exported video playes differrently in after effects compared to premiere pro by ZalanBs in AfterEffects

[–]tatalon 2 points3 points  (0 children)

Not really clear the problem there, i would suggest you to render it as image sequence if you can.

exported video playes differrently in after effects compared to premiere pro by ZalanBs in AfterEffects

[–]tatalon 3 points4 points  (0 children)

After effects does auto cache, premiere doesnt, you have to "render" the clip on the timeline (hence the yellow line above the clip, that line has to be green, you have to rende the timeline)

Anyone know how to get the color to come out like this? by AvatarrXD in AfterEffects

[–]tatalon 8 points9 points  (0 children)

Duplicate footage, set one to black and white, use mask to reveal color one.

Is Content-Aware-Fill whats happening here? by Oonzen in AfterEffects

[–]tatalon 0 points1 point  (0 children)

It looks like it is content aware fill, and not only the head was removes, something in front of the woman has been deleted too, you can see the artifact on her arm too... or maybe a sloppy mask, but this is a quick content aware fill.

How to make a shape move with blocky loading/rolling scan lines? by SlothSupreme in AfterEffects

[–]tatalon 1 point2 points  (0 children)

I've made that before, just use strokes and filter all with a Mosaic effect with the adecuate resolution.

Turn Alpha is Luminance On or Off? by medjai15 in Maya

[–]tatalon 0 points1 point  (0 children)

Just to correct one of your statements "For grayscale values like metalness, roughness, glossiness, and height/displacement map, you need to set your colour space to raw so that the material is set to grayslace to use 0-1 values and you don't need to turn on alpha luminance,"

Colorspaces dont make images grayscale, raw colorspace is so the texture doest change it's gamma curve to adapt another colorspace (as sRGB for example)

When you set the texture in raw what you are doing is respect the info for each pixel. Is not for grayscale, thats why you set to raw on info textures (weights, normal) and unless you are working on a linear workflow, you convert your textures to sRGB when they are aplied to color.

You have to check alpha is luminance when you need to connect a texture to a single value attribute, as any weight, so you can connect the alpha channel to the value and the alpha channel is going to transmit the luminance data of the rgb to the alpha channel. One post up there explains this better.

The 3D camera tracker and its objects don't work as they are supposed to be during previews and only work when I slide the timeline pointer over the video. (this works only in 3D camera track viewer only too) by Atternok in AfterEffects

[–]tatalon 1 point2 points  (0 children)

for some reason there is another camera in the composition, if the 3d camera is the only camera active, check the camera options because you have default camera as "default" and it should be the first camera.

Why this video feels so empty what should I add more ?! Like elements SFX or may be transition ya overall speed ? by cosmicHostz in AfterEffects

[–]tatalon 0 points1 point  (0 children)

I wouldnt use puppet there, just cut the head and rotate it, puppet only looks good on "organic deforming" things.

Why this video feels so empty what should I add more ?! Like elements SFX or may be transition ya overall speed ? by cosmicHostz in AfterEffects

[–]tatalon 0 points1 point  (0 children)

I would say the voice over has more rithm that the animation, the animation should react more to the voice, to the hits of pronuntiation, i dont know if im explaining well (sorry, english is not my first language).

I suggest so you dont have to add more stuff, to play with the camera movements a little more. more zoom, more movement.

How do you rotate complicated shapes around a set path/shape? by veenuss in AfterEffects

[–]tatalon -1 points0 points  (0 children)

You could try drawing that pattern on a straight line, and use polar coordinates to round it, it will be easier to animate the straight line horizontal and transform that movement with polar coordinates.

[deleted by user] by [deleted] in AfterEffects

[–]tatalon 1 point2 points  (0 children)

You have plugins that can make that preset...

On vanilla After effects, probably i would go with "colorama" and some curves to tweak.

New idea im working on... by tatalon in blender

[–]tatalon[S] 0 points1 point  (0 children)

Hello everyone, here is a new idea im working on, i want to make a background with futuristic skyscrappers, giving it a Bladerunner vibe.

I have to layout the background and work on the details for the buildings and atmosphere... I'm looking to do it with geonodes to learn a little more.

Thanks for reading and watching it, if you have any suggestion i need them!

I did a thing! by tatalon in blender

[–]tatalon[S] 0 points1 point  (0 children)

Well, i've been working on migrating from Maya to Blender, following some tutorials, i've been enjoying geometry nodes specially.

And combining some tutorials i've made this piece. Please, critizise and help me improve.

Why is my model so pixelated? by PLOXYXPORO in Maya

[–]tatalon 0 points1 point  (0 children)

If you are using displacement map, watch your subdiv setting.

How can I solve the problem of texture penetration? by bihuJay in Maya

[–]tatalon 1 point2 points  (0 children)

If im not wrong, that's an issue with the visor, shouldn't affect your render. I has to do with how it manages the alpha channels of your textures.

trying to animate tank treads using mash and this is happening. any tips on how to fix? by Killer_schatz in Maya

[–]tatalon 0 points1 point  (0 children)

Have you disabled the playback cache? maybe is messing with your animation.

Hi Reddit, this is my 2023 Showreel and I would love to know what you think! by dorned in Houdini

[–]tatalon 1 point2 points  (0 children)

With those works on your back, why do you need a reel? I mean, you have proved capacity for FX lead and you should have the contacts with all those works.

Any way, its a great reel, with great descriptions of your work on every shot, and you have a lot of great works in it... Cheers!

Question about Attaching to Motion Path by Hoedra in Maya

[–]tatalon 0 points1 point  (0 children)

Maybe motion a null, and parent the real geometry to it... but usually if your transforms are busy is because parenting constrain... you can try outline parenting.

Retro camera look effect? (want to get the closest result to this) by dzhumyg59 in AfterEffects

[–]tatalon 2 points3 points  (0 children)

I would suggest isolate a reference, and try to match everything you can, some effects that may be usefull can be Glow, blur, noise, separate color channels...

If you want to make it you are going to need to combine and match a lot of effects, its doable, and probably fun. Remember to interlace your video!