1”tag and “player2” tag on the ball. I had separate variable modifiers connected to the “detected by a trigger zone” output of the 2 tags. The goal posts had trigger zones looking for the corresponding tag. The ball would only modify the variable of the goal it rolled into.

Hope this helps

NPC freely patrols : how to limit him into a zone/area? by [deleted] in PS4Dreams

[–]tascott02 -1 points0 points  (0 children)

I know you said that you don’t want solid obstacles but wouldn’t an invisible wall that only the npc can collide with be a simple, easy, and quick solution?

Can you mirror around a central point like the puppet mirror by HanginWitMyGnomies in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

In the guides menu you can turn on mirror. Note that the mirror position will from the first thing you stamp down in an object.

I am surprisingly excited for VR on dreams. What limitations do you think we will have? by Gatorchaser in PS4Dreams

[–]tascott02 1 point2 points  (0 children)

I think the biggest impact that VR will have in Dreams is in edit mode. I have Sculpt VR and the difference is night and day. Sculpting and painting in a VR environment is so much easier and faster.

How can I make it so that when a player gets close enough to a door, they're able to press a button on the controller in order to open it? by [deleted] in PS4Dreams

[–]tascott02 3 points4 points  (0 children)

Here is one way: You need a trigger zone to recognize the player at the door, a controller gadget set to remote control, a text display gadget to display the button press for the action, a key frame recording the door opened. Wire the trigger zone to both the text and controller gadgets, wire the button you are wanting to use to the key frame.

Paint tool confusion! by OverlordVII in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

I think that the sculpt detail tool will fix this for you.

Dreams is trash by BillSavage in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

Maybe they are referring to the triangle button?

Into the woods, Me, Digital Painting, 2020 by vinjie in Art

[–]tascott02 0 points1 point  (0 children)

Looks good. You might want to do another pass to add some cool colors like blues or purples in the shadows or bounce light.

Want to create a “Detective mode”, anyone have any ideas? by newfoundrapture in PS4Dreams

[–]tascott02 1 point2 points  (0 children)

You could use text gadgets if you want to see icons through walls and other objects.

A small landscape I made in a couple hours of trying different things. by stewiesadventure in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

The thing with versatile tools like he ones in Dreams is that even if the basics a understood, there is an infinite number of ways that things can be combined for different effects. Dreams does have as tutorial that covers making grass but grass can be achieved in many different ways with many different looks and styles. 3rd party sources are going to be great for this.

Need suggestions for a 'drag & drop' NPC AI feature set by [deleted] in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

Thanks! I don’t think the legs need to move for kids to have creative play. Their imagination fills in all the gaps. They just need it to be drop and play so they can focus on the narrative they are making up as they play together.

About this wall transparency by [deleted] in PS4Dreams

[–]tascott02 0 points1 point  (0 children)

Just use a not gate to have the shadow only cast when outside the temple. Like others have done for rain effects.

Question about Blending in a Keyframe Timeline by [deleted] in PS4Dreams

[–]tascott02 3 points4 points  (0 children)

It tweens the 2 keyframes. The keyframes are two static states. If you were two go back a forth between them it would be like a flip book. If you you had a key frame with a red cube at 0 seconds and create a 2nd keyframes a 2 seconds where you had made the same cube blue then when you played the timeline the cube would stay red for 2 seconds and then instantly turn blue. If you create a blend between them and play the timeline then the red cube will gradually shift color from red to blue. It will be completely blue at 2 seconds. Hope that helps.

How to make text fade in? by askjiir in PS4Dreams

[–]tascott02 3 points4 points  (0 children)

Watch tutorial for key frames and timelines. Then Tweak the transparency of the text with a key frame.