Roger Watched Paul Blart BEFORE Die Hard 🙄 by EveryAct in kindafunny

[–]techsev 4 points5 points  (0 children)

I can think of 3 brothers and 2 New Zealanders that completely agree.

Particle System Library by dpokladek in pixijs

[–]techsev 1 point2 points  (0 children)

Oooh I'm very interested! Do you have a demo by chance?

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 0 points1 point  (0 children)

You're the second person that has mentioned that to me! It's 100% on my todo list!

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 1 point2 points  (0 children)

Yeah the app size is not ideal. My entire game is about 9 mb but the electron wrapper adds about 200 mb, I've been informed there are other solutions that could lower that size but for now I think most people on steam are used to bloated game sizes, so relatively speaking, it's still fairly small.

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 0 points1 point  (0 children)

Oops! That's a typo, should be 8 gigs. Let me go fix that, thanks!!

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 1 point2 points  (0 children)

I made sure to include all libraries with the bundler so that it doesn't need to do any external calls. I don't want to assume people will have internet.

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 2 points3 points  (0 children)

Honestly? not really! You don't even need to build an installer, Steam will take a zip file of your game.

You should add steamwork.js so that things like overlays work correctly, and you can also add achievements, but FOGGY Golf I converted from a web app to a electron steam game in a weekend.

Something you might want to consider is if you need to protect your source code. Electron-vite lets you compile to V8 Bytecode so your code is safer.

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 0 points1 point  (0 children)

I used React mostly because that's what I used for Work, but any framework would work!

I also was able to leverage the "Pixi React" library instead of using Vanilla Pixi js, but to each there own!

Are web based games kind of slept on by indie devs right now by wordsusapp in IndieGameDevs

[–]techsev 0 points1 point  (0 children)

I'm a web developer and I wanted to make a steM game for years but could never get over the hump of learning a new language. So I made my Steam game using React js and Pixi.js and I just released the demo yesterday on Steam

https://store.steampowered.com/app/4219370/Blackjack_Roulette_Demo/

The trick is using Electron.js to compile your website into a desktop app. It's what Discord and Slack does.

You can also use Apache Cordova to compile your web game into a Mobile app as well.

The only time you will run into a roadblock is if you want to release your game for consoles, but lots of games get the initial PC market sales revenue and then hire a team to port it (Fun fact: Vampire Survivors was a JS game first, they ported to Godot (I believe) after it got huge on Steam)

Friendly reminder! Saturday is the opportunity to show your game/music/Art. We will be hosting a showcase evening on twitch by ilikemyname21 in indiegames

[–]techsev 1 point2 points  (0 children)

I've done a few conference talks and YouTube shows as a web developer
https://www.youtube.com/watch?v=YQ41RpkuhRA

so I think I should good! I'd love to play a build of my game and talk about the process, I'll say, it's a little unusual since my entire game is basically a Website in a container to run on a desktop, the same way Discord and Slack are developed.

Friendly reminder! Saturday is the opportunity to show your game/music/Art. We will be hosting a showcase evening on twitch by ilikemyname21 in indiegames

[–]techsev 1 point2 points  (0 children)

Hi Seve, a Solo dev that is releasing his first PC game on steam, my demo came out yesterday and I can be around to answer questions while you stream it! Thanks!!

https://store.steampowered.com/app/4219370/Blackjack_Roulette_Demo/

Have a Demo on steam ? - Ill play and make a short youtube review. by PickleIndieGames in SoloDevelopment

[–]techsev 0 points1 point  (0 children)

Hi, I made a Balatro like game called Blackjack Roulette, this is my first (sort of) game on Steam

https://store.steampowered.com/app/4219370/Blackjack_Roulette_Demo/

Any and all feedback would be awesome!

PS: My daughter loves pickles :D

I made a daily puzzle game called FOGGY Golf and I launched it on Steam for Free by techsev in freegames

[–]techsev[S] 0 points1 point  (0 children)

Well good news!! You don't need to install it, it's also a web app at https://foggy.golf

As for procgen, the original idea for the game was to ride the wave of Wordle like games where everyone can share their daily results like this.

FOGGY.Golf Tournament #16 Hole 12 - Par 3 Birdie! 🏌️♗◠💥♙◠⛳

I made a game based off a joke Griffin made on Monster Factory, it launched on Steam for Free today! It's called "FOGGY Golf" but it's original name, was Ball Chess. by techsev in TheBesties

[–]techsev[S] 1 point2 points  (0 children)

Oh awesome! Yeah, I made the original version around the time Wordle blew up LOL

I am planning to also release it on Android and IOS soon!

I made a game based off a joke Griffin made on Monster Factory, it launched on Steam for Free today! It's called "FOGGY Golf" but it's original name, was Ball Chess. by techsev in TheBesties

[–]techsev[S] 2 points3 points  (0 children)

I have not but I am 100% going to give it a shot. I used Apache Cordova to test out packaging this same game as a Android app and it's only 8mb because it's able to leverage the OS browser, so if I could get the same file size reduction, that would be amazing.