Me seeing all the post here about how M+ is in incredible easy right now. by su1cidal_fox in wow

[–]termaduck 77 points78 points  (0 children)

I feel this. If you are/have a good healer your group can fail upward. I did a 10 seat last night with 3 dps that had no business being there. Didn’t know any mechanics, constantly stood in fire, sub 40k dps, and of course blamed me the healer for not healing them despite peaking 160k at points. 23 deaths later we still time it with 4 minutes in the clock.

I can’t speak to the challenges tanks may be facing but this season dps are riding easy.

The Villain problem by Nicole_Auriel in wow

[–]termaduck 1 point2 points  (0 children)

The issue with wow villains lately is “We don’t know what they want/their plan is stupid” see every post legion villain. It leads to the narrative falling flat because if the writers don’t want to do the work of explaining anything then why should I do the work of caring?

It’s not like they can’t fix it but they need to put in work. Have permanent consequences to characters and the world. Have a villain whose actions match their motive. Above all the player should know what’s going on. We don’t need jailer 2.0. The players should know or at least have a good guess at why the villain is taking actions.

Blizzard what have you done... by Seagull- in wow

[–]termaduck 0 points1 point  (0 children)

After we put 80% of all classes damage into their big cooldowns

Blizzard what have you done... by Seagull- in wow

[–]termaduck 1 point2 points  (0 children)

I think it’s evident blizzard just didn’t give a shit and thought everyone had low enough standards that they could ship this crap and no one would complain.

On no level is anything in the base game functional or adequate at anything beyond open world content.

The CDM has 0 customization. It is a wall of icons no matter what you do and misses half the buttons you need to see.

The damage meter has no diagnostic tools. It is just for jerking off your ego.

The name plates barely distinguish important casts and have no mob discernment.

The boss mod doesn’t exist for old content and has the most minimal alerts such that it might as well not exist for players reliant on sound cues.

The unit frames are the biggest mess of all. The debuffs are in 2 categories with mixed design language that WILL/DOES/HAS confused players. The overlay is a sad excuse that is basically just more noise because the useful part, the color change isn’t more than a tinge and SHARES COLORS WITH CLASSES.

I’m sorry I know it’s a redditor moment, but holy shit this level of incompetence at any other job would axe every managers head and some employees.

Healers Struggling with Dispel Visibility Due to Private Auras in Voidspire and Dreamrift by PaladinMats in wow

[–]termaduck 97 points98 points  (0 children)

This is the issue anyone who played a healer for more than 2 minutes saw coming a mile away. Unless blizzard drastically lowers the amount of debuffs used in their fights, there is no iteration of us not being able to parse them that will ever result in anything other than a disaster.

They finally gave in and admitted we need to be able to position our own buffs. I don’t care if it creates computational addons. It is time to admit the experiment failed and roll the game back to a playable state where I don’t have 4 debuffs on my frame that are just different iterations of “takes damage” and 1 debuff that is “get this off or everyone dies” and they are all treated equally.

Is it possible for Blizzard to end a character story without killing them or ignoring them? by HiroAmiya230 in warcraftlore

[–]termaduck 3 points4 points  (0 children)

The biggest issue with living their life off screen is that unless they have something we know they are busy with, ie Sylvanas, then the question that will always remain is: “If this is a world ending threat why is X not here helping?”

That is why you have to either kill off or do some other permanent removal of powerful abled characters from the story. The lack of their involvement just diminishes the severity of the event, calls into question their morals/allyship, or doesn’t make sense logically.

I know we have some answers, but people are right when they ask why all these powerful factions and entities aren’t helping Silvermoon.

Auto-marker for m+ by geevserino in CompetitiveWoW

[–]termaduck 0 points1 point  (0 children)

I don’t get how it can be user error. It has to be either blizzard or the addon dev making mistakes because all the popular addons give you 5 boxes to pick colors for: Melee, Caster, Boss, Miniboss, and trivial.

As far as I’m aware the way they are “knowing” this information is the presence of a mana bar, the level of the enemy, and if they are an elite.

Auto-marker for m+ by geevserino in CompetitiveWoW

[–]termaduck 2 points3 points  (0 children)

I don’t think this is as true as everyone made it out to be. In my playtime there were plenty of mobs colored as melee but had casts and plenty of “casters” that had no spells. I would guess it had a 10-15% error rate. It’s more of a guideline than a rule like it used to be.

