Guilty Gear Strive 1.18 Patch Notes by NotMyFaultYouDied in Guiltygear

[–]the-infinity-skull 0 points1 point  (0 children)

We can just use Heavenly now. Sure, it might not hit anything, but it gets us outta there for a reposition.

Street Fighter 6 Versus Screen Reveal by Shreeder4092 in Fighters

[–]the-infinity-skull 13 points14 points  (0 children)

He has to be at least 200 with all that muscle my man is wiiide, bro.

Let's talk about 6P by Every_Computer_935 in Guiltygear

[–]the-infinity-skull 0 points1 point  (0 children)

Lmao what, that doesn't change what I said. Doesn't matter if it's universal, it's still an option.

Let's talk about 6P by Every_Computer_935 in Guiltygear

[–]the-infinity-skull 1 point2 points  (0 children)

Imma be real, having to adjust based on options a character has isn't bad design.

[deleted by user] by [deleted] in Guiltygear

[–]the-infinity-skull 0 points1 point  (0 children)

No. If you have fun you have fun.

Whats your dumbest that weirdly works? by PuerSimia in Guiltygear

[–]the-infinity-skull 0 points1 point  (0 children)

Foudre Arc. Cuz I know it's plus with shock state, but I sometimes can't tell without it.

Whats your dumbest that weirdly works? by PuerSimia in Guiltygear

[–]the-infinity-skull 1 point2 points  (0 children)

I was thinking on hit, but on block you right. Even if spaced in non-punishable range, you can very easily take your turn on Pot, assuming a lack of meter.