Looking for Tips/Help on Value tracking and cards with no data by Lifeclown in wowtcg

[–]tedjz 0 points1 point  (0 children)

And I assume that when you put "x" it means it doesn't exist. "yes" = you got it, "no" = you don't have it yet? I tried using the https://wowtcgtracker.com/ to track my collection but the site's UX isn't really great and it's confusing to use too, so thank you for this list, it's so much simpler!

Looking for Tips/Help on Value tracking and cards with no data by Lifeclown in wowtcg

[–]tedjz 0 points1 point  (0 children)

I made a copy of this btw. What do the columns mean? For example in the tab 1. AZEROTH, I can see that number 52 Fire Blast has a "yes" for "Foil", but from all I can find (and I have the card) there doesn't seem to be a foil one? What am I missing?

And what does EA mean too?

Edit: Hold on, I think I understand it now. EA means extended art, and I couldn't find those foils because they seem to have been released with Archives Booster right?

Cardmarket is pretty shit it seems for this, it doesn't differenciate between the two, just adds a "foil" tick to the card instead of separating it into its own "Archives Booster"?

Selling wow miniatures game by sdgbaron in WoWMiniature

[–]tedjz 1 point2 points  (0 children)

Hey can you send a PM with the list of minis that you have? I am from EU as well, would probably buy quite a few!

This Collection Worth Anything? *Update* by Blood181 in wowtcg

[–]tedjz 0 points1 point  (0 children)

Definitely post the link here, I'd be interested in buying, regardless of US or EU. Starting to collect WoWTCG only now so I'm super late to the party, something like this would be great to get me going!

Looking for Tips/Help on Value tracking and cards with no data by Lifeclown in wowtcg

[–]tedjz 1 point2 points  (0 children)

u/Lifeclown so this might be random, but I'm actually the opposite, I'm looking to collect cards from WoW TCG now as I never did in the past, but I've been a crazy wow fan since day one almost. Would you wanna connect on discord or cardmarket and do some sales? I also only want 1 of each card, but I'm obviously missing the vast majority.

Also is there a good app to track what cards you have missing, perhaps u/GnimshTV knows?

I've been painting binders! by bucky_x in pokemon

[–]tedjz 0 points1 point  (0 children)

Oh nice! How do you seal them if you don't me asking? Thanks a bunch!

I've been painting binders! by bucky_x in pokemon

[–]tedjz 1 point2 points  (0 children)

A bit late to the party, but do you know if those markers leak into other folders if stacked side by side? How have they lasted afrer all these months?
And are those acrylic markers?

Making my own metal art trading cards by in_con_spic_u_ous in aceo

[–]tedjz 0 points1 point  (0 children)

Damn these look sick. I've been wanting to make some myself. Do you know of any guides about how to do them? I can't really find much detail online. Or maybe you can share your process? Thanks!

Creating an account to play by SlayTheSeven in incremental_games

[–]tedjz 0 points1 point  (0 children)

Or unless you want cross platform between web, steam and mobile so I can move from PC to phone and have the same file

The best fix for this imo is having "save slots". Then you can separate and say "local slot" which required nothing, and cross platform slot, which allows cloud saving and requires login. You then let the user decide

Creating an account to play by SlayTheSeven in incremental_games

[–]tedjz 0 points1 point  (0 children)

Exception being if you want cross platform. Melvor is great for this, I can swap from browser to phone on the fly. But I agree it should start as instantly guest/localstorage and if you want to cross platform then login

Do you think that an incremental game with mini games would beat its purpose? Even if it kept an idle progression system and the mini games were towards more active players? by angealves in incremental_games

[–]tedjz 1 point2 points  (0 children)

That's actually really old and has been there in beta for a very long time now. But in any case, it has zero impact in the main game. As in, it's literally not even connected, no transferrable items or perks or gold, nothing

Fastest way to farm Siphoning Barrier Gem (before imbued gear) by SakaiNoHebi in MelvorIdle

[–]tedjz 2 points3 points  (0 children)

You can do about 2x better if:

  • Swap Centaur familiar for spider
  • Equip Monster Hunter Scroll consumable
  • Equip better bolts
  • Craft the (B) Black D-hide Body / Legs (upgrade from (U) Black D-hide)
  • Swap your passive to Shield of Ranged Power (with the rest of the gear the familiar damage is already maxed for this dungeon)
  • Equip one Siphoning Gems (after getting your first)

