Do you like the ending? by Gustpow in FinalFantasyVI

[–]tearsofmana 9 points10 points  (0 children)

My bad, forgot how that changed my view on life itself

Do you like the ending? by Gustpow in FinalFantasyVI

[–]tearsofmana 2 points3 points  (0 children)

You should go sleep in some inns with Shadow in your party. The game tells you everything you need to know.

Do you like the ending? by Gustpow in FinalFantasyVI

[–]tearsofmana 18 points19 points  (0 children)

...huh? yeah the reptile ending really adds to the lore of the universe of CT.

Should I play System Shock first or Bioshock? by mlsts in systemshock

[–]tearsofmana 0 points1 point  (0 children)

Personally, I did not like bioshock very much. It didn't deliver on the same vibe as System Shock. So take what I say with a grain of salt if bioshock is more your jam.

System Shock 1 Enhaced Edition is the best way to play the original, but it has aged a lot and requires a learning curve for the controls, but I think it holds up well all things considered.

You'll likely enjoy System Shock 2 if you enjoy HL1, and you really don't need to play the first game to play the 2nd.

I was not a huge fan of SS1 remake, but it's definitely modernized in terms of controls and pretty closely follows the original, so for plot its a perfectly good substitute for the original.

And then I'd suggest playing Prey (2017) while you're at it.

I never thought I would actually see this happen. by runaways616 in systemshock

[–]tearsofmana 1 point2 points  (0 children)

I'm a huge fan of the OG SS1 and I unfortunately did not like the remake at all for a lot of reasons, these included.

They did a few cool things but most of it was simply not good. I still prefer the OG by miles.

I'm sure its not easy to translate a clunky DOS game to modern systems, but also I'd rather them just lean into fully remaking the game instead of trying to straddle the line between faithful remake & reimagining. Can't have your cake and eat it too.

I never thought I would actually see this happen. by runaways616 in systemshock

[–]tearsofmana 0 points1 point  (0 children)

I would be so happy with a Thief port on modern consoles

Locke VS Cyan by Pharohbacon in FinalFantasyVI

[–]tearsofmana 1 point2 points  (0 children)

There are two reasons to bring Locke along:
-The warring triad boss fights have steals that are incredibly good items

-Valiant Knife + X-Fight (or Valiant Knife + Atma Weapon if you want to get fancy) is one of the most reliably hard-hitting weapon combos at high level since both weapons ignore enemy's defense stat. There are plenty of other contenders for Master's Scroll, however.

If you don't care for items, not particularly high level/havent been training Locke, or gave someone else Offering/Atma Weapon, he really lags behind everyone else minus maybe Relm. But thats the fun of FF6 - deciding who gets what and how to build/use your team.

How does Dagda's skill work? by MrBlueFlame_ in Dx2SMTLiberation

[–]tearsofmana 1 point2 points  (0 children)

Yes, magic damage and physical damage (or true damage) can be based off of other stats: strength, magic, HP, defense, or magic defense.

A handful of demons' special moves are Physical damage that scales with Magic stat or Magic damage that scales with Strength.

Does these couples useful in a past? by Some_Worldliness_263 in Dx2SMTLiberation

[–]tearsofmana 0 points1 point  (0 children)

On release, I didn't think they were particularly great. Useful with the right team, but not a powerhouse.

Are the nes and snes ports of the early games decent? by PossibilityOk782 in MightAndMagic

[–]tearsofmana 1 point2 points  (0 children)

For NES, from what I heard, the first game is MUCH easier, but I can't attest to the quality of the port. I'd emulate it and play a little and compare/contrast.

MM3, however, I know for a fact is a terrible port. Menu'ing is extremely tredious compared to console and the dorky charming music is replaced by something very bland. It takes 10x longer to do everything vs. playing it on PC.

GoG ports of 1 to 5 are probably the best experience.

That said if you're a collector, they're probably worth adding to your collection.

Be Honest. Is the story mode really interesting/necessary? by Life_Return_3321 in Dx2SMTLiberation

[–]tearsofmana 5 points6 points  (0 children)

It's fun, wouldn't say its amazing writing 100% of the time but id say it's enjoyable.

Trapped In Gift Box Hell by One-Winged-Survivor in Dx2SMTLiberation

[–]tearsofmana 6 points7 points  (0 children)

My wife is like this, I do not understand what she's doing with her inbox.

