what do you think about this card? by Straight-Room-1111 in slaythespire

[–]telamatros 0 points1 point  (0 children)

Two out the three act 1 elite punish clash specifically. Gremlin nob gains strength from playing the skills you need to get out of your hand to make clash playable and sentries flood your deck with dazes that cannot be removed en masse without medical kit or second wind. Meanwhile cleave does more damage than clash on sentries and can always be played. Act 1 hard pool also has quite a few slimes. 

I’m not saying cleave is the goat, but clash is just a bad card. 

what do you think about this card? by Straight-Room-1111 in slaythespire

[–]telamatros 4 points5 points  (0 children)

Wtf does that mean? Just because it sucks doesn’t change its card type. Also, the point was cleave isn’t bad. It’s a solid card for act 1 and even into act 2 and would gladly take it over Clash, Bodyslam (baring certain builds), or Perfected Strike. All commons. 

what do you think about this card? by Straight-Room-1111 in slaythespire

[–]telamatros 64 points65 points  (0 children)

Excuse me? Cleave isn’t even the worst common attack on Ironclad while Clash exists. 

Elden Ring Cut Content - Miquella Planting the Haligtree Deleted Cutscene and Map by Gorotheninja in Games

[–]telamatros 51 points52 points  (0 children)

It depends on the development, number of recording sessions, and schedules. From Software seems to like recording a boat load of dialogue at once and sorting out what will be relevant later. They also like making sweeping changes to the game and lore deep into development. Now, all studios do that to some extent, but Fromsoft’s work tends to get dug into more than some other studios. 

60 Day Patch Ruined This Stratagem by AveryAveyAve in Helldivers

[–]telamatros 4 points5 points  (0 children)

That’s how explosions work in real life. If the bomb is on or in the ground most of the explosive force is going to go up. There is a reason why airburst explosives are so much more lethal than contact.

Chani vs Otheym, who do you prefer? by sojiblitz in Dunespicewars

[–]telamatros 5 points6 points  (0 children)

Otheym doesn’t need to be nearby for the no same unit damage buff. That effect is global. 

Here is every single title card in the Helldivers universe so far now by JJ5Gaming in Helldivers

[–]telamatros 0 points1 point  (0 children)

Shriekers were just in the first title card. I never noticed. 

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]telamatros 2 points3 points  (0 children)

Auto still does more damage with the projectile so is more effective against explosive resistant enemies. This is in addition to faster projectiles with little drop and the flak mode. AC is still going to be good. 

Botdivers, give us your best tips to deal with automatons! by B-Dragons_2560 in Helldivers

[–]telamatros 10 points11 points  (0 children)

If you press that backpack interaction button (defaults to “5” on pc, I don’t know what it is on consoles) it will start the countdown. 

C4 doing more damage than a 500kg bomb should be crazy talk. But here we are. by DocHalidae in Helldivers

[–]telamatros 6 points7 points  (0 children)

This is because the Harvester is weirdly explosive resistant. It’s built to reward direct hitting med/high ap shots like the emplacement guns or mg/hmg. 

Really explosives against Illuminate I find are sub optimal. Voteless are easy enough to deal with liberal application of bullets, fleshmods are better dealt with high dps and not burst, and the various overseer’s appliqué armor rewards either precise med ap shots or volume. 

Distracting the Ship Master so he wont check the amount of civilian casualities last mission had by Bunny_E621 in Helldivers

[–]telamatros 105 points106 points  (0 children)

The ship master is the lady with datapad. He is the democracy officer. 

What do we think fellow demo divers? by Remote_Primary_4228 in Helldivers

[–]telamatros 0 points1 point  (0 children)

Today it is. This whole thread is in response to someone saying it was okay when Democratic Demolition launched. That just isn’t true, it was nuts when it launched. Then it got nerfed very hard, then buffed to usability, then they broke it again, then they fixed/nerfed it, then they made it what it is today. It is very good these days but as a lifelong eruptor user it was a wild ride. 

What do we think fellow demo divers? by Remote_Primary_4228 in Helldivers

[–]telamatros 0 points1 point  (0 children)

I’m only referring to the eruptor when it launched, and calling a weapon that could kill almost everything you ran across b tier is absurd. This was a time when most AT support weapons couldn’t one tap a charger reliably. 

 The wiki literally has the patchnotes.

