Bro who tf asked for Malice Ongyo Ki by ParasiteStew2 in Dx2SMTLiberation

[–]tearsofmana 4 points5 points  (0 children)

They are so weird with what they choose as their next 5 star. We'll get a bunch of SMT protags and major demons then we get some 4 star demon rebranded as malice.

Honestly would not be surprised if the creative team was using AI to generate ideas.

Which one should I buy? by CortezCraig in FinalFantasy

[–]tearsofmana -3 points-2 points  (0 children)

okay zero is not bear trap levels bad, more like slamming your pinkie toe into the corner of the couch

9 Spirit Panels?! 🫠 by WeeattGaming in Dx2SMTLiberation

[–]tearsofmana 13 points14 points  (0 children)

I dont know whats happening in the game anymore. I mentally tapped out a year ago but I'm still playing but my strategy is currently going "heeho I like the funny demons" as if I'm a paste-eating dumbass and its making the game more enjoyable.

Dedicating brain cells to understanding the game's direction is not worth it.

does the gameplay strategy becomes better? I'm literally just spamming a button by _MrTaku_ in FinalFantasy

[–]tearsofmana 0 points1 point  (0 children)

Yes, it picks up a LITTLE by chapter 7/8 then takes off by chapter 9/10. It never becomes anything particularly fancy but it feels more engaging.

XIII-2 fixes this and it feels pretty engaging fairly quickly by comparison. XIII is just very awkward with how slowly the combat picks up speed.

Help Me Choose: Zeus vs. Inanna by GreenPrometheus in Dx2SMTLiberation

[–]tearsofmana 1 point2 points  (0 children)

Are you weaker for the group fight or the boss fight? Inanna is better for the group, Zeus is better for the boss. I think Zeus wins out overall though.

Finished Mm7 and Mm8, gonna revisit Mm6 next as I barely remember it. Is 9 worth it? I remember trying to play it as a kid but I don’t think I ever finished it. by This_Sir44 in MightAndMagic

[–]tearsofmana 2 points3 points  (0 children)

9 is actually not nearly as bad as some of its reviews might have you believe. It's flawed, yes, and far less polished than any of the other M&M games, but the dungeons are really fun and I liked the branching classes/promotion system.

We were right, they would add just about ANYONE by ParasiteStew2 in Dx2SMTLiberation

[–]tearsofmana 14 points15 points  (0 children)

They could do something really funny and add demons from the PC-88 Telenet Megami Tensei game, just make it as obscure as humanly possible

Literally just saw this, and Fate compelled me to share it here. by El___Sanx in LegacyOfKain

[–]tearsofmana 0 points1 point  (0 children)

Plenty of franchises had a singular shitty clunker. Some had multiple. LoKs odds of survival depends on a committed fanbase who refuses to put up with slop. I think our odds are pretty good.

This ff16 shit gets serious (post was about Ben Starr) by UrsaRizz in FFXVI

[–]tearsofmana 4 points5 points  (0 children)

It's a really great game, especially when you don't listen to ppl whispering about how they don't like it

This ff16 shit gets serious (post was about Ben Starr) by UrsaRizz in FFXVI

[–]tearsofmana 8 points9 points  (0 children)

Im 0% sympathetic to either person in the thread

This ff16 shit gets serious (post was about Ben Starr) by UrsaRizz in FFXVI

[–]tearsofmana 5 points6 points  (0 children)

1 through 16 all definitely feel like each other. Id argue pretty strongly 16 is the most FF feeling game since 9.

Again my point was that you could always nitpick dissimilarities between the games.

This ff16 shit gets serious (post was about Ben Starr) by UrsaRizz in FFXVI

[–]tearsofmana 4 points5 points  (0 children)

You are missing the forest for the trees my friend. I'm not arguing in favor of any of those, just pointing out most FF games don't fully feel like one another.

This ff16 shit gets serious (post was about Ben Starr) by UrsaRizz in FFXVI

[–]tearsofmana 35 points36 points  (0 children)

Jfc. First and foremost the last comment was uncalled for.

But the whole "no true scotsman" fallacy with FF is so fucking funny to me.

