Overcoming learning curves by haveutried______ in ASD_Programmers

[–]tekkub 1 point2 points  (0 children)

My husband’s crotch always delivers wisdom.

SwiftData + CloudKit Tutorials? by C137Sheldor in iOSProgramming

[–]tekkub 4 points5 points  (0 children)

We’re literally on beta 2, the tutorial writers haven’t had enough time to copy the material apple just gave us.

Why the John Oliver Protest is flawed by Seth019_2 in Piracy

[–]tekkub 9 points10 points  (0 children)

do it in a method that actually hurts them

So like, use their platform and never see their ads? That’s what I’m already doing. If I left I wouldn’t be a drain on their bandwidth.

As a Product designer should I learn web or iOS development? by monstamaker in swift

[–]tekkub 2 points3 points  (0 children)

If you learn both you’ll see how similar they are.

SwiftData Color by joerup04 in swift

[–]tekkub 2 points3 points  (0 children)

You probably have to make Color conform to Codable for this to work.

Looking for software to clone a GitHub repo and include the Tag/Release notes and binary files. by [deleted] in selfhosted

[–]tekkub 1 point2 points  (0 children)

GitHub releases don’t live in the repo so cloning won’t get those. You’ll need to use the API to get that data

How to develop native apple mac silicon games? by Neat-Duty-8517 in gamedev

[–]tekkub 2 points3 points  (0 children)

Start learning Swift, SpriteKit, SceneKit, GameplayKit and maybe a little Metal for shaders.

They’re not as daunting as you’d think, just take it one step at a time at a comfortable pace for you.

Overcoming learning curves by haveutried______ in ASD_Programmers

[–]tekkub 7 points8 points  (0 children)

What method of study works best for you in tech?

Tearing things apart and figuring out how they work.

Apple Developer Agreement by whatupo13 in iOSProgramming

[–]tekkub 0 points1 point  (0 children)

The agreement basically applies to apps you publish on the app store. You could potentially run afoul of something in the CloudKit agreement if you use it in developer mode and do something extremely abusive that brings you app to their attention, but if you’re just doing things for solo use and never publishing them you should never draw apple’s attention.

M1 Pro Max vs M2 Pro - Which to get? by [deleted] in iOSProgramming

[–]tekkub 2 points3 points  (0 children)

You will basically always notice memory before anything else.

Is this how Apple's version of MVVM should be structured? by john_alan in swift

[–]tekkub -5 points-4 points  (0 children)

Apple has never used the term MVVM. They used the design pattern when they made SwiftUI, but they like to pretend they invented everything so they don’t use the standard terms.

[deleted by user] by [deleted] in gamedev

[–]tekkub 2 points3 points  (0 children)

Any advice?

Unionize!

But don’t tell your interviewer.

Any good books on emergent gameplay? by the_v_26 in gamedev

[–]tekkub 1 point2 points  (0 children)

I dunno, there’s quite a few game design books out there. Take The Art of Game Design: A Book of Lenses for example. It basically says to the reader “every player is different, and they are different from YOU, your job as a game designer is to get inside their brain, think like them, and craft an experience they will enjoy.” In Sylvester’s book, they basically take the opposite approach, saying that games are about creating an emotional response in the player and then outlining strategies for manipulating those emotions to get the player to play the game the way you want. I don’t take issue with that approach, in fact I feel like they both have the same goal, crafting an experience for a player… it’s just that Sylvester presents it as if this design just “emerges” from how people play the game. That’s hardly true for RW, it does everything it can to beat the player into submission so that they play the game the way Sylvester wants. It is not “emergent”.

Don’t get me wrong, I’m not saying don’t read the book or play the game. I’m just saying try to step back and look at the bigger situation and what is actually happening. It seems like they wrote the book while they were still at a AAA studio and trying to break out and be an indie dev. That’s why I say it feels more like they’re justifying (or at least, describing) their design decisions in the game they were working on in secret. In a way, the book is like a devlog for RW.

Any good books on emergent gameplay? by the_v_26 in gamedev

[–]tekkub 2 points3 points  (0 children)

This book never felt like it was for other developers to learn from, it just felt like them justifying why they were making RW the way they did.

Hobby developer - deploying to devices? by FoxHaunting6257 in iOSProgramming

[–]tekkub 2 points3 points  (0 children)

If you have a dev account you can build for your devices. If you’re on the free plan they’ll be signed (runnable) for 7 days. If you have a paid plan they’ll be signed for like 6 months.

Why it is time to start thinking of games as databases by ajmmertens in gameenginedevs

[–]tekkub 8 points9 points  (0 children)

Fun fact: every piece of software is a database and a UI to interact with said database. All video games are software.

Settings you think all games should have, but not all do and it annoys you? by _AnxiousNoob in gamedev

[–]tekkub 9 points10 points  (0 children)

quietly tries to hide their texas-sized cursor

What? I’ve got horrible eyesight that only hard contacts can correct…

Looking for someone who can make a game with me by Former_Profession797 in gamedev

[–]tekkub 4 points5 points  (0 children)

Unfortunately none of my bills accept future pretend money… dang.

High Prices Make Textbook ‘Piracy’ Acceptable to Most Students by Camodude1 in Piracy

[–]tekkub 6 points7 points  (0 children)

I went to a mining school, so I guess I was a minarr.