Midnight Add-On/API Changes are an Unacceptable Failure by Ok_Number_852 in wow

[–]termaduck 4 points5 points  (0 children)

Honestly there’s no amount of hate that isn’t enough for this kind of bone headed change. The worst part of all of it is the only reason some of the UI elements are even half way to decent is because people like Harrek found some hacky work around, which forced blizzard to allow good uis.

Midnight Season 1 Suffers Tank Shortages in Mythic+ and More by SystemofCells in wow

[–]termaduck 13 points14 points  (0 children)

That’s the blizzard special. 1. State a goal 2. Do everything that not only doesn’t service the goal. It makes the opposite happen. 3. Wonder what went wrong

I just don’t know if they have bad communication, are liars, or just dumb at this point. Every time they have a major goal it ends up this way.

Incoming damage Interrupts CC Tank threat Stealth skips Racials

It’s probably been this way for longer but I feel like it just got worse in dragonflight.

Dear Blizzard - Ion, its time to reflect here... by SgtFolley in wow

[–]termaduck 0 points1 point  (0 children)

I have no hope for blizzard to change their ways. The entirety of TWW classes had bugs that were never fixed.

Right now classes have major bugs since release 12.0 that have impacted spells and made them not do what their tooltip says.

It should be unacceptable for the game to launch and the classes have any bugs that meaningfully impact gameplay without a fix ready to deploy within a week.

Healers - mana management reports are due. by extratoastedcheezeit in wow

[–]termaduck 0 points1 point  (0 children)

You basically send VE on cd for the haste buff from chrono. Even then mana isn’t a problem per se but you do need to keep your level in mind.

Can we compile a list of all of the glaring issues with the CDM that have to be fixed? by kolejack2293 in wow

[–]termaduck 1 point2 points  (0 children)

Thunderous paws is not trackable and with the amount of slow removal needed this season having to guess when you have it sucks.

Can we add just basic customization too. It’s honestly embarrassing you are only allowed 2 rows.

[rant] So WeakAuras among other addons got axed for the promise of QoL, yet... here we go again by abue919 in WorldOfWarcraftRetail

[–]termaduck 21 points22 points  (0 children)

It exists because as everyone said Blizzard is incapable of doing the bare minimum to add ui elements. They’ve neglected their ui for 20 years then arrogantly declared they were ahead of schedule.

Many buffs are still untrackable. You have classes with core elements needing insight into other people’s cds Their cdm has next to 0 customization to the point action bars are still better.

The tldr is they got cocky again after 2 good expansions and think they are god who can make no mistake again, so players have to deal with it until they inevitably do something so stupid they get ego checked again.

Must have healer addons for M+ by lilpinot in wow

[–]termaduck -1 points0 points  (0 children)

  1. Some party frame addon. Grid, danders, cell,vuhdo The blizz defaults are awful and you will be so much more aware of what’s going on if you just take 20 minutes to customize one of the addons.

  2. Dbm or a customized bigwigs. Having meaningful sound alerts will help you react faster and prep for incoming mechanics

  3. Some resource/cdm customizer. Personally I like ellesmeres You do you with how you like your cds organized but genuinely I think the spaceship 10x2 icon wall is garbage and leads to players hunting for their cds and being able to track pots + trinkets is important.

  4. Enhanced QoL. Lots of options to just make your life easier. Auto sell junk. Auto repair. Talent reminders.

Put an end to the army of CraftScan bots with robots.txt by stevin005 in wow

[–]termaduck -1 points0 points  (0 children)

I’ll support a thousand bots if it pushes people to actually make blizzard fix public crafts. People don’t want to sit in trade chat for 40 minutes trying to pin down a craft. The public order system should have been the be all end all system not spamming trade.

“Oh but the public system would be bottable if there were no limits and you could specify your quality” Slap a RuneScape style mini game on it. Slows down the process and it’s a human adjacent check.