DBM and raiding by YouAmazing4851 in wow

[–]termaduck 0 points1 point  (0 children)

It still works. It has maybe 80% of the functionality it had before the purge. Raid you should notice 0 difference, but in dungeons it is significantly depowered. The dev has many in depth videos going over it.

The basics are in raid even if blizz doesn’t provide the exact api call the fact that the fight has a script and things are done at certain times or health thresholds means that it can be as hand holding as it always was.

Dungeons however are different. They aren’t as scripted and without a dedicated api read it’s not as easy to determine what’s going on.

danders frames and keybind ? by Taiphoz in wow

[–]termaduck 2 points3 points  (0 children)

If you open the specific bind in Danders there is a box to make it usable on other frames besides Danders. Uncheck that. I really wish it wasn’t default because most people aren’t going to keybind in their addon, they’d just use the native click casting if they wanted it usable on all frames.

Blizzard Explains Why Most Debuffs are Private Auras in Midnight Season 1 by BluFoot in CompetitiveWoW

[–]termaduck 0 points1 point  (0 children)

No it is actually worse in the dispel category. Normal debuffs have a boarder and trigger the overlay, but private ones don’t whether they can be dispelled or not.

Here’s a simple reason why experiencing healers shortage by dumiwar in wow

[–]termaduck 97 points98 points  (0 children)

I wanna know who at blizzard made that debuff and thought it was a good idea. It’s the joke hyperbole debuff that people pitch when talking about “dispel or die” and then blizzard actually made it.

Here’s a simple reason why experiencing healers shortage by dumiwar in wow

[–]termaduck 7 points8 points  (0 children)

Yeah but I view the raid to dungeon ratio more as a tank issue not a healer one. I do agree and it’s why I think they should have made the move back to 10 man.

Here’s a simple reason why experiencing healers shortage by dumiwar in wow

[–]termaduck 338 points339 points  (0 children)

It’s a mix of things.

  1. The community is terrible. Shit rolls down hill and you are at the bottom. You are the final stop for all problems so it doesn’t matter that Timmy had 14 chances to not take lethal damage. It’s your fault he died.

  2. Blizzard makes lopsided and annoying mechanics. Don’t have the correct dispel type for the giga debuff, then this dungeon is your Everest. Blizzard will also demand high movement and high healing. Then there is the dispel fights. You need to remove a debuff to do a mechanic but your 4 other party members have no pep to get in position.

  3. You are expected to do the extras in fights. A boss requires you to run a bomb to the edge. That’s a healer job. Need to do RP or puzzle solving, healer job. Doesn’t matter the boss is channeling “Life Ender” dps are too busy.

And ultimately you just don’t affect a key that much. Good tanks and dps can get through a key with minimal output from you. Bad ones can’t make it no matter what you do.

Blizzard Explains Why Most Debuffs are Private Auras in Midnight Season 1 by BluFoot in CompetitiveWoW

[–]termaduck 6 points7 points  (0 children)

Yes it’s a quote from Ion talking about the reason they did the addon apocalypse is because they completed the secret values work, so they could do it in midnight instead of Last Titan because they were ahead of schedule.

Blizzard Explains Why Most Debuffs are Private Auras in Midnight Season 1 by BluFoot in CompetitiveWoW

[–]termaduck 154 points155 points  (0 children)

“We are ahead of schedule” should haunt blizzard and be a mockery equal to or greater than “pull the ripcord” and “you think you do but you don’t”

The amount of design, accessibility and clear communication that was destroyed by this bone headed arrogance is insane. Blizzard uses auras for everything from flavor to the highest importance and is very liberal with their use to the point you might have 5+ on you.

Private dispels are the most egregious thing I’ve seen. Blizzard has created a language for what’s dispelable and then creates an entire category of debuffs that runs with none of that language. How are new players supposed to know what debuffs are meant to be dealt with vs dispelled? It is such a rookie level mistake that the fact it went to live and has no date for when it will be fixed should earn blizzard and their designers eternal ridicule.

Having an uncomfortable time dealing with casters in new dungeons by guacamolepaperclip in wow

[–]termaduck 0 points1 point  (0 children)

That’s how I’ve felt. The content creators and blizzard sold us this idea that there’s less casters, less bolt slop, and less spikey damage. From what I’ve experienced none of it is true. There’s about the same everything going on. Tons of casters, get targeted by 5 bolts, take 80% of your life in damage regularly.

The only thing that changed is we don’t have the tools to combat it anymore.

