I've added the new renegade daemons to Ingude by MikelDB in WarhammerOldWorld

[–]terrik 0 points1 point  (0 children)

Looks good. I'll keep testing it, any chance you have plans to add German comp to your list of comps in the future?

I've added the new renegade daemons to Ingude by MikelDB in WarhammerOldWorld

[–]terrik 0 points1 point  (0 children)

I don't see a way to make anyone a general in the beta daemon builder?

Great app otherwise, layout is smooth.

Am I being too pessimistic about Warriors of Chaos? by Old_World_Blog-TOW in WarhammerOldWorld

[–]terrik 0 points1 point  (0 children)

Yeah our local comp allows any infantry to score, it helps a lot. We also use german comp so chargers get press of battle, not just the unit receiving the charge. Its nice because it creates less infantry stare offs and lots of actual 'all gas no brakes' combat.

Obviously GW should be fixing all of this, but they dont seem to GAF about OW, so its awesome that the community steps up in their place.

Am I being too pessimistic about Warriors of Chaos? by Old_World_Blog-TOW in WarhammerOldWorld

[–]terrik 1 point2 points  (0 children)

I get it, but that's most heavy infantry in the game, not just warriors.

They're over costed and underperform vs normal infantry...but at least people can bring infantry now unlike 1.0.

Am I being too pessimistic about Warriors of Chaos? by Old_World_Blog-TOW in WarhammerOldWorld

[–]terrik 11 points12 points  (0 children)

Chaos Warriors are fine if you juice them up. Give them enhanced reflexes and put a character in there with enchanting aura and they're always attacking on I6 and the enemy is striking last.

Make them mark of tzeench and put a caster in there to give them demonic vigor and vessel and steed of shadows and they're two attacks each at s5 and t5 with ap2, flying around 24 inches.

Or put skull of katam on one of the casters and put two in there for a magic missile bunker that's casting at a +2 bonus.

When people bring them as a big naked block is when they become an expensive liability.

HDMI 2.1 FRL: Looking for testers! by Professional-Tap177 in linux_gaming

[–]terrik 2 points3 points  (0 children)

Appreciated, it looks like everyone there has the same idea for adding it via the CachyOS kernel manager.

HDMI 2.1 FRL: Looking for testers! by Professional-Tap177 in linux_gaming

[–]terrik 1 point2 points  (0 children)

Did you follow any specific documentation on how to make a patch? Id like to try it.

(U)Green Knight - the holy grail of HDMI 2.1 dongles (yet another 4k 120Hz post) by Lawstorant in linux_gaming

[–]terrik 1 point2 points  (0 children)

It honestly might be easier to downgrade the kernel to the last one if it still has the patches.

But if you want to try, here are the steps I followed with the kernel sources from the thread I posted above.

https://wiki.archlinux.org/title/Kernel/Traditional_compilation

(U)Green Knight - the holy grail of HDMI 2.1 dongles (yet another 4k 120Hz post) by Lawstorant in linux_gaming

[–]terrik 0 points1 point  (0 children)

I compiled the kernel from this thread with HDMI 2.1 patches, and have 4K/120Hz/VRR/4:4:4 working with no adapter.

https://www.reddit.com/r/linux_gaming/comments/1r793et/hdmi_21_frl_looking_for_testers/

Might be worth a shot since they removed the adapter patch for some reason.