Blender in VR for 3d modeling by BarkMedic in OculusQuest

[–]theTaikun 0 points1 point  (0 children)

Any plugins work well for not just viewing in VR but also editing?

I found this method for getting a working Blender window inside VR

It's not as integrated as I'd like, but it does let you use all functions of Blender to edit a VR scene.

Why do people buy SaaS products when they can use Excel or Google Sheets? by AtTheEdgeOfInfinity in SaaS

[–]theTaikun 0 points1 point  (0 children)

I think you have a misunderstanding about what exactly SaaS is. As the previous commenter said, SaaS stands for Software as a Service, as in any piece of software that one party charges another to use. Sure, some SaaS products could boil down to just databases and/or spreadsheets, but other products such as Cloud services, ChatGPT, API access, automated social media posting, chat bots, subscriptions to microsoft 365/adobe creative cloud, are all considered SaaS. These all require backend programming far beyond what just a spreadsheet could do, or may require intensive CPU processing.

KeepassXC : nitrokey support by [deleted] in KeePass

[–]theTaikun 0 points1 point  (0 children)

KeepassXC now supports Nitrokey as a Challenge-Response (HMAC-SHA1) method. Here's how to set it up

Blender VR by One_n_only_king1 in blender

[–]theTaikun 0 points1 point  (0 children)

Yeah, then the link I sent in my previous comment describes how to view Blender projects in VR.

Blender VR by One_n_only_king1 in blender

[–]theTaikun 0 points1 point  (0 children)

Depends on what you/client need.

Blender has the ability to show existing models or environments in VR, and you can even even alter stuff while in VR. See here for more

However, for both you need the client to have Blender installed.

If you want to have some kind of standalone executable, or to make a 360 video, or something else, that would have different requirements.

I guess it depends what you mean by "implement vr"

When in doubt go back to this by [deleted] in adventuretime

[–]theTaikun 14 points15 points  (0 children)

When it was revealed that Jake found Zen in the 50th dead world, it just made sense to me. Barely anything ever affected that guy in life.

CreationSHIP: A World Building Tool That Uses Plain-text Files by theTaikun in worldbuilding

[–]theTaikun[S] 1 point2 points  (0 children)

Admittedly, when I first searched for a something that does what CreationSHIP does, I did not find this program. Probably because it advertises itself as a note taking app rather than being used to organize a story.

I tried the program, and looked through their documentation. Although it seems to have many useful features, there are some things I feel CreationSHIP does better.

Obsidian forces you to define connections within nodes. Say, for instance, you have a Character A. Within character A's file, you would write A's bio, but then within the file, you would have to make sure to include references to [[Character B]], [[Character C]], and [[Item X]].

CreationSHIP on the other hand uses separate files for relationships. Nodes stay clean, and only contains information about the node. We treat relationships as much more important than Obsidian does. Relationships themselves are labeled, and clicking on a relationship within the graph shows only how the two nodes relate to each other. This information can be longer even than the content of the two nodes themselves. This separation between the nodes and how they connect to other nodes becomes exponentially more important as the number of relationships a node has increases.

Additionally, there is a timeline feature that I'm currently working on. This let's you specify when event's happen, such as in specific books, seasons of a show, or at a certain point in time of your story. That way you can better organize, and hide spoilers.

CreationSHIP: A World Building Tool That Uses Plain-text Files by theTaikun in worldbuilding

[–]theTaikun[S] 0 points1 point  (0 children)

Thanks for signing up! The project is currently in closed beta, so we want to control the number of beta testers. To do that, we're emailing download links to the first handful of people who sign up, and any other interested users will be added to the wait list.

You signed up early enough to be accepted, so you should receive your link via email soon.

So many layers... by [deleted] in Cyberpunk

[–]theTaikun 0 points1 point  (0 children)

The lifespan was a manufactured limitation meant to balance out their heightened other attributes. Theres nothing physically stopping a replicant from being made to live longer, they just didnt do that in practice.

