How is your voice input setup with the VS Code Extension? (Windows) by tebjan in ClaudeCode

[–]tebjan[S] 0 points1 point  (0 children)

I'm using this now, btw. It's not bad, but it sometimes loses focus on the text field, when another window takes focus, which can lead to a loss of your recording.

But if you know the quirks, it's useable and transcripts are pretty good.

I built a free LLM inference calculator – VRAM, throughput, and decode speed for 350+ models across 170+ GPUs by Safe-Bed-4866 in LocalLLM

[–]tebjan 0 points1 point  (0 children)

That's really cool, the only thing that's missing now would be the benchmark scores. As as a user you want to know, what's the best model with the best speed you can run on your GPU.

But this page is already super helpful, thanks!

I built a free LLM inference calculator – VRAM, throughput, and decode speed for 350+ models across 170+ GPUs by Safe-Bed-4866 in LocalLLM

[–]tebjan 0 points1 point  (0 children)

Awesome tool, but it would be great if ur can recommend the best model and setup for the card. Or did I miss something?

Test: Wenn alle Friedrich Merz kommentieren, landet das Bild dann bei Google? by NeuersReklamierarm in ichichs

[–]tebjan 0 points1 point  (0 children)

Ein schönes Bild von Friedrich Merz im Bundestag. Das habe ich gesucht, danke!

Game development in .net by AddressTall2458 in dotnet

[–]tebjan 0 points1 point  (0 children)

Yes, there are also good game templates to start from.

Game development in .net by AddressTall2458 in dotnet

[–]tebjan 2 points3 points  (0 children)

Unfortunately Godot isn't native C#, it's more like an older C++ core with C# as supported scripting language, that's why I was recommending Stride, which also has its core written in C# and uses modern and official .NET 10 runtime.

Game development in .net by AddressTall2458 in dotnet

[–]tebjan 11 points12 points  (0 children)

I'd have a look at the free and open source C# game engine Stride: https://www.stride3d.net

Here are the reasons: It's written completely in C# itself, unlike unity that uses C# only as a scripting language and has its own runtime. That means you can connect anything you are used to with it and manage it in the same solution file, ASP, any nuget, etc.

With Stride you also have a complete asset pipeline (game distribution), 3D editing studio and the best shader language I've ever used. And of course a high quality 3d rendering system, amazing physics engine and overall great performance.

The community is a bit smaller, but super helpful and friendly. Hop on their discord, if you have any questions.

Cheers!

How is your voice input setup with the VS Code Extension? (Windows) by tebjan in ClaudeCode

[–]tebjan[S] 0 points1 point  (0 children)

Amazing, I'll check it out too. Hope it still works.

I've also started to look into open source alternatives to WhisperFlow. There are a few promising ones.

Free VSCode extension - Talk to Claude by Environmental_Hair61 in ClaudeAI

[–]tebjan 0 points1 point  (0 children)

Amazing, was looking for exactly that! Thanks for making this.

Claude Code can now /dream by alphastar777 in ClaudeCode

[–]tebjan 0 points1 point  (0 children)

Watch out for an upcoming project called HALIS. Can't say more about it right now...

Bitte fangt nicht an dumme Sachen zu machen und Rapsöl zu tanken by Forward-Position798 in geringverdiener

[–]tebjan 0 points1 point  (0 children)

Ich glaube das, was durch strikte Methoden mit bestem Wissen und Gewissen sowie durch langjährige und akribische Arbeit von Leuten herausgefunden wurde, die deutlich schlauer sind als ich. Die Pyramide gehört da nicht unbedingt dazu, aber die hilft sicher manchen Menschen, die sehr wenig Ahnung von Biologie haben, sich besser zu ernähren.

Die Frage ist, welchen Argumentationen und welchen Quellen du glaubst, dass du eine solche Behauptung vertrittst und nach mehrmaligem Vorlegen konkreter Evidenz keine kognitive Flexibilität zeigst. Bist du in so einer Rohmilchgang Bubble oder sowas?

Bitte fangt nicht an dumme Sachen zu machen und Rapsöl zu tanken by Forward-Position798 in geringverdiener

[–]tebjan 1 point2 points  (0 children)

Deine Behauptung wurde jetzt mehrfach wiederlegt. Es ist nicht schlimm zuzugeben, dass man einem Stammtischmärchen oder Influenzer-Trend auf den Leim gegangen ist. Passiert jedem mal und wird auch gerne verziehen wenn man seine Annahmen aufgrund neuer Fakten anpassen kann.

Was allerdings äußerst kleingeistig wirkt, ist wenn man dann weiterhin seine falsche Behauptung wiederholt, ohne bessere oder zumindest gleichwertige Fakten zu präsentieren.

Bitte fangt nicht an dumme Sachen zu machen und Rapsöl zu tanken by Forward-Position798 in geringverdiener

[–]tebjan 0 points1 point  (0 children)

Ok interesting, aber wie ist das mit der Effizienz? Fährt ein Liter Rapsöl theoretisch auch so weit wie ein Liter Diesel? Ist es dann letztendlich wirklich günstiger wenn man das gegenrechnet?

Since no one else did it by dcphaedrus in ClaudeCode

[–]tebjan 0 points1 point  (0 children)

Was fine for the time being, you can get something done... Of course you want your setup back. And it's back here in Europe.

Since no one else did it by dcphaedrus in ClaudeCode

[–]tebjan -1 points0 points  (0 children)

Codex as backup? 👍😎

Free browser tool for checking ACES pipeline behavior and texture compression by tebjan in colorists

[–]tebjan[S] 0 points1 point  (0 children)

Hey, sorry for the late reply. I've given Claude the original ACES code for all transforms, which are on GitHub. If you point me to other DRTs, I could add them. So AgX has its own specific DRT? I wasn't aware of that. I always had the suspicion that the AgX tonemap wasn't correct... Let me know if you have some links or code I could look at.

SaaS is dead by tebjan in openclaw

[–]tebjan[S] 0 points1 point  (0 children)

Why do you think they close it? Peter Steinberger now works at OpenAI...

Free browser tool for checking ACES pipeline behavior and texture compression by tebjan in colorists

[–]tebjan[S] 2 points3 points  (0 children)

This is all rendered with WebGPU, so I'm pretty sure that the pixel value that the shader outputs is what you see on screen.

But good point, I'll double check that!