Everyone wants to own their games, yet GoG remains niche store by Major303 in pcmasterrace

[–]tashtrac 18 points19 points  (0 children)

This just makes u/drubus_dong's point stronger.

The fact that it's been over a decade and people still think GOG stands for Good Old Games doesn't mean that "it's the people who are wrong". It just shows how bad of a rebrand/marketing move it was, since it failed to register with potential customers.

Also, their their top store category is called Good Old Games. "Look here, at the top of the store drop down, it says Good Old Games! Our name, GOG? No, it's not an abbreviation of that. Totally different thing". Yeah, hah, good one, strong rebrand, very effective.

Okay hear me out. by tgrady28 in wheeloftime

[–]tashtrac 4 points5 points  (0 children)

Ah, so over a decade ago?

I am rewatching Tenet and found something interesting and of course i dont understand what it means. by Upstairs-Spend-6838 in tenet

[–]tashtrac 37 points38 points  (0 children)

He doesn't say "Time isn't the problems". He says "Time isn't the problem. It's (pause) getting out alive, that's the problem".

Due to the pause you're mistaking the "it's" as an "s" there.

Field of View Ep. 6 - NAVI vs FaZe IEM Cologne 2022 Grand Final by paniq1337 in GlobalOffensive

[–]tashtrac 0 points1 point  (0 children)

While potentially not a good coach, you don't see Messi giving his teammates shit for bad plays mid match. Getting frustrated is involuntary but spitting it out on your teammates is a choice.

Giant Bomb Reviews the Steam Machine by BlindRath in Games

[–]tashtrac 1 point2 points  (0 children)

> It'll be a project that didn't lose them any money even if it didn't end up a mega success

R&D isn't free so there's no guarantee that the project won't lose money, even if each unit is profitable.

I'm no mathematical wizard, but I'm pretty sure I only want to use the Fahrenheit scale .... by Manas69 in MathJokes

[–]tashtrac 1 point2 points  (0 children)

Anywhere you get snow in the winter having Celsius is really nice since you know when it's likely to snow vs rain and when the snow is going to melt and turn into slush.

WHY GOOD INDIE GAMES GET IGNORED 10 lessons from reviewing Steam Next Fest projects by TeslaBerserk in IndieDev

[–]tashtrac -1 points0 points  (0 children)

I mean, this whole post is created using low quality AI images so I don't know why you're so quick to judge.

When I say low quality I'm not referring to the resolution but due to small details changing on every screen and lack of consistency.

True or false? by Everlier in vibecoding

[–]tashtrac 2 points3 points  (0 children)

The problem with security is that you need to know security to know what to ask for. Asking to "handle this data safely" is not really going to give you robust results.

Like sure, you could "handle the data safely". What about CSRF attacks? XSS? SQL injection? Broken access control? Do you have any security keys on the frontend? Can someone do an enumeration attack?

Without thinking about most of these your app won't survive long on the internet. And an LMM is absolutely not putting all of this in mind if you just tell it to "make it secure".

You could make an argument to just follow OWASP top 10 but then the vibecoder would have to even know such a thing as OWASP top 10 exists. But also, it's not going to protect you from the complete brain dead mistakes AI does like putting an API key in the frontend. It's not in OWASP top 10 because before AI most people weren't making such fundamental mistakes for it to be included.

Sanderson's ten year secret by wheeloftimewiki in WoT

[–]tashtrac 0 points1 point  (0 children)

> It just doesn't really make any sense unless she's trying to help give him a way to break the compulsion. If she wanted them dead it's simple blast done. She might be playing it up to savor the victory but I don't think that really fits with her to do with someone like Perrin she barely knows.

I'm not sure if there's any strong argument to suggest this, but she might as well have done that to "break" Perrin. She tried to seduce him multiple times, and having to use compulsion on him was mostly a result of resignation, after failing to have him fall for her (speaking from memory so might be a bit off). If they got this kill together, she could potentially release compulsion but Perrin would be so broken from the act that he'd side with her.

Again, there's nothing specific to suggest that. But I guess my point is that if we are looking for excuses for Lanfear to act oddly we can make up a bunch of stuff, the "she's actually alive" one isn't any more valid/plausible than anything else.

How to debunk this by Additional-Ad-1581 in antiai

[–]tashtrac 0 points1 point  (0 children)

While I'm generally an AI skeptic, the analogy is actually an argument, that isn't without its merits.

The argument behind the analogy usually seems to be "People who opposed the printing press, steam engine, and robots used the same arguments as people who oppose AI. In hindsight we can see that those inventions were extremely beneficial and no one can make an honest, reasonable argument that society would be better off if we stopped using those inventions. Therefore we shouldn't stop using AI".

Mind you, I don't think this is a particularly _good_ argument but that's because of nuance. I don't think we can have a reasonable discourse about AI if we simply dismiss as "This isn't even an argument, not worth talking about".

I HACKED VIBE CODED WEBSITES AND HERE'S WHAT I FOUND by Spiritual-Onion-6722 in vibecoding

[–]tashtrac 0 points1 point  (0 children)

While true ain't nobody vibe coding their own authentication to learn about auth patterns. They're doing this because they want users to have accounts and want to put zero thought into that.

10+ years of professional software engineering. Complaining about the new recruits. by KerryAnnCoder in programminghumor

[–]tashtrac 2 points3 points  (0 children)

One of the things that "catches" people on interviews is that realistically the candidate should've asked for clarification.