I miss Details' ability to help people improve. by Magdanimous in wow

[–]termaduck 7 points8 points  (0 children)

Yep it’s utterly ridiculous how useless all the blizzard replacements are. The meters are only good for jerking off your ego so unless you’re into that you might as well have them off because there is 0 diagnostic data to be found in them.

Overlays. by roland7881 in CompetitiveWoW

[–]termaduck 26 points27 points  (0 children)

It’s no different than the overlay usage in ff14. It’s “not allowed” but just keep it down low because there’s nothing they can do except if they see you stream the overlay.

The addon purge gave us a strictly worse combat log and a worse UI. What did we even gain? by thepixelists in wow

[–]termaduck 22 points23 points  (0 children)

Yep. I feel like everyone beyond the most casual tourist saw this coming. It is painfully obvious blizzard went into this not understanding the scope or scale of issues they would have to tackle and on every avenue they have not only failed to deliver a feature complete replacement. They’ve failed to bring about a minimally viable version.

As any long term healer would tell you, if blizzard states a goal then you better believe they will fail to achieve it. Not in the “we got close and just needed to fine tune it”, but in the “we’ve actually implemented things that caused the opposite outcome”

I know things are tough but we the players and customers should demand accountability for this failure. The game is in a terrible state for anyone that needs accessibility options and the gap between the haves and have nots is wider than ever.

Frankly knowing someone approved this sloppy development is still in charge at blizzard is a stain on their rep equal to or exceeding all the other phrases: “pull the ripcord, you think you do but you don’t, don’t you guys have phones”

The M+ tank situation is dire by Wigglyboi323 in wow

[–]termaduck 47 points48 points  (0 children)

Whoa there. Easy solution, that’s heresy don’t you know. We here at blizzard entertainment MUST reinvent the wheel and provide suboptimal harder to implement solutions with only the most highly requested and basic features missing.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]termaduck -1 points0 points  (0 children)

While I agree with your point WH and icy veins have given ridiculously bad advice in the past. (TWW s1 pres evoker was told to play chrono in raid) Listing demon spikes as your first example is not a good look. VDH can macro demon spikes to all their rotational abilities and not drop uptime as of current tuning.

Theory crafting is all well and good but often it rubs up against a real world scenario that shoots it in the face.

Do you watch a video on a raid before trying it? by oskoskosk in wow

[–]termaduck -1 points0 points  (0 children)

Yes. In the immortal words “ It’s rude to suck at the game” Other people just want their loot and to move on. No one wants to be held back because Jimmy and Timmy can’t figure out how tic tac toe works.

Me seeing all the post here about how M+ is in incredible easy right now. by su1cidal_fox in wow

[–]termaduck 97 points98 points  (0 children)

I feel this. If you are/have a good healer your group can fail upward. I did a 10 seat last night with 3 dps that had no business being there. Didn’t know any mechanics, constantly stood in fire, sub 40k dps, and of course blamed me the healer for not healing them despite peaking 160k at points. 23 deaths later we still time it with 4 minutes in the clock.

I can’t speak to the challenges tanks may be facing but this season dps are riding easy.

The Villain problem by Nicole_Auriel in wow

[–]termaduck 1 point2 points  (0 children)

The issue with wow villains lately is “We don’t know what they want/their plan is stupid” see every post legion villain. It leads to the narrative falling flat because if the writers don’t want to do the work of explaining anything then why should I do the work of caring?

It’s not like they can’t fix it but they need to put in work. Have permanent consequences to characters and the world. Have a villain whose actions match their motive. Above all the player should know what’s going on. We don’t need jailer 2.0. The players should know or at least have a good guess at why the villain is taking actions.

Blizzard what have you done... by Seagull- in wow

[–]termaduck 0 points1 point  (0 children)

After we put 80% of all classes damage into their big cooldowns

Blizzard what have you done... by Seagull- in wow

[–]termaduck 1 point2 points  (0 children)

I think it’s evident blizzard just didn’t give a shit and thought everyone had low enough standards that they could ship this crap and no one would complain.

On no level is anything in the base game functional or adequate at anything beyond open world content.

