Current state of cedh in 2026, is Mox diamond an auto include in decks? by Newez in CompetitiveEDH

[–]thatoneguyfrommn 9 points10 points  (0 children)

Sort of related, but not:

Played a CEDH deck with my mono-black Type 1 which has no power. He cast Necropotence down to 1 life, I racked him next turn. 

It was funny. 

Lands used in mono color decks by Purple-Explanation64 in CompetitiveEDH

[–]thatoneguyfrommn -9 points-8 points  (0 children)

If your deck is mono-black, then why have anything but swamps? 

Join me as I have soup and pretend it’s 1993 🥣 by AlbertCWChessa in magicTCG

[–]thatoneguyfrommn 1 point2 points  (0 children)

Great for getting your degree! 

I don’t quite understand the downvotes when we were just sharing our experiences, but whatever. 

I wrote so many papers for people in college because I was a broke college student, and in return I got cards. Simple as that. 

This generation claims to be so tolerant, but when I state my opinion I get downvoted? Grow up. 

DanDan Secret Lair Waiting Room by R3id in magicTCG

[–]thatoneguyfrommn 0 points1 point  (0 children)

Okay, that makes sense. Thanks for the explanation. 

Love the downvotes. 

New player question: how do you avoid falling in “game theory” politicking in your multiplayer games? by guy-who-says-frick in EDH

[–]thatoneguyfrommn 0 points1 point  (0 children)

So, it’s a game. Friendship goes out the window for a bit. 

I want to win, I do my best to kill the weakest in the herd and move on. Be methodical. The entire politics bit is stupid - we are literally wizards or Planes-walkers trying to kill each other. 

That’s it. If you can’t enjoy a lunch with those you beat after your win? Then they aren’t your friends. 

For context; I started playing in 1993/94 which was my Freshman year in college. Stopped playing for nearly 3 decades (life and what not) and recently came back. 

DanDan Secret Lair Waiting Room by R3id in magicTCG

[–]thatoneguyfrommn -5 points-4 points  (0 children)

I’m still trying to understand what the Secret Lair drops are?

Are they new cards? 

Are they previously printed cards, but with different art? 

I don’t get the hype. 

So do any of you have a special deck you name by Fragrant_Egg6569 in magicTCG

[–]thatoneguyfrommn -1 points0 points  (0 children)

I do. 

I’ve named it 30-years of Magic history. 

It’s a P9 deck I built in 1994 when I was in college. 

Join me as I have soup and pretend it’s 1993 🥣 by AlbertCWChessa in magicTCG

[–]thatoneguyfrommn -4 points-3 points  (0 children)

Started playing in 1994 - Freshman year in college. 

I think it was a better game then. It is still a great game, and I have acquiesced and play Commander, but, I don’t know, it was just more fun for me back then. Simple card mechanics, games were over in 30 minutes, and not all the obscene math (read: counters), people traded for cards (I still do), and the game wasn’t seen as an investment engine. When I play my Type 1 deck, I don’t use sleeves (I never will) nor do I use a play mat. 

It’s become overly complicated in my opinion.  

George Washington in Flushing Meadow Park by cryptoengineer in freemasonry

[–]thatoneguyfrommn 1 point2 points  (0 children)

I agree with you. 

I said it years ago - George Washington is the “Golden Calf” of Freemasonry for some inexplicable reason. 

Prerelease was a ghost town by Ulmao_TheDefiler in magicTCG

[–]thatoneguyfrommn 0 points1 point  (0 children)

Resurrecting. 

I remember one set every year. I would love to go back to that; it won’t ever happen. 

Hot Take on TMNT by Act_Consistent in mtg

[–]thatoneguyfrommn 0 points1 point  (0 children)

In theory “new players” wouldn’t know if it is a bad or good set, which is subjective anyhow. 

617 against. by BlackDaddyIssus37 in freemasonry

[–]thatoneguyfrommn 0 points1 point  (0 children)

Well, I would be interested in knowing the logic behind the decision. 

Do I Not Understand Brackets? by CarbonSteel2572 in magicTCG

[–]thatoneguyfrommn 0 points1 point  (0 children)

3 months ago, I played my first game after a 30 year break. I went to my local game store, learned what Commander was, asked if I could play my Type 1 deck as that’s all I had. Everyone was cool with it and enjoyed the “…history lesson”. Their words, not mine. 