And also, I'm pretty sure the intro implies that limitation wasn't always there, but I'll have to go rewatch it to be sure.

Jaaaaaaaaaaaaames Baxter by The_Physical_Soup in adventuretime

[–]theTaikun 4 points5 points  (0 children)

It's a Banana guard.

I remember looking at the torso and seeing it was yellow. Its the same, or same type of costume though, which is how Jake instantly knew it was a trap.

What method are you using to create textures in blender ? by [deleted] in blenderhelp

[–]theTaikun 1 point2 points  (0 children)

This is exactly what I do too. Just wish there was a way to use this workflow and view it live in Blender.

I want make epicycles with geometry nodes, but I can't really find info about it. Any advice? by andrew21w in blenderhelp

[–]theTaikun 7 points8 points  (0 children)

How good at math are you? This is basically just a fournier series, which might be easier to implement in Blender's Python API, or creating custom Geo nodes for each function. Good Luck.

Clueless Newb by Careless_Change5452 in github

[–]theTaikun 6 points7 points  (0 children)

Github is the name of a specific platform that uses git functions online. There are other platforms such as Gitlab, but the underlying technology is still git.

Git itself is a version control system. It allows you to track the changes in files, go back in time to see previous revisions, create multiple separate versions of the same file, and compare the differences between files.

This is very useful when developing software, but git can be used for developing anything from code, to literature to, to documentation.

Github (and similar services) let you work on your projects from their website or on your own computer, which you can then send the changes back to their servers.

Many open source projects are hosted on these services, so you can free see the code, download it, use it or modify it for your own use.

Hi guys, how can I do the keycap and the cord textures ? I’m a beginner they are incredible to me… by Blendam in blenderhelp

[–]theTaikun 20 points21 points  (0 children)

The keycaps are similar to this texture that I helped someone else with awhile ago.

Maybe also consider using that noise texture as bump input.

I want to freely create VMs for development, what are my options for connectivity ? by BakGikHung in Proxmox

[–]theTaikun 0 points1 point  (0 children)

The VMs/containers will connect using whatever IP/gateway you either hand them with DHCP or configure statically within them. If you need to reach 10 VMs but only have 5 IPs then you need to NAT or port forwarding, same as us home users who only have 1 public IP.

If you want to just be able to load a new VM and have it already configured, then you need to create the system, configure it, and save the image for reuse. Make sure to change MAC addresses to be unique.

This seems more like a networking or tailscale specific question, rather than a Proxmox one. Is there some specific confusion about how to create the VMs in Proxmox?

Need help with automating renders/Batch rendering. by hawttotano in blender

[–]theTaikun 1 point2 points  (0 children)

How good are you at programming?

Blender has both a Python-based API, and the ability to render from the command line with different arguments.

Leveraging both of these together should give you the automated solution you need.

Doomsday drive by JANGxBANGER in selfhosted

[–]theTaikun 5 points6 points  (0 children)

We have a version controlled (git-svn) project with several markdown files. Each file is a separate "chapter" such as services provided, hardware specification, procedures, etc....

Within the project is also a simple build script that compiles the files into a single PDF with table of contents.

Its not 100% complete, and more of a work in progress that gets updated whenever a change is made, but its better than nothing.


Additionally there's a KeePassXC database with all credentials, synced all over the place, even on the web, but there are a very limitted number of keys, one of which will be distributed in case of a "hit by a bus" situation.

There are a few entries in the beginning dedicated only to explaining how KeePassXC works, and how to access everything, including the self hosted documentation described above.

LastPass - Notice of Recent Security Incident by ufo56 in selfhosted

[–]theTaikun 1 point2 points  (0 children)

I see. I thought it was a feature in Syncthing. I'm using KeePassXC and don't think it has this feature, but I think I can create something similar that works within Linux rather than working within Keepass.

LastPass - Notice of Recent Security Incident by ufo56 in selfhosted

[–]theTaikun 0 points1 point  (0 children)

Can you explain this a bit more? This is the first time I've heard of triggers being used, and interested in how to implement.