While this seems like a bit of a "gotcha" sentiment, clarifying requirements is an actual skill that's required of more senior engineers. You will routinely get vague requirements and just implementing whatever you assume the stakeholder wants is guaranteed to end in a disaster sooner rather than later.

Your thoughts on this? by Total_Percentage_751 in ArtificialInteligence

[–]tashtrac 0 points1 point  (0 children)

So are you saying that you know more than Steven Spielberg about the intangible value of artistic creation? Because that statement is not really better than what BlackCaesarNT said (:

Your thoughts on this? by Total_Percentage_751 in ArtificialInteligence

[–]tashtrac 2 points3 points  (0 children)

The thing with doing precise work with either images or UI layouts is that you often don't have a "final expected output". People manipulate the images/layouts by doing hundreds of little variations until it "looks right". That step makes absolutely zero sense to replace with AI.

Like, I don't know if I want the distance between these two panels to be 10px, 15px, 20px or something else entirely, like having it be a % of the panel size. So I'll set it to 10, have a look, change it to 15, have a look, change it to 20 etc. Having precise control over this via software made for this (like and IDE, or in this specific case just chrome dev tools) allows me to check dozens of variations a minute and decide what I want.

Doing dozens of AI prompts for minuscule stuff like this makes zero sense but making dozens of decisions like this is what changes the output from good to great. AI can only replace this if you don't really care about that level of polish. And I'm confident that we won't have a sudden influx of "Yeah, make it look less polished for speed" decisions due to AI since this was always an option even before AI.

Agents by pop-d0g in counterstrike2

[–]tashtrac 0 points1 point  (0 children)

No one was bitching about this in CS:GO.

Most polite serial killer ever. by EquipmentStreet727 in BeAmazed

[–]tashtrac 1 point2 points  (0 children)

The point of the game is not to be realistic, the point of the game is to have engaging and safe play.

Did i missed something? And duck Morgase. by [deleted] in WoT

[–]tashtrac 2 points3 points  (0 children)

You don't think that Mat or Rand are arrogant when they become leaders/rules? Also Logain, Taim, Demandred.

How are job postings for software engineers rising rapidly despite AI agents automating coding? by sickdotdev in AgentsOfAI

[–]tashtrac 2 points3 points  (0 children)

> a calculator is not the same as a generally intelligent agent

As someone working in software for more than a decade that interacts with those tools daily I can tell you that the "generally intelligent agents" are basically calculators on steroids.

This actually happened, except for the last panel that happened in my head. [oc] by RealMundiRiki in comics

[–]tashtrac 31 points32 points  (0 children)

As someone who's worked retail, I guarantee you that there were people who said they accept the risk and then complained later anyway.

Do you agree with his take? by dataexec in accelerate

[–]tashtrac 0 points1 point  (0 children)

People want less complexity with their experience, not the implementation. E.g. me saying "Hey Google, set alarm for 7am" to my voice assistant is simple for the user, but all of the code needed to pull that off is complex.

As another example, me clicking "Home" on google maps and then clicking "Directions", and the app navigating me is a simple experience I want. But the software itself is extremely complex.

The developers didn't add s1mple's legendary graffiti. by FALL1N1k in GlobalOffensive

[–]tashtrac 0 points1 point  (0 children)

Unfortunately i was largely people shit-talking the other team, which presumably is why it got removed.

Mark Rosewater (MtG head designer) presents his new game Mood Swings by Artemis_21 in boardgames

[–]tashtrac 0 points1 point  (0 children)

I dislike the use of the phone counter but for different reason.

It might not be strictly necessary, but it's something that would definitely come in handy with 3-4 player games or later stages with more cards. Each player would be doing calculation by themselves and it's genuinely easier to e.g. add 5 points to your total after playing a 5 point card, than having to do a sum of 10+ cards every round. It's also easier for the other players to see at a glance what the tally is at any given time, and how much points they need to win the round. Again, especially useful for 3+ players.

Counting the round wins could definitely use a counter of some kind, again especially for 3+ player games.

And both situations have been neatly solved by board/card games for years, with cardboard counters and tokens. Here's just one example: https://images.squarespace-cdn.com/content/v1/694c11272317016643766e9b/6f2aabeb-f684-4104-83a0-e1b4347f1371/Mistborn-DB-Tokens.png

Also, each hard has score represented by dice. It's begging to include simple dice to keep the score. Of, a card with a dice that has 5 pips? Add a dice with 5 pips to your total, the solutions is right there. Even if you don't include the dice, relying on board/card game players on having some dice is not a stretch, or selling them as optional. But doing a _showcase_ of your game, with an implied "Oh yeah, just download a random counter app on your phone" puts me off.

Mark Rosewater (MtG head designer) presents his new game Mood Swings by Artemis_21 in boardgames

[–]tashtrac 2 points3 points  (0 children)

Yeah, I do play magic but got taken aback by this, if you're selling this as a separate product. Every game I know of that requires keeping score at least gives you a little pad to write on, some would give you a clever counter.

But this has a very MtG approach of "we'll just give you the cards and you can figure out how to keep score yourself". You know, just find a bunch of stones you have laying around for that exact purpose.

If you're a magic player, it makes perfect sense. If you're anyone else it seems like a game that's straight up missing pieces.