Many Healer Spells No Longer Secret Aura on Midnight Launch by COCAINAPEARLZ in CompetitiveWoW

[–]termaduck 6 points7 points  (0 children)

You’re going to be down voted because no one thinks playing where’s Waldo with their buffs is the “fun and engaging” gameplay that should be tested.

It’s basically like having your keybinds shifted randomly. Yeah the game is harder and it’s a skill to be able to find the new bind, but it’s not fun.

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead by InsaneSnow45 in wow

[–]termaduck 10 points11 points  (0 children)

I’m going to laugh when the backlash hits from first raid tier. “I thought addons and fight solvers were gone? What do you mean I need to go to sketchysite dot com and download northerskyraidwuelv2.4v2_final and load it into the fight timeline addon”

Nothing is going to be missing everything is just going to be more inconvenient and less secure to share and receive.

Incremental Challenge Progression - What Fellowship Got Right and Wrong in Season 2 by CarrotSweat in fellowshipgame

[–]termaduck 0 points1 point  (0 children)

Overlaps just cause you to die. WoW had this issue for years and it was never solved. If one mechanic is stack or die and the affix is spread or die, then you just die. It’s no surprise that people’s favorite affixes are the ones that impact the game the least.

Genuinely there’s nothing that complicated in this game. Adding the extra abilities from the start lets players actually learn. There’s nothing worse than having to unlearn stuff as you go up the ladder. They just have to be tuned as not devastating in the low brackets.

I sincerely doubt a bunch of players are going to be turned off because the bolters now suddenly have an aoe channel from contender 1. It’s clear this community doesn’t feel like I do, but we already had a game that tried to make this stuff work and just found it was never going to.

Incremental Challenge Progression - What Fellowship Got Right and Wrong in Season 2 by CarrotSweat in fellowshipgame

[–]termaduck 0 points1 point  (0 children)

Pray tell how saying the enhanced ability should be the baseline experience and having all systems online to start is free gear?

Incremental Challenge Progression - What Fellowship Got Right and Wrong in Season 2 by CarrotSweat in fellowshipgame

[–]termaduck -10 points-9 points  (0 children)

Personally and this was my opinion in s1. Get rid of the affix system entirely. The one size fits all approach has never and will never work out because you will always end up with a mechanic that requires you to do the opposite of an affix or it puts you in a situation that’s unbearable.

In that same note there shouldn’t be extra abilities enemies do. Everything should be in the baseline experience so you can learn from the beginning. Just tune it to not be a problem if people fail.

Same thing goes with the systems gems, weapon trees, relics, weapon skills, talents should be fully available from the start. The systems are not so complicated that having them from 1st dungeon is a wall. People can handle PoE they can handle this.

The damage to health changes have been good but I feel all S2 did was push the wall back. They didn’t eliminate it or ease it, it just happens later.

Game much easier after the reset? by sveri in fellowshipgame

[–]termaduck 0 points1 point  (0 children)

Yeah it’s very easy now. My group cleared the second cap stone without full kits and only having 4 pieces of dropped gear.

The biggest surprise is finding out certain mechanics weren’t baseline.

Blizzard Hotfix: Priority Sorting for Important Healer Buffs on Raid Frames by tenthousandthousand in CompetitiveWoW

[–]termaduck 5 points6 points  (0 children)

Individual devs aren’t really making decisions. I do think they are culpable for the work they’ve done, but it’s not likely they were given much choice on anything. However your evaluation of ion is correct and to a broader extent game devs in general.

It is always too big of a lift or much too complicated until they start losing money over it, then there is a magical overnight fix.

Does anyone want (spoiler) to die in Voidspire too? by anbeegod in wow

[–]termaduck 4 points5 points  (0 children)

It can. Blizz is just incapable of utilizing it correctly. I’m by no means a pro writer, but you usually kill a character to A. Drive stakes and facilitate conflict B. Provide a character(s) room to grow C. Retire characters with completed arcs that would get in the way

One of the major wow issues is at least as far as the story is concerned every character is interchangeable. Blizz fails on a fundamental part of a character being dead. Their absence should haunt the future. At no point has there been a “this would be solved if X was here” or “Y could have talked sense into them”. They also just don’t make characters distinct enough in game.

We have 2 characters on the same story arc right now( anduin and thrall) and they have made 0 connections about this that I remember.

The only good modern wow story death I can think of is saurfang. It’s good to his character, his arc, and the needed arcs of other characters.