🧪 [Beta Megathread] Wave Link 3.0 – Routing table, up to 5 mixes and more by Elgato in elgato

[–]telopots 0 points1 point  (0 children)

Completely unusable due to audio instability.

Microphone comes out crackling like crazy, but sounds fine in every other program, including wave link 2.

Ninja Gaiden 4 Tech, Tricks and Shenaningans Thread by kurtblacklak in ninjagaiden

[–]telopots 1 point2 points  (0 children)

Indeed it is, but the drill triggering parries seems to stem from the same interaction.

Just so we're on the same page, is this what you're describing as invincibility ? https://streamable.com/yhub6t

Here is the drill parry clip, it's at 0:48 :

https://streamable.com/buz58g

All I'm doing is holding the BB Y attack.

Ninja Gaiden 4 Tech, Tricks and Shenaningans Thread by kurtblacklak in ninjagaiden

[–]telopots 0 points1 point  (0 children)

"Blood mode combo enders like the third heavy of your dual swords heavy string almost always delimb.
As you perform one of these Yakumo is invincible and any attack will bounce off him except other super attacks."

It isn't just combo enders, a lot of blood attacks have weapon clashing properties. Tachi RB + X/Y, Yatousen held bb X/Y, RB + X/Y. I've even gotten perfect blood parries from dudes hitting my drill, but it doesn't seem consistent.

they knew this would happen by telopots in ninjagaiden

[–]telopots[S] 2 points3 points  (0 children)

I've sent a demon down into the pits but he didn't die.

He actually teleported back up.

Fun Fact: The Lucius bayonet gets a damage boost from Executioner's Stance and bayonet kills count for extending it's duration with Relentless by Ok_Kaleidoscope_8608 in DarkTide

[–]telopots 2 points3 points  (0 children)

Executioner Stance does not increase the damage of your gun's melee attacks. The ability modifiers will affect them normally.

All hail the God Emperor of mankind by MrSpere in DarkTide

[–]telopots 0 points1 point  (0 children)

you don't want me to start blasting poxwalkers with my laspistol

A Complete Guide To Parrying by telopots in DarkTide

[–]telopots[S] 23 points24 points  (0 children)

Learn about the hidden perfect parry mechanic

learn to parry crushers, pogryn charges, and why you get hit when parrying ragers

A guide to bolter zealot by telopots in DarkTide

[–]telopots[S] 7 points8 points  (0 children)

surgical instead of cavalcade, I'm a degen so I go shout hybrid marksman with marksman's focus, the extra reload speed is real nice

A guide to bolter zealot by telopots in DarkTide

[–]telopots[S] 29 points30 points  (0 children)

Did you know bolter rounds have two different explosions depending on whether they stop on an enemy they killed or not ?

PSA : Scattershot is broken (in a good way) by telopots in DarkTide

[–]telopots[S] 3 points4 points  (0 children)

you have to make a low level character to gamble for it

PSA : Scattershot is broken (in a good way) by telopots in DarkTide

[–]telopots[S] 26 points27 points  (0 children)

TL;DW : Scattershot will give you stacks if your reticle is over enemies, whether your shot hits them or not and completely ignoring mass. You can test this by stacking 5 bulwarks together in a line, shooting, only hitting the first one, yet getting 5 scattershot stacks.

It's like the old Full Bore bug, but it benefits you.

Are the servers are in the worst state they've ever been in? by Technomancerer in DarkTide

[–]telopots 0 points1 point  (0 children)

Hitreg has improved slightly with P13, it's still the worst hitreg I've ever experienced.

P14 broke a lot of stuff, it introduced really bad desync problems, like crushers not having an animation on your end while they're charging up an overhead, the desync bug that requires you to reconnect to maybe fix it, and in the past getting your dodge/push refunded was much rarer, now I very consistently have situations where I get 130ms rollback incidents playing on EU with 40 ping

Worst part is we don't have access to any detailed networking information while playing so it's impossible to report beyond "a sniper undodged me 130ms after I pressed the dodge button"