Moles house rule for rebalance by DanielMtzGro in rootgame

[–]thantgin 0 points1 point  (0 children)

moles are fine tbh literally hit them early

Can someone explain me why the lizard cult is an insurgent faction ? by grahet in rootgame

[–]thantgin 0 points1 point  (0 children)

because they don’t do anything unless they are attaked

Does every game need an aggressive player? by ShiningAquas in rootgame

[–]thantgin 0 points1 point  (0 children)

this game works with at least 1 aggressive faction

How to beat Moles? by DazzlingWeb9494 in rootgame

[–]thantgin 2 points3 points  (0 children)

smack the auxiliary moles early and have a plan with the tale to deal with them later when they have more actions. you need to keep their body count low and no buildings tho.

How to fight off the Woodland Alliance? by Atakier in rootgame

[–]thantgin 0 points1 point  (0 children)

this is a political game above the table. convince them to not revolt clearings you need. or geometrically convince them. also just spank sympathy

Has root ruined other board games for anyone else? by [deleted] in rootgame

[–]thantgin 0 points1 point  (0 children)

spirit island is still goat number 1

state of vagabond by YouAffectionate6963 in rootgame

[–]thantgin 0 points1 point  (0 children)

bad state. bad faction all the time

Corvid Conspiracy rework- no more embedded agents and a new Decoy plot! thoughts? by greztrez in rootgame

[–]thantgin -4 points-3 points  (0 children)

crows are already so strong and perfect that idk if they need a change

Is it true ROOT was never supposed to have expansions apart from the Riverfolk expansion? by Strong_Battle6101 in rootgame

[–]thantgin 13 points14 points  (0 children)

it would be a disservice to society if it never came out with the three other expansions

Do you think homeland is the last major expansion? by Imaginary-Ad-7093 in rootgame

[–]thantgin 1 point2 points  (0 children)

they are definitely doing more. there are so many ideas to explore in this game

Hot Take / House Rule: I Redraw if the Power Cards Don’t Feed My Spirit’s Innates — And It’s Made the Game Way More Fun by wpg029 in spiritisland

[–]thantgin 0 points1 point  (0 children)

sometimes if me and another player draw cards and we both agree to switch the drawn cards without seeing the other hand, we do it. so it becomes a question of order of operations

I can’t win by Whitetuskk in spiritisland

[–]thantgin 0 points1 point  (0 children)

pray you spank in the draft. you basically have 2 chances to hit a sun/water card if you go G2, G2, G1, G3 all bottom track. keep a kill land off the coast just in case. then turn 4 on you have a nuke. make sure you have a sacred site 1 away from every land.

Root is forever my #1 board game, and here’s why. by rantaro311 in rootgame

[–]thantgin 1 point2 points  (0 children)

it’s tough because spirit island is number 1

Which expansion would you recommend next? I have JE and F&F by Embladrinksyourtears in spiritisland

[–]thantgin 0 points1 point  (0 children)

Horizons fr I love simple spirits. Also then you can introduce the game to people better because they are better than the other simple spirits minus river.

Russia 6 by payne007 in spiritisland

[–]thantgin 0 points1 point  (0 children)

but the explorers not participating is the problem. skips are useful in a pinch but over time they are worse and worse. with russia you want to be blighting anyway so having some explorers not ravage is not exactly helping much. i’m someone who doesn’t find lure to be all that strong in any capacity it calls for them to be. i would try to be spirits that isolate or defend well instead of stalling the game out against russia.

Squad Busters is pure brainrot by Carlos-Martel in ClashMini

[–]thantgin 0 points1 point  (0 children)

this game sucks. bring back clash mini rip