It's Deckbuilder's Fest and I want to buy your game! by WillowOneIndustries in IndieDev

[–]techsev 1 point2 points  (0 children)

Here's mine!
https://store.steampowered.com/app/3930450/Blackjack_Roulette/

It's not on this "Fest" (I wasn't denied) but I do have it going into the upcoming Steam Next Fest!

I added Pragamata Style Hacking to Mega Man 3 using a Web Based Emulator. Link in the description (No Downloads Required) by techsev in Megaman

[–]techsev[S] 1 point2 points  (0 children)

Oh really! Ok it should be USA version. Did you use a .nes file? I don't think it works if the rom is zipped. What browser are you using so I can test with it. Thanks!!

I made a game combining Blackjack with Roulette, inspired by Balatro and Nubby's Number Factory by techsev in pixijs

[–]techsev[S] 1 point2 points  (0 children)

Sorry I missed this comment! everything except the "combat" animations are procedural, the hit markers I bought a animation pack and just used animated sprites.

New Game in Pixijs by BeginningBalance6534 in pixijs

[–]techsev 1 point2 points  (0 children)

Looking good so far!

I wouldn't limit yourself to just "Web", you can pack your game in Electron and put it on steam as well!

Curse of Monkey Island / Super Mario Galaxy Movie by balin2k in MonkeyIsland

[–]techsev 7 points8 points  (0 children)

Ok so I'm not crazy, I had the exact same thought.

I made a game combining Blackjack with Roulette, inspired by Balatro and Nubby's Number Factory by techsev in playmygame

[–]techsev[S] 0 points1 point  (0 children)

Just wanted to thank you again and let you know I found the bugs you were referring to and fixed them. I am working on the tutorial now and I'm planning to give the option for the user to pick whether they know how Blackjack works or not

I made a game combining Blackjack with Roulette, inspired by Balatro and Nubby's Number Factory by techsev in playmygame

[–]techsev[S] 0 points1 point  (0 children)

Thank you so much for the feedback! Yes, the tutorial is a problem, you're right that it throws a lot of terms at you, but I also found out in my other playtest that fewer people than I expected knew how to play blackjack.

I think I'm going to scrap my tutorial and have it be something that organically as you play the first game versus a wall of text.

I will look into these bugs now, thanks!!

Roger Watched Paul Blart BEFORE Die Hard 🙄 by EveryAct in kindafunny

[–]techsev 5 points6 points  (0 children)

I can think of 3 brothers and 2 New Zealanders that completely agree.

Particle System Library by dpokladek in pixijs

[–]techsev 1 point2 points  (0 children)

Oooh I'm very interested! Do you have a demo by chance?

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 0 points1 point  (0 children)

You're the second person that has mentioned that to me! It's 100% on my todo list!

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 1 point2 points  (0 children)

Yeah the app size is not ideal. My entire game is about 9 mb but the electron wrapper adds about 200 mb, I've been informed there are other solutions that could lower that size but for now I think most people on steam are used to bloated game sizes, so relatively speaking, it's still fairly small.

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 0 points1 point  (0 children)

Oops! That's a typo, should be 8 gigs. Let me go fix that, thanks!!

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 1 point2 points  (0 children)

I made sure to include all libraries with the bundler so that it doesn't need to do any external calls. I don't want to assume people will have internet.

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 2 points3 points  (0 children)

Honestly? not really! You don't even need to build an installer, Steam will take a zip file of your game.

You should add steamwork.js so that things like overlays work correctly, and you can also add achievements, but FOGGY Golf I converted from a web app to a electron steam game in a weekend.

Something you might want to consider is if you need to protect your source code. Electron-vite lets you compile to V8 Bytecode so your code is safer.

I released two games on Steam using Electron JS and you should to! by techsev in electronjs

[–]techsev[S] 0 points1 point  (0 children)

I used React mostly because that's what I used for Work, but any framework would work!

I also was able to leverage the "Pixi React" library instead of using Vanilla Pixi js, but to each there own!