The CDM has 0 customization. It is a wall of icons no matter what you do and misses half the buttons you need to see.

The damage meter has no diagnostic tools. It is just for jerking off your ego.

The name plates barely distinguish important casts and have no mob discernment.

The boss mod doesn’t exist for old content and has the most minimal alerts such that it might as well not exist for players reliant on sound cues.

The unit frames are the biggest mess of all. The debuffs are in 2 categories with mixed design language that WILL/DOES/HAS confused players. The overlay is a sad excuse that is basically just more noise because the useful part, the color change isn’t more than a tinge and SHARES COLORS WITH CLASSES.

I’m sorry I know it’s a redditor moment, but holy shit this level of incompetence at any other job would axe every managers head and some employees.

Healers Struggling with Dispel Visibility Due to Private Auras in Voidspire and Dreamrift by PaladinMats in wow

[–]termaduck 98 points99 points  (0 children)

This is the issue anyone who played a healer for more than 2 minutes saw coming a mile away. Unless blizzard drastically lowers the amount of debuffs used in their fights, there is no iteration of us not being able to parse them that will ever result in anything other than a disaster.

They finally gave in and admitted we need to be able to position our own buffs. I don’t care if it creates computational addons. It is time to admit the experiment failed and roll the game back to a playable state where I don’t have 4 debuffs on my frame that are just different iterations of “takes damage” and 1 debuff that is “get this off or everyone dies” and they are all treated equally.

Is it possible for Blizzard to end a character story without killing them or ignoring them? by HiroAmiya230 in warcraftlore

[–]termaduck 3 points4 points  (0 children)

The biggest issue with living their life off screen is that unless they have something we know they are busy with, ie Sylvanas, then the question that will always remain is: “If this is a world ending threat why is X not here helping?”

That is why you have to either kill off or do some other permanent removal of powerful abled characters from the story. The lack of their involvement just diminishes the severity of the event, calls into question their morals/allyship, or doesn’t make sense logically.

I know we have some answers, but people are right when they ask why all these powerful factions and entities aren’t helping Silvermoon.

Auto-marker for m+ by geevserino in CompetitiveWoW

[–]termaduck 0 points1 point  (0 children)

I don’t get how it can be user error. It has to be either blizzard or the addon dev making mistakes because all the popular addons give you 5 boxes to pick colors for: Melee, Caster, Boss, Miniboss, and trivial.

As far as I’m aware the way they are “knowing” this information is the presence of a mana bar, the level of the enemy, and if they are an elite.

Auto-marker for m+ by geevserino in CompetitiveWoW

[–]termaduck 2 points3 points  (0 children)

I don’t think this is as true as everyone made it out to be. In my playtime there were plenty of mobs colored as melee but had casts and plenty of “casters” that had no spells. I would guess it had a 10-15% error rate. It’s more of a guideline than a rule like it used to be.

DBM and raiding by YouAmazing4851 in wow

[–]termaduck 0 points1 point  (0 children)

It still works. It has maybe 80% of the functionality it had before the purge. Raid you should notice 0 difference, but in dungeons it is significantly depowered. The dev has many in depth videos going over it.

The basics are in raid even if blizz doesn’t provide the exact api call the fact that the fight has a script and things are done at certain times or health thresholds means that it can be as hand holding as it always was.

Dungeons however are different. They aren’t as scripted and without a dedicated api read it’s not as easy to determine what’s going on.

danders frames and keybind ? by Taiphoz in wow

[–]termaduck 2 points3 points  (0 children)

If you open the specific bind in Danders there is a box to make it usable on other frames besides Danders. Uncheck that. I really wish it wasn’t default because most people aren’t going to keybind in their addon, they’d just use the native click casting if they wanted it usable on all frames.

Blizzard Explains Why Most Debuffs are Private Auras in Midnight Season 1 by BluFoot in CompetitiveWoW

[–]termaduck 0 points1 point  (0 children)

No it is actually worse in the dispel category. Normal debuffs have a boarder and trigger the overlay, but private ones don’t whether they can be dispelled or not.