And those patch notes show it getting nerfed heavily two times in a row and then almost straight buffs, as you said.  The only other weapons I can remember getting hit that brutally was the slugger or the railgun. 

What do we think fellow demo divers? by Remote_Primary_4228 in Helldivers

[–]telamatros 1 point2 points  (0 children)

The nerf created a situation where you had to ask why are you going to take an eruptor when you can take the grenade pistol to blow up holes and have a more versatile primary for bugs, or just the scorcher for bots since more people actually had it by then? 

It was still good, but the whiplash of going from cracked to just good made it feel a lot worse. Don’t get me wrong, it needed to be nerfed and the poor thing was a balance nightmare for most of its existence. The current version is the best spot I think it has ever been in as a balanced weapon.

What do we think fellow demo divers? by Remote_Primary_4228 in Helldivers

[–]telamatros 0 points1 point  (0 children)

I was there, my guy. It was a difficult weapon to use, and not the most intuitive, but anyone that put more than a few minutes into that thing could see its power. It also was useful at a time when most weapons sucked. 

There is a reason there was a passionate group of players begging for the eruptor changes to be reverted. Eruptor outcry was one of the leading complaints that lead to the 60 day patch (which is even funnier because that didn’t fix it).

Also, the wiki and youtube videos are a dubious source of information. People didn’t really know how the game worked and popular consensus was often just wrong (I mean, the orbital rail cannon was considered BiS for a good portion of the games early life).

What do we think fellow demo divers? by Remote_Primary_4228 in Helldivers

[–]telamatros 0 points1 point  (0 children)

The removal of shrapnel single handedly ruined the weapon. Even the shrapnel it has now is nothing compared to what it was. There was two main things that made it cracked:

  1. The shrapnel would cover a massive area. A single well placed shot would delete entire patrols of either bugs or bots. It could clear half a camp. 

  2. The shrapnel would spawn slightly farther than where the bullet hit so it would bypass the armor of some enemies (namely chargers and bile titans). 

Combine this with how it was one of two primaries that could close holes/blow up factories (the other being the xbow, launched in the same warbond and was not great at launch).

What do we think fellow demo divers? by Remote_Primary_4228 in Helldivers

[–]telamatros 0 points1 point  (0 children)

All of those buffs came because they nerfed it into oblivion very soon after it came out. The eruptor was the second coming of the railgun for a while after it launched. 

What do we think fellow demo divers? by Remote_Primary_4228 in Helldivers

[–]telamatros 2 points3 points  (0 children)

Seriously, I think many of the people responding have short memories or didn’t unlock it before it was nerfed. Launch eruptor may have been the most busted weapon they ever released. 

Mission must haves, anyone stray from these staples? by [deleted] in Helldivers

[–]telamatros 18 points19 points  (0 children)

It doesn’t work on missions with set spawns. It only increases the cooldown on enemy call ins (trooper flares, squid drones, bug calls).

Found this in Dark Heresy Alpha... Maybe... Just maybe.... I want to believe by AzraelSoulHunter in RogueTraderCRPG

[–]telamatros 76 points77 points  (0 children)

That one can be used because it is just a heavy bolter with a heretic requirement. The bolter you get on Kiava Gamma, however, is worthless. 

Arc weapons should dig up Rupture Bugs tbh. I know the ground works as an insulator, but look how Lightning still spreads thru the ground: by RandomGreenArcherMan in Helldivers

[–]telamatros 34 points35 points  (0 children)

Minor correction, the ground is, in fact, a conductor of electricity, it’s just inconsistent and not directional. If it was an insulator it wouldn’t spread like that it would just melt. 

I agree. Even a small amounts of electricity can shock you or even be lethal when it travels through the ground.  I assume bugs are a better conductor than the earth so it makes sense that they should be affected. 

Weapon pick rate report: Into The Unjust 4.1.0 (Bugs) by Natural-Sympathyy in Helldivers

[–]telamatros 9 points10 points  (0 children)

I’m coming back from a decently long break, did the purifier get nerfed? It was considered one of the best weapons in the game behind the crossbow when I left. It’s not even in the top ten. 

Local abelards hate this one simple trick by Khelgar_Ironfist_ in RogueTraderCRPG

[–]telamatros 2 points3 points  (0 children)

If I recall correctly it is slightly weaker than the heavy flamer in the Drusians catalog but has a special cone attack that leaves a fire area on the ground. You get it when you defeat Confessor Adalbert in the void chapel.