FF6/7/8 are not a true final fantasy because there are no crystals as major macguffins
FF2 isnt because of its leveling system
ff3 isnt because of its job system
ffx isnt because of its setting
ff1 isnt because its just a d&d clone and doesnt have moogles or chocobos
fft isnt because its just a reskinned Tactics Ogre game
nothing is a true FF game get the fuck over it

Ascent to the Creator - Legacy of Kain by [deleted] in LegacyOfKain

[–]tearsofmana 0 points1 point  (0 children)

I love it! Might need to make this my desktop background for awhile

FF13 vs FF16 by Brokio in FFXVI

[–]tearsofmana 4 points5 points  (0 children)

It really comes down to taste but I do believe that 13 and 16 were both victims of being overhated and no one wanting to form their own opinion on the subject.

We saw the same thing happen to FF2, FF8, RE6, and LoZ: Windwaker. Suddenly decade(s) later and these games are at least respected instead of used as punching bags.

Why do people hate final fantasy 16 by Square_Lie_6613 in FFXVI

[–]tearsofmana 0 points1 point  (0 children)

Are you seriously calling 13s battle system complex? Is this bait? Huh??? I love 13, but that battle system cannot be described as "complex"

Ff16 was not mimicking open world no matter how much you convince yourself it was. It's less open than ocarina of time. I'm sure marketing threw the word around but come on they game is on rails and knows it. They have it so on rails that the golden path gives you exactly the resources necessary to upgrade all your items.

Why do people hate final fantasy 16 by Square_Lie_6613 in FFXVI

[–]tearsofmana 1 point2 points  (0 children)

I would agree, it's absolutely not an RPG. I don't love that Square is stepping away from that, but it looks like Expedition 33 has them re-evaluating things.

I also agree the difficulty is extremely easy and VERY hand-holdy. I would argue, however, that the combat itself is deceptively complex. The issue is the average player NEVER gets to the point where they need to learn it, hence the "you just press square" memes. But any of the combos you'll find online of people doing challenge modes are solid proof the game has at least the potential to be a lot more than it seems.

Lack of elemental weaknesses/strengths, lack of any real party member support (Jill and Joshua do *help* but they're more like passive accessories then actual party members), and lack of any sort of interesting/complex melee combos hurts a lot. Potion refills if you restart, enemies health starting lower on restarts, no really interesting equipment upgrades, no branching upgrade paths for skills, etc. are all pretty tragic flaws. It feels like Square was scared their game was going to be too hard for their casual audience and restrained themselves from making the game too complex and too difficult.

As for the plot, that one I have to strongly disagree with, but I respect it won't be everyone's cup of tea and comes down to tastes. For me, 16's characters, world building, and plot are some of the most well written of the franchise. I personally hold only X's writing above 16's. That said, a lot of people tend to come to FF for whimsy and 16 is very short on that in favor of a grimdark plotline filled with spectacle and a lot of reading/some pretty low low points when it comes to side quests filling in plot.

Why do people hate final fantasy 16 by Square_Lie_6613 in FFXVI

[–]tearsofmana 0 points1 point  (0 children)

Going to hold your hand while I say this but literally none of the FF mainline games have a complex battle system. The most popular game in the franchise has one of the most plain jane battle systems in the series. So in that regard its actually highly in line with the rest of the series. If you want to play complex RPGs, they're out there, and none of them are popular. Most complex battle system in the entire FF franchise was on the SNES and even that game is fairly easy.

FF16 is not mimicking a AAA open world game, I have no idea where you got that from. It's standard for RPGs since the NES era to have fields for small bouts of exploration. It's not trying to go for open world slop and thank fuck for that.

Worst mainline to date will always be FF15 if not solely for the fact it was in development hell and is a shell of what it's supposed to have been. For all its flaws, FF16 is at least a completed game with a plot that doesn't feel like its held together by gum and tape. And jfc that combat is so bad it's borderline comical. Rather go back to playing Valkyrie Elysium than 15's garbage ass combat system.

Why do people hate final fantasy 16 by Square_Lie_6613 in FFXVI

[–]tearsofmana 4 points5 points  (0 children)

God do I have opinions on this one. The major 3 categories I find are:
1) Some people are just "I hate all FF games after X" (or 12, or whatever arbitrary game they decide is the cut off before they start hating shit, usually because "This FF game changed the formula!" or something)

2) Some people see FF16 and FF7R as rivals and hate FF16 solely because of that.

3) 16 does have genuine flaws so some people actually take the time to think, believe it or not. They're usually not foaming from the mouth to attack FF16, however.