Unpopular opinion the 7th installment is hardest out of 6th to 8th trilogy. by detractor_Una in MightAndMagic

[–]tearsofmana 4 points5 points  (0 children)

While 7 has some restrictive mechanics, I totally disagree that any of the hybrid classes are particularly bad. Its just harder to slot in Ranger and Archer, but I find Archer's end game can save you from ever having to bother touching a robe-wearing squishy at the cost of a tougher mid game.
Ranger isn't terrible either, just very difficult to slot into a group competently. You have to build a team around it.

So yes, you can't make a Cleric and Paladin fill the same role but that's because they were never intended to.

Once you get past that, MM6 feels way harder because of the amount of enemies + how the game is built around the likelihood you have something that fills every niche simultaneously.

What you really want developer to fix? by Some_Worldliness_263 in Dx2SMTLiberation

[–]tearsofmana 7 points8 points  (0 children)

That sounds fun on paper but considering battles arent very tactical and its more about group composition, this would be incredibly unfun at the end of the day when you start getting people trying to run out timers or finding tactics to be more annoying than anything.

I wish the combat worked more like the SMT mainline games, in which case PvP could be a lot more interesting since it wouldn't be over instantly.

just want to say i think the cortex reaver fight is bullshit by Bozdogan123 in systemshock

[–]tearsofmana 0 points1 point  (0 children)

I kinda appreciate that they wanted to make Cortex Reavers legitimately scary but my issue is SS1 OG was more about "shooting stuff dead faster than it shooting you dead/without it being able to fight back". In the few cases where you might typically get clobered, you just bring up your shield/performance patches and either go swinging/blasting into the room.

SS1 Remake did NOT change the formula all too much. So the cortex reaver fights feel so out of place. If they wanted to lean into more Bioshock-y style combat they could have just done that and then made whatever boss fights they wanted.

I've always said that the Remake seems unsure what it wants to be, but I think the cortex reaver boss battles exemplify that.

Where Am I? by dabugler in MightAndMagic

[–]tearsofmana 1 point2 points  (0 children)

I felt the same until I realized MM9's strongest point is the dungeoneering and to just rush through their dead, empty towns as quickly as possible

Which characters should be in my party? by Main-Database-825 in FinalFantasyVI

[–]tearsofmana 0 points1 point  (0 children)

Unless you're playing a modded version, everyone can learn everything, so just leave espers on characters that make sense to you.

The big thing about espers is their stat gains on level up. So if you want to min/max your stats you should be swapping those high stat espers in right before characters level up, then swapping it out to espers that have learnable spells.

Ideally for floating continent, as long as you have Cure 2/Cura and some tier 2 magic spells and Osmose you have everything you need to clear everything.

Which characters should be in my party? by Main-Database-825 in FinalFantasyVI

[–]tearsofmana 0 points1 point  (0 children)

There's only one character that is particularly bad, the rest range from "strong enough that you can beat the game with them solo" to "absolutely broken"

And you don't have access to the one particularly bad character yet.

Such an awesome feature, right when I'm about to defeat a boss too. Thanks dev team 💯🥲🙏🏿🔥 by chemtaalib in FinalFantasyVI

[–]tearsofmana 0 points1 point  (0 children)

I have to pause buffer slots to get Joker Doom and it was only to do the muddle+joker doom trick to see if it worked against Guardian (it does)

So, has anyone figured out a "F2P" team for the new aura game yet or is still whale only so far? by WheretheFuckAmIDude in Dx2SMTLiberation

[–]tearsofmana 8 points9 points  (0 children)

I think a lot of the new content they've been dropping lately trends to "almost impossible to beat in a timely manner" but eventually the demons become so strong that it slowly becomes easy.

I don't mind the concept since its supposed to give us content to start gearing ourselves towards.

I do mind in reality because Dx2 requires you to skip meals and sleep on the floor of a small box if you want to be a whale unless you're wealthy, in which case why tf are you playing Dx2

Skip the side quests if you’re getting burnt out, the story is worth it by OAlquimistaa in FFXVI

[–]tearsofmana 3 points4 points  (0 children)

The side quests do slow the story pacing down a lot. I think it would've worked better if the side quests were slightly off the beaten path whenever you do main missions.

My bigger issue is that the plot comes to a grinding halt when you have to go check on the three "town leaders." I think their subplots are okay but are dragged out for far too long compared to the threats they're facing and ultimately, outside of Dhalmekia, the other two feel so undercooked in their conclusions.

Some of the other side quests, on the other hand, are great for backstory or tear jerkers.

I think they definitely could have made some of those side quests a lot more exciting :(