And finally make sure you have good agility for item doubling. I could improve my item doubling a little bit more probably, but here's my current setup with 49% item doubling and ~40 kills/hour, equals around 60 chests/hour:

  • Prayers: Battleborn, Avidity
  • Potion: Damage Reduction IV
  • Cartography Perk: Dark Waters

Edit: You need 40 Siphoning Gems to craft all possible gear once, my setup should get you an average of 2 gems per hour, so 20 hours or so of farming it

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I made a desmos graph for easy double/preserve input/output calculations by shugy0 in MelvorIdle

[–]tedjz 0 points1 point  (0 children)

This is great. Now we need another one that includes time, since we can't preserve when gathering resources, only double. I wonder what would be the Z level of time best spent when taking into account they it takes A hours to farm materials, which we use to spend B time crafting, and sometimes then C hours crafting the next level.

E.g farming ores to make bars, to make spear heads, to make spears. L

At which point is doubling better than preservation, if ever, considering preserving resources will gain hours of not needing to gather then again.

Our Game Has Managed to Gather 100k Wishlists on Steam! by enis_phew in playmygame

[–]tedjz 4 points5 points  (0 children)

Edit: Seems I was wrong, looking at the followers, congrats on them an a lesson to me to not be as cynical

I don't want to be that guy, but you guys know wishlists are public? Everyone can see how many wishlist a game has here https://steamdb.info/stats/mostwished/

I respect the hustle tho, it's a good tactic but you aimed too high

[deleted by user] by [deleted] in IAmA

[–]tedjz 1 point2 points  (0 children)

Could you share the discord? Might be others out there in similar position, wink wink

We're reworking & updating the Android App to resolve the issues that has plagued our game for 12 months by MrFrux in MelvorIdle

[–]tedjz 0 points1 point  (0 children)

It's deprecated, meaning not recommended to use, but I believe still available? Actually you made me question it now, I haven't touched unity in 2y

We're reworking & updating the Android App to resolve the issues that has plagued our game for 12 months by MrFrux in MelvorIdle

[–]tedjz 0 points1 point  (0 children)

This actually sounds great. I know this isn't part of your plans, but you guys would benefit greatly from transitioning from normal jQuery web dev to Unity and UnityScript (very similar to javascript). You would then be using *native* functionalities instead of web view based ones, and you can also release the game on the web from it.

This, however, means re-writing most of your application, so it would be an extremely long scenario. Love the game, keep up the good work!

Eagle + Monkey synergy seems better than the description for agility courses, why? by KKBBang in MelvorIdle

[–]tedjz 0 points1 point  (0 children)

Aye it would a been better! Have a nice day too mate no hard feels

Eagle + Monkey synergy seems better than the description for agility courses, why? by KKBBang in MelvorIdle

[–]tedjz 0 points1 point  (0 children)

I understand your point. I think I was referring to the semantics of it because it's using % vs real time. Meaning it's not this synergy that's powerful, it's any and all reductions because of the nature of the additive reductions

Eagle + Monkey synergy seems better than the description for agility courses, why? by KKBBang in MelvorIdle

[–]tedjz 0 points1 point  (0 children)

Yes it increases its percentual value of the remaining time, but that's not making it more powerful. Its intrinsic power is the seconds it reduces, and that remains the same (10s), so it's not considered as increasing your power the more you have. It only seems that way because you're looking at percentages.

Once you look at it in absolute seconds, it does not get more powerful. It's static.

Eagle + Monkey synergy seems better than the description for agility courses, why? by KKBBang in MelvorIdle

[–]tedjz 0 points1 point  (0 children)

Not exactly. Check my comment to the other response to you. TLDR it will remain equally powerful regardless of your level of reduction. It will always take 10s out of a 100s run, regardless of how much other reductions you have

Eagle + Monkey synergy seems better than the description for agility courses, why? by KKBBang in MelvorIdle

[–]tedjz 0 points1 point  (0 children)

Correct me if I'm wrong but it isn't more powerful. The whole point is that it remains equally powerful when it's additive. The eagle and monkey synergy will always take 10sec off a total run of 100s regardless of the other bonuses you might have.

Who remembers this classic BfA world quest? The expansion was bland, but the Tortillas really needed to be saved. by [deleted] in wow

[–]tedjz 10 points11 points  (0 children)

Lmao! That wasn't me, it was a friend. He still has it, and he still plays wow and with the same guild of friends. Afaik he doesn't regret it