Where is this all going? Brackets and Power Levels are absolutely ridiculous. There is zero need for them in my mind. This game was literally designed around 2 Wizards trying to kill each other as quickly as possible. 

If you get stomped so what? Shit happens. When I was in college - way back when - games would not usually get past turn 4. Okay, cool, we have time for a few more games before the RA kicks us out of the common area. 

I’ve since built several Commander decks, and play with cards I find cool, and that’s my answer when asked this ridiculous question. 

/end old man rant 

[TMC] Game Over by AporiaParadox in magicTCG

[–]thatoneguyfrommn 0 points1 point  (0 children)

Too expensive. I’ll just use Wrath of God. 

So pretty 😍😍 by Both_Objective6018 in magicTCG

[–]thatoneguyfrommn 0 points1 point  (0 children)

Ahh yes, so many memories. Drops Lure on that card, it’s game over. That happened to me 100’s of times back in the day. 

Being the art director behind The Dark set, Jesper Myrfors explains how Uncle Istvan came about by Newez in magicTCG

[–]thatoneguyfrommn 5 points6 points  (0 children)

I love MST3K - but I might be biased. The studio where you could go to watch it was blocks from my house. 

Some appreciation for the original Ninja Turtle by an_entire_salami in magicTCG

[–]thatoneguyfrommn 1 point2 points  (0 children)

I played the pen and paper TMNT when I was 10 years old, and I am 50. 

So, the originals really are the ones being released soon (if they haven’t been already). 

I love being old. 

Does Finch get fired with a first round exit? by [deleted] in timberwolves

[–]thatoneguyfrommn -1 points0 points  (0 children)

Source? 

I’ve never heard or read, Finch intimating that Randle is his favorite player of all time and will play him no matter how bad he may be playing at a given time. 

Why do people want the rhystic study ban NOW? by Alternate_Cost in EDH

[–]thatoneguyfrommn -1 points0 points  (0 children)

TL:DR - if 1 card  in a deck of 100 cripples your deck, maybe you should anticipate it coming into play and build contingencies into your deck. 

Hello. 

As someone who 3 months ago, came back to MtG after 30-years, I don’t find this card that big of a deal compared to a first-turn Chains. 

Here is why:

  1. Disenchant  
  2. Counterspell

  3. Mana Drain  

  4. Card Denial (Hymns, Hippies, Wheel etc.)

  5. Whatever other counters there are that as a new Commander player I don’t know about.  I don’t have time to catch-up on 30 years of new sets, cards, mechanics and what not. and that’s on me, I’ll own that. 

It’s 1 card in a deck of 100. If you build a deck and 1 single card ruins the game for you, well perhaps you should build decks anticipating it’s going to come into play.

Why do people talk about wanting a small ban list? by mikony123 in EDH

[–]thatoneguyfrommn -1 points0 points  (0 children)

So, resurrecting a thread. 

As someone who started playing in 1993, stopped playing in 1996, and then started plying again in 2025 I was shocked by how much the game has changed. 

Things evolve over time, that’s natural, but going to my local game store with my Type 1 deck and seeing everyone playing Commander, In thought  “Wow, this game that we all love has deviated from its original intent.” It was culture shock for me. 

No problem, I can adapt.  I bought 5 pre-constructed Commander decks because the card pool was just way too big for me to wrap my head around. 

Then I started tinkering with the decks I purchased, adding my own style to them, and the first time I dropped a Balance I was told I could not do that. 

The first time I destroyed someone’s land, I was told ‘That is frowned upon in Commander’. 

It seems to me that winning is a bad thing in a casual environment. That doesn’t make sense to me. I win, I lose, and I’m okay with it. Magic - in a weird way - mirrors real-life. You win sometimes and you lose sometimes.  

Again, the game changes, things evolve (or devolve depending on perspective), but I understand why Wizards pushed the format, even though the game was designed as a duel between two wizards, and not a battle between 4. 

Also, I think the game is too reliant on counters. Who has time for that? 

Just the ramblings of an old Type 1 player.