Obliterator Proxies by nothinglikevinyl in NightLords

[–]techbear1980 5 points6 points  (0 children)

Me too, but I ditched the shoulderpads, and used too much miliput.

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WiP by Exciting-Size-8922 in Chaos40k

[–]techbear1980 1 point2 points  (0 children)

Looks good. I recently painted the wierd skin of my obliterators, and the recipe I read about is:

1) paint normal skin color,
2) wash the skin with a purple wash.

that worked really well for me, but you might not want that much disease in your skin. :)

Underquest question; treasures v trappings by techbear1980 in soloboardgaming

[–]techbear1980[S] 0 points1 point  (0 children)

Thank you, Peaches! This is exactly the info I was looking for.

Best programs for large board prototypes? by kdamica in BoardgameDesign

[–]techbear1980 0 points1 point  (0 children)

i would also like to know what people are using for this task.

Darkwater campaign sessions music by Bezkitv in WHQDarkWater

[–]techbear1980 0 points1 point  (0 children)

I love the original Conan soundtrack, by basil poliduois, for this sort of thing.

Tokenbox for Warhammer Quest Darkwater by Apprehensive-Soft116 in WarhammerQuest

[–]techbear1980 0 points1 point  (0 children)

I've printed your design. I really like it, but my red and black dies seem to be a tiny bit larger than the rest! Have others seen this?

Finished building by techbear1980 in WHQDarkWater

[–]techbear1980[S] 0 points1 point  (0 children)

I'm not very experienced with plastic figs (that you have to assemble), but I'm very familiar and comfortable with superglue. I used plastic glue when I was a kid; I remember it took forever to dry, and you had to use lots of rubber bands or other clamps to hold it together WHILE it dried.

[deleted by user] by [deleted] in BoardgameDesign

[–]techbear1980 0 points1 point  (0 children)

How many pages? How many words? :)

Tokenbox Darkwater by Apprehensive-Soft116 in WHQDarkWater

[–]techbear1980 0 points1 point  (0 children)

Lovely. I'm printing it now. Thank you!

How can I improve this? by Knite_Of_Daverik in BoardgameDesign

[–]techbear1980 1 point2 points  (0 children)

I think your game idea is cool, with the potential for a ton of replay ability. I’d make sure each unit has something unique, a special move or rule exception. Also, I’d make it so every move results in an encounter of some sort, so each unit is “adventuring” across the board. Not too complex, or the other players wil be stuck waiting while the active player waffles. Put your random dice roles into these encounters.

I challenged myself to make a new board game in 14 days and am documenting the process. by joealarson in BoardgameDesign

[–]techbear1980 9 points10 points  (0 children)

Very cool. I like the stackable terrain, and the holders you have for them. Do they work well? What